Difference between revisions of "Transformers: War for Cybertron"
From PCGamingWiki, the wiki about fixing PC games
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===Configuration file location=== | ===Configuration file location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\TransGame\Config\PC\Cooked|{{p|game}}\TransGame\Localization\PC\Cooked}} |
}} | }} | ||
{{--}} {{file|Coalesced.ini}} needs to be decoded before it can be edited;<ref>[http://forum.xentax.com/viewtopic.php?p=77587#p77587 XeNTaX • View topic - Transformers: War for Cybertron coalesced.int unpack]</ref> use [https://community.pcgamingwiki.com/files/file/547-tf-games-configuration-utility/ TF Games Configuration Utility]. {{file|Coalesced.int}} contains localization settings and must also be decoded. | {{--}} {{file|Coalesced.ini}} needs to be decoded before it can be edited;<ref>[http://forum.xentax.com/viewtopic.php?p=77587#p77587 XeNTaX • View topic - Transformers: War for Cybertron coalesced.int unpack]</ref> use [https://community.pcgamingwiki.com/files/file/547-tf-games-configuration-utility/ TF Games Configuration Utility]. {{file|Coalesced.int}} contains localization settings and must also be decoded. | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|userprofile}}\Documents\My Games\Transformers\TransGame\SaveData}} |
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|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = 30 FPS default cap; see [[#High frame rate|High frame rate]]. | |120 fps notes = 30 FPS default cap; see [[#High frame rate|High frame rate]]. | ||
+ | |hdr = unknown | ||
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|color blind = unknown | |color blind = unknown | ||
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = |
Revision as of 09:37, 23 March 2018
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
Cover image missing, please upload it | |
Developers | |
---|---|
High Moon Studios | |
Publishers | |
Activision | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 22, 2010 |
Key points
- Capped at 30 FPS; see High frame rate to fix.
General information
Availability
- This game is no longer available digitally, due to Activision losing the license for the IP.
Essential improvements
Improved configuration file
- Improves graphical and audio fidelity, unlocks DLC characters and many other things.
Use replacement Coalesced.ini[2] |
---|
|
Skip intro videos
Delete/rename video files[citation needed] |
---|
FMV_intro_PC.bik Logo_Activision.bik Logo_Activision_PC.bik Logo_Hasbro_PC.bik Logo_HighMoon_PC.bik TF_InitialStartup.bik |
Game data
Configuration file location
System | Location |
---|---|
Windows | <path-to-game>\TransGame\Config\PC\Cooked[Note 1] <path-to-game>\TransGame\Localization\PC\Cooked[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/42650/pfx/[Note 2] |
-
Coalesced.ini
needs to be decoded before it can be edited;[3] use TF Games Configuration Utility.Coalesced.int
contains localization settings and must also be decoded.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Transformers\TransGame\SaveData |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/42650/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Borderless fullscreen windowed
Use external programs[citation needed] |
---|
|
High frame rate
- The game is capped at 30 FPS without this tool.
Use FPS unlocker[4] |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | Internet required to play any multiplayer game mode. | |||
Online play | 12 | 12 per lobby (6 per team), 4 players in co-op. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | If the host quits, the game will end and the lobby will be disbanded. | |
Dedicated | ||
Self-hosting | Escalation and Campaign only. Multiplayer will automatically host if no games are active. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 3074 (outbound to master server) |
UDP | 7777 (inbound, outbound) |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game not launching (without an error or a message)
There are three main ways to fix this issue, which is a symptom of three different unrelated problems.
OS compatibility[citation needed] |
---|
|
Incomplete PhysX installation[citation needed] |
---|
|
Fix configuration file[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | NVIDIA GeForce 7900 GT or ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (42650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cleanup
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Pages needing references
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)