Difference between revisions of "Toontown: Corporate Clash"
From PCGamingWiki, the wiki about fixing PC games
m (Many minor tweaks) |
(Minor edits for clarity, but included more information for video, sound, and such settings; minimum MacOS requirement was also outdated) |
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = unknown |
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = limited | |mouse sensitivity = limited | ||
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|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = limited |
|subtitles notes = No spoken dialogue, everything is told through text bubbles. | |subtitles notes = No spoken dialogue, everything is told through text bubbles. | ||
|closed captions = false | |closed captions = false | ||
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|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 300 each of 12 districts |
|online play modes = Co-op | |online play modes = Co-op | ||
|online play notes = | |online play notes = | ||
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|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = limited |
− | |matchmaking notes = | + | |matchmaking notes = Game supports Toon HQ group finder, but requires website/account use for synchronization |
|p2p = false | |p2p = false | ||
|p2p notes = | |p2p notes = | ||
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|minOS = 10 | |minOS = 10 | ||
− | |minCPU = Intel 6th Gen Processor (Skylake) / AMD Ryzen 1st Gen | + | |minCPU = Intel 6th Gen Processor (Skylake) / AMD Ryzen 1st Gen |
|minRAM = 6GB | |minRAM = 6GB | ||
|minHD = 2GB | |minHD = 2GB | ||
− | |minGPU = | + | |minGPU = Integrated Intel / AMD |
− | Integrated | + | |minGPU2. = Discrete: Nvidia GeForce 900 series / AMD Radeon 300 series |
− | |||
− | Discrete: Nvidia GeForce 900 series / AMD Radeon 300 series | ||
|recOS = 10 / 11 | |recOS = 10 / 11 | ||
− | |recCPU = Intel 8th Gen Processor (Coffee Lake) / AMD Ryzen 2nd Gen | + | |recCPU = Intel 8th Gen Processor (Coffee Lake) / AMD Ryzen 2nd Gen |
|recRAM = 8GB | |recRAM = 8GB | ||
− | |recHD = | + | |recHD = 2GB of free SSD storage |
|recGPU = Nvidia GeForce 10 series | |recGPU = Nvidia GeForce 10 series | ||
|recGPU2 = AMD Radeon RX 500 / Vega series | |recGPU2 = AMD Radeon RX 500 / Vega series | ||
}} | }} | ||
+ | |||
{{System requirements | {{System requirements | ||
|OSfamily = OS X | |OSfamily = OS X | ||
− | |minOS = MacOS | + | |minOS = MacOS 11 Big Sur (2017 or newer) |
+ | |minCPU = Intel Core i5 Dual Core 1.8 GHz | ||
+ | |minRAM = 8GB | ||
+ | |minGPU = Intel HD 6000 | ||
+ | |minVRAM = 1.5 GB | ||
− | |recOS = MacOS | + | |recOS = MacOS 14 Sonoma (2019 or newer) <ref> |
+ | {{Refurl|url=https://corporateclash.net/play/|title=Download page|date=19 December 2023}}</ref> | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 17:35, 19 December 2023
This page is for the fan-run revival. For the original release, see Toontown Online.
Developers | |
---|---|
The Corporate Clash Crew | |
Engines | |
Panda3D | |
Release dates | |
Windows | June 18, 2018 |
macOS (OS X) | June 18, 2018 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Multiplayer |
Pacing | Continuous turn-based, Persistent, Real-time, Relaxed |
Perspectives | Third-person |
Controls | Direct control |
Genres | MMORPG |
Art styles | Cartoon |
Themes | Fantasy |
Series | Toontown |
Toontown | |
---|---|
Toontown Online | 2003 |
Toontown Rewritten | 2014 |
Toontown: Corporate Clash is a fan recreation of Disney's Toontown Online while aiming to provide a new experience and many QOL improvements.
Key Points
- Content Packs (custom textures and audio) are supported.
- Includes updated textures and performance improvements compared to Toontown Online.
- Includes Quality of Life improvements such as an orbital camera and sprint button.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Corporate Clash |
macOS (OS X) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Some areas, such as elevator interiors, may appear incorrect towards the edges of the screen. | ||
4K Ultra HD | |||
Field of view (FOV) | Some scenerios, such as cutscenes, will have a locked FOV. | ||
Windowed | Must choose a lower resolution with display mode set to "Windowed" | ||
Borderless fullscreen windowed | Must choose the same resolution as your monitor with display mode set to "Borderless" | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Can only be switched On/Off | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game has uncapped framerate by default, use VSync to limit the game to your monitor's FPS | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Can only edit mouse sensitivity for orbital camera. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | By default, multiple GUI elements can be accessed using a touchscreen, but not much else. | |
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No spoken dialogue, everything is told through text bubbles. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 300 each of 12 districts | Co-op |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Game supports Toon HQ group finder, but requires website/account use for synchronization | |
Peer-to-peer | ||
Dedicated | Servers hosted by game's developers. | |
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | Supports Apple silicon via Rosetta 2 |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Open Dynamics Engine | |
Audio | FMOD Ex |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10 / 11 |
Processor (CPU) | Intel 6th Gen Processor (Skylake) / AMD Ryzen 1st Gen | Intel 8th Gen Processor (Coffee Lake) / AMD Ryzen 2nd Gen |
System memory (RAM) | 6GB | 8GB |
Hard disk drive (HDD) | 2GB | 2GB of free SSD storage |
Video card (GPU) | Integrated Intel / AMD | Nvidia GeForce 10 series AMD Radeon RX 500 / Vega series |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MacOS 11 Big Sur (2017 or newer) | MacOS 14 Sonoma (2019 or newer) [1] |
Processor (CPU) | Intel Core i5 Dual Core 1.8 GHz | |
System memory (RAM) | 8GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Intel HD 6000 1.5 GB of VRAM |
- A 64-bit operating system is required.
References
- ↑ Download page - last accessed on 19 December 2023