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Spider-Man: Web of Shadows

From PCGamingWiki, the wiki about fixing PC games
Spider-Man: Web of Shadows
Spider-Man: Web of Shadows cover
Developers
Shaba Games
Treyarch
Windows Aspyr Media
Publishers
Activision
Engines
Treyarch NGL
Release dates
Windows October 21, 2008
Reception
Metacritic 52
IGDB 70
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world
Art styles Comic book, Realistic
Themes Contemporary, North America, Supernatural
Series Spider-Man
Spider-Man: Web of Shadows on HowLongToBeat
Spider-Man: Web of Shadows on IGDB
Spider-Man: Web of Shadows on MobyGames
Spider-Man: Web of Shadows on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Spider-Man 2: Activity Center 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home - Virtual Reality Experience 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Spider-Man: Web of Shadows was developed by Shaba Games and Treyarch, and ported to PC by Aspyr Media. The PC version was released on October 21, 2008 and is based on the Xbox 360 and PlayStation 3 versions of the game. As such, it does not include the alternate suits, the ability to throw objects while wearing the Black Suit, the quick time event from the Symbiote Wolverine fight, and the alternative quick time event fail animation from the Vulture boss fight found in the Nintendo Wii version.[1]

On release the PC version was missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider-Sense, and some particle effects), and suffered from a reduced draw distance and level of detail (LOD). A v1.1 patch was released to address some of these issues.

Despite the game being designed to run at 30 FPS, the official 1.1 patch removed the frame rate cap. As a result, some mechanics and scripted sequences that are tied to the frame rate may not function as intended.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v4.90.010 DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Essential improvements

Patches

The 1.1 patch updates the game to the latest version.
The patch removes the 30 FPS cap, fixes some graphical issues, adds the option to enable/disable shadows, particle effects, and special effects to the launcher, and substantially improves the draw distance and level of detail (LOD).

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Activision\Spider-Man Web of Shadows\Config.xml

Save game data location

System Location
Windows %USERPROFILE%\Documents\Activision\Spider-Man Web of Shadows\

Video

Launcher video settings
Launcher video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
A multi-monitor hack exists, but objects and textures disappear outside the central 16:9 area.[4]
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
See Borderless windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Disabling this option can lead to stuttering and inconsistent frame pacing.[citation needed]
60 FPS
30 FPS lock on 1.0 version. Install the official 1.1 update to unlock the frame rate.
Note that frame rates higher than 30 FPS can break some mechanics.
120+ FPS
60 Hz refresh rate cap.
Use DxWnd to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Windowed

Force windowed mode through Configuration file.
  1. Open the configuration file.
  2. Add the following line at the end: <s id="Windowed">1</s>.
  3. Save the changes.

Borderless windowed

Use Borderless Gaming.
  1. Apply Windowed fix.
  2. Use Borderless Gaming to force the window into borderless mode.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Verified using Orban Loudness Meter, headphones, and DxWnd [5]: Left Front, Right Front, Left Surround, Right Surround.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Fan translation by «NeoGame».
Spanish

Issues fixed

High frame rate issues

The removal of the 30 FPS cap may introduce a number of issues relating to mechanics that tie their function to the frame rate. Some examples include:
  • The health meter during the gas station defense mission draining much faster than intended, making the mission harder to complete. This bug also affects similar meter-based mechanics, such as Rhino's rage meter later in the game.
  • The timing of Web Strikes requiring much more precision due to a shortened window of opportunity.
  • Mouse sensitivity and camera control reacting to the variable framerate, leading to inconsistent responses to player input.
  • Some 2D elements animating faster than intended while other effects remain locked at 30 FPS.
Cap the frame rate to 30 FPS using a compatible third-party tool.

Stuttering Fix To fix the stuttering, go to: C:\Users\YourUserName\AppData\Local\Activision\Spider-Man Web of Shadows and open Config.xml in notepad then add the following lines at the bottom of the file:

       <s id="Windowed">0</s>
       <s id="MaxCpuCount">4</s>
       <s id="VideoHz">60</s>
</r>

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 2.0 GHz
AMD Athlon XP 2000+
System memory (RAM) 1 GB
Hard disk drive (HDD) 3.5 GB
Video card (GPU) Nvidia GeForce 6600
ATI Radeon X1300
128 MB of VRAM

Notes

  1. SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]

References

  1. Spider-Man: Web of Shadows - Exclusive Сontent in Wii version - YouTube - last accessed on 2023-09-27
  2. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  3. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  4. Spider-Man Web of Shadows Triplehead fix | WSGF
  5. Verified by User:Epicgames4 on 2023-12-29
    The left surround and right surround channels are only used at certain times and most of the time only front left and front right are used, Checked on Windows 11 Insider Preview 22635.2915 (ni_release).