Key points
- Does not contain the two Kraven levels found in the Xbox version.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
|
|
Demos
Essential improvements
Skip intro videos
Delete/rename video files[citation needed]
|
- Go to
<path-to-game>\movies
- Delete or rename
ACTIVISN.bik , GrayMatr.bik , Origin1.bik and Treyarch.bik .
|
Patches
- Patch 1.3 is the last patch and resolves a number of issues.
Game data
Configuration file(s) location
Save game data location
Video
{{Fixbox|description=Hex edit field of view value |ref=[citation needed]|fix=
- Back up
<path-to-game>\SpiderMan.exe
.
- Open
<path-to-game>\SpiderMan.exe
with a hex editor such as HxD
- Search for
35 FA 8E 3C
- Replace it with
00 00 AB 3C
(for 16:10) or 00 00 BE 3C
for (16:9)
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
VR support
Issues fixed
Game doesn't recognize all inputs from XInput controller
Use AntiMicro to map unrecognized inputs to keyboard and mouse
|
- Replace the
[KEYBOARD] , [JOYSTICK] , and [MOUSE] sections of <path-to-game>\game.ini with the below:
[KEYBOARD]
JUMP=49
PUNCH=96
KICK=98
WEB=100
CROUCH=3
START=46
WEB_SWING=97
WEB_ZIP=99
WEB_MODIFIER=37
CAMERA_LOCK=94
TARGET_CAMERA=101
UP=23
DOWN=19
LEFT=1
RIGHT=4
R_UP=86
R_DOWN=85
R_LEFT=84
R_RIGHT=83
[JOYSTICK]
JUMP=1
PUNCH=3
KICK=2
WEB_ATTACK=4
CROUCH=9
START=8
WEB_SWING=-1
WEB_ZIP=6
WEB_MODIFIER=7
CAMERA_LOCK=5
TARGET_CAMERA=10
[MOUSE]
JUMP=-1
PUNCH=-1
KICK=-1
WEB_ATTACK=-1
CROUCH=-1
START=-1
WEB_SWING=-1
WEB_ZIP=-1
WEB_MODIFIER=-1
CAMERA_LOCK=-1
TARGET_CAMERA=-1
- Set up AntiMicro with this profile.
- If you like, you can also set AntiMicro to use this profile when the game is run, as well as set AntiMicro to run on PC startup, both from AntiMicro's settings, if you want to automate the process for playing the game.
Notes
- This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (
A ->X , LT ->L2 , etc). The PS2 control scheme can be found here.
- Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions.
- On PC the gamepad recenter camera control is always tied to the web action control (
LT in this control scheme) like the "classic" control scheme on consoles.
- On PC, the yo-yo spidey move is
LT +RB which maps to the "enhanced" control scheme from the console versions.
- The dodging moves do not work.
|
Cutscenes are distorted
Use dgVoodoo2 and DxWnd
|
- Set up dgVoodoo2.
- Download dgVoodoo 2.
- Copy the DLL files from the
MS/x86 folder to <path-to-game> , where SpiderMan.exe is located.
- Open
dgVoodooCpl.exe . You may want to make a separate profile for the game (hit the Add button at the top of the window, and select the <path-to-game> folder, which you copied the DLL files into).
- Under the General tab, set the Appearance to Fullscreen and Scaling mode to Stretched, keep Aspect Ratio.
- Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the "dgVoodoo Watermark" option. You can also set the Filtering option here if you want to force anisotropic filtering.
- Click the OK button.
- Set up DxWnd.
- Download DxWnd.
- Run
dxwnd.exe and go to Edit->Add, then in the Main tab, type in a Name, and for Path browse to and select <path-to-game>\SpiderMan.exe .
- In the same Main tab, make sure under Generic, Fullscreen only is checked, and under Position, Desktop center is selected.
- In the Video tab, set Window style to default, Window size & position to Anchored, and Screen resolution to Native.
- Click the OK button.
- Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3.
- If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion.
- Go to
<path-to-game> and make a backup of the movies folder.
- Download these modified .BIK files and place them in the
movies folder (replacing the old files, which you should have backed up).
Notes
- If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to
dxwnd.exe in your Start Menu's Startup folder, and changing the shortcut's properties. In the Properties window of the shortcut, in the Shortcut tab, change Target by adding /T to the end of the text in the field. The resulting field should look something like "<path-to-DxWnd>\dxwnd.exe" /T . The /T parameter launches DxWnd in the system tray.
|
Vsync (always on) not working on Windows10
Use dgVoodoo2
|
- Download dgvoodoo2.
- Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
|
Black screen in the tutorial
Issues unresolved
Crash/black screen with resolutions higher than 640x480 in Windows 10
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed]
|
Try using dgVoodoo2 and DxWnd[citation needed]
|
A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8.1 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Cutscenes |
Bink Video |
Only for logos, 8 cutscenes, and 2, test animation videos. |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 450 MHz AMD Athlon |
Intel Pentium III 550 MHz AMD Athlon |
System memory (RAM) |
64 MB |
128 MB |
Hard disk drive (HDD) |
750 MB |
1.25 GB |
Video card (GPU) |
32 MB of VRAM DirectX 8.1 compatible | |
Notes
References