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Difference between revisions of "Tomb Raider I-III Remastered"

From PCGamingWiki, the wiki about fixing PC games
(→‎Input: Side buttons are such an optional thing that we'd have to put Limited on most games on the site that have it set to True)
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'''Notes:'''
 
'''Notes:'''
 
{{ii}} This fix is only needed if the <code>-nolegal</code> [[Glossary:Command_line_arguments|command line argument]] doesn't work.
 
{{ii}} This fix is only needed if the <code>-nolegal</code> [[Glossary:Command_line_arguments|command line argument]] doesn't work.
 +
}}
 +
 +
===Customize In-Game Text===
 +
{{Fixbox|description=Change In-Game Text|ref=|fix=
 +
# Navigate to {{folder|{{P|game}}\1\TEX}}.
 +
# Select the folder of your language: e.g. EN = English
 +
# Open the COMMON.TXT file in Notepad or Notepad++:
 +
# Each piece of text in the game is bound to a variable. See below for examples
 +
#* "ACT_RUN" shows text for changing controls text for "Run"
 +
#* "PS_"* variables are related to the photosenitive warnings.
 +
#* "DC_P1" and "DC_P2" are for the Content Warning messages.
 +
#* "TI_P1" and "TI_P2" displays Trademark messages.
 +
# You can, for an example, change the text for "ACT_RUN" from "Run" to Jog
 +
 +
'''Notes:'''
 +
{{ii}} This can especially be handy for localizing the game in languages not offically supported by the game. Users will need to edit the other text files inside the same directory to translate the rest of the game's text.
 
}}
 
}}
  

Revision as of 16:15, 18 February 2024

Tomb Raider I-III Remastered
Tomb Raider I-III Remastered cover
Developers
Original games Core Design
Remaster Aspyr
Remaster Saber Interactive
Publishers
Aspyr
Release dates
Windows February 14, 2024
Reception
Metacritic 73
OpenCritic 83
IGDB 71
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Puzzle, TPS
Art styles Realistic
Themes Africa, Asia, Europe, North America, Oceania
Series Tomb Raider
Tomb Raider I-III Remastered on HowLongToBeat
Tomb Raider I-III Remastered on IGDB
Tomb Raider I-III Remastered guide on StrategyWiki
Tomb Raider I-III Remastered on MobyGames
Tomb Raider I-III Remastered on Wikipedia
Tomb Raider (1996) 1996
Tomb Raider II 1997
Tomb Raider III: Adventures of Lara Croft 1998
Tomb Raider: The Last Revelation 1999
Tomb Raider Chronicles 2000
Tomb Raider: The Angel of Darkness 2003
Tomb Raider: Legend 2006
Tomb Raider: Anniversary 2007
Tomb Raider: Underworld 2008
Lara Croft (series)
Tomb Raider (2013) 2013
Lara Croft GO 2015
Rise of the Tomb Raider 2016
Shadow of the Tomb Raider 2018
Tomb Raider I-III Remastered 2024

Tomb Raider I-III Remastered is a remastered release of Tomb Raider (1996), Tomb Raider II and Tomb Raider III: Adventures of Lara Croft with their respective expansion packs. The remaster is developed by Aspyr and Saber Interactive and published by Aspyr. It contains all the original assets, and can switch back and forth between remastered and original graphics on the fly by pressing F1 on the keyboard or the Menu button on an Xbox controller.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Essential improvements

Skip legal info/disclaimer

Run the game with the -nolegal command line argument.[1]
(GOG version) Delete legal info slides[2]
  1. Navigate to <path-to-game>\1\PIX.
  2. Delete the following files:
    • LEGAL_1.DSS
    • LEGAL_2.DSS
    • LEGAL_3.DSS
    • LEGAL_4.DSS

Notes:

This fix is only needed if the -nolegal command line argument doesn't work.

Customize In-Game Text

Change In-Game Text
  1. Navigate to <path-to-game>\1\TEX.
  2. Select the folder of your language: e.g. EN = English
  3. Open the COMMON.TXT file in Notepad or Notepad++:
  4. Each piece of text in the game is bound to a variable. See below for examples
    • "ACT_RUN" shows text for changing controls text for "Run"
    • "PS_"* variables are related to the photosenitive warnings.
    • "DC_P1" and "DC_P2" are for the Content Warning messages.
    • "TI_P1" and "TI_P2" displays Trademark messages.
  5. You can, for an example, change the text for "ACT_RUN" from "Run" to Jog

Notes:

This can especially be handy for localizing the game in languages not offically supported by the game. Users will need to edit the other text files inside the same directory to translate the rest of the game's text.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\TRX\<user-id>\savegame.dat
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2478970/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\TRX\<user-id>\*.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2478970/pfx/[Note 1]

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
Game uses desktop resolution by default.[3] To run in a custom resolution, the game needs to be in windowed mode with the -width # -height # command line argument.[1]
Multi-monitor
Ultra-widescreen
Hor+ gameplay; menus and pre-rendered cutscenes are pillarboxed.[4]
4K Ultra HD
Game uses desktop resolution by default.[3]
Field of view (FOV)
Windowed
Use Alt+ Enter to switch to windowed mode and back.
Borderless fullscreen windowed
Game's default fullscreen mode is a borderless window.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Defaults to on.[5] Can be disabled by running the game with the -novsync command line argument. [1]
60 FPS and 120+ FPS
Uncapped if running without vsync[6], while Classic mode is locked to 30 FPS[7][8] and pre-rendered cutscenes are locked to 15 FPS.[6]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Input settings (same options in all three games, just different themeing)
Input settings (same options in all three games, just different themeing)

Audio

Audio settings (same options in all three games, just different themeing)
Audio settings (same options in all three games, just different themeing)

Audio feature State Notes
Separate volume controls
Music, effects
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
Danish
Dutch
Finnish
French
German
Greek
Hungarian
Italian
Italian Dub only in Tomb Raider II & III.
Japanese
Polish
Brazilian Portuguese
Russian
Slovak
Spanish
Spanish Dub only in Tomb Raider III.
Swedish
Turkish
Ukrainian

Issues unresolved

Noticeable frame stuttering

The game has noticeable frame stuttering when vsync is enabled, especially on Nvidia GPUs.
(Nvidia) Set Vulkan/OpenGL rendering to prefer DXGI interop[9]

Notes:

This completely resolves the issue.
(AMD/Intel) Force OpenGL triple buffering[5]

Notes:

This fix greatly reduces frame stuttering, but does not completely resolve the issue.

Other information

API

Technical specs Supported Notes
OpenGL
[5]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

Command line arguments

Command[1] Description
-ldpi Disables high DPI support
-novsync Disables V-sync
-width # Sets exact game window width
-height # Sets exact game window height
-nolegal Skips legal notices and disclaimer at startup
-dev Enables dev mode functions: slow motion (R), fast motion (T), demo recording (F6), demo playback (F7), free camera (F8)

Modifications

TR1 More Visible keys

Makes the in-game key collectibles, especially grey-colored ones, more visible.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i3-3240
AMD FX-4100
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GTX 730
AMD Radeon R7 240
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 1.3 Tomb Raider I - III Remasters Announced - Page 691 - Tomb Raider Forums - last accessed on 2024-02-14
  2. Verified by User:Dude guyman on 2024-02-15
  3. 3.0 3.1 YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "So if you're using your monitor at 4K 120 Hz, that's what you'll get in-game."
  4. Verified by User:Macgovern on 2024-02-14
    Tested using 3440x1440 windowed resolution on my 4K television.
  5. 5.0 5.1 5.2 YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "Basically, you need to force OpenGL triple buffering in your control panel. This cleans up most of the stutters, but not all."
  6. 6.0 6.1 Verified by User:Macgovern on 2024-02-14
    Tested by running game with the -novsync command line argument and checking framerate with Special K v24.2.13.5.
  7. YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "There's a caveat related to the Classic mode. You see, much like the original games, the Classic mode is capped to 30 FPS."
  8. Verified by User:Macgovern on 2024-02-14
    While frame rate monitoring programs like Special K do not show any frame rate capping, the game clearly caps itself at 30 FPS when in Classic mode.
  9. YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "From the Nvidia Control Panel, you need to select Prefer layered on DXGI swapchain[...]In my case, it resolved this problem entirely..."