Difference between revisions of "The History Channel: Civil War - Secret Missions"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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|mobygames = civil-war-secret-missions | |mobygames = civil-war-secret-missions | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = History_Civil_War:_Secret_Missions |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
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===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Havok |
|physics notes = | |physics notes = | ||
|audio = | |audio = | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP/Vista |
− | |minCPU = Intel Pentium 4 | + | |minCPU = Intel Pentium 4 2.5 GHz |
+ | |minCPU2 = AMD equivalent | ||
|minRAM = 512 MB | |minRAM = 512 MB | ||
− | |minHD = | + | |minHD = 3 GB |
− | |minGPU = | + | |minGPU = ATI Radeon x800 |
+ | |minGPU2 = NVIDIA GeForce 6800 | ||
+ | |minGPU3 = | ||
+ | |minVRAM = 256 MB | ||
+ | |minOGL = | ||
+ | |minDX = 9.0c | ||
+ | |minSM = Pixel/vertex version 2.0 | ||
+ | |minaudio = Direct X compatible | ||
+ | |mincont = | ||
+ | |minother = | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Duel Core 2 GHz |
− | |recRAM = | + | |recCPU2 = |
+ | |recRAM = 1 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = ATI Radeon x1900 |
+ | |recGPU2 = Nvidia GeForce 7900 | ||
+ | |recGPU3 = | ||
+ | |recVRAM = 512 MB | ||
+ | |recOGL = | ||
+ | |recDX = | ||
+ | |recSM = version 3.0 | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 17:37, 24 April 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Cauldron | |
Publishers | |
Activision | |
Release dates | |
Windows | November 11, 2008 |
Reception | |
Metacritic | 51 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Historical, North America |
Series | The History Channel |
The History Channel: Civil War - Secret Missions is a singleplayer first-person action, FPS and shooter game in the The History Channel series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Config\key_binding.txt[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Profiles[Note 1] |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Maximum supported resolution is 2560x1600[citation needed] (makes sound disappear, it is recommended to use 2560x1440). | ||
Field of view (FOV) | Use this mod to change the FOV to ~90: https://community.pcgamingwiki.com/files/file/2881-the-history-channel-civil-war-secret-missions-fov-fix/ | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Hit detection breaks at higher frame rates. See Issues fixed. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Enemies not taking any damage when you shoot them
Cap frame rate to 85 FPS via Nvidia Control Panel[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP/Vista | |
Processor (CPU) | Intel Pentium 4 2.5 GHz AMD equivalent |
Duel Core 2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | ATI Radeon x800 NVIDIA GeForce 6800 256 MB of VRAM DirectX 9.0c compatible Shader model Pixel/vertex version 2.0 support |
ATI Radeon x1900 Nvidia GeForce 7900 512 MB of VRAM Shader model version 3.0 support |
Sound (audio device) | Direct X compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).