Spider-Man: Web of Shadows
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Developers | |
---|---|
Shaba Games | |
Treyarch | |
Windows | Aspyr Media |
Publishers | |
Activision | |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | October 21, 2008 |
Reception | |
Metacritic | 52 |
IGDB | 70 |
Taxonomy | |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Based on the Xbox 360 and PlayStation 3 versions of the game. Meaning it does not contain Wii-exclusive suits.
- The PC port is missing several graphical elements such as bloom, motion blur, character outlines (while locked on/detected with Spidey Sense) and some particle effects from its console counterparts, as well as having a massively reduced Draw Distance and LOD (Level of Detail) as many assets, such as trees in central park and objects on top of some buildings won't appear unless the camera is very close to them, resulting in severely worse presentation.[citation needed] The 1.1 patch mostly addresses the LOD issue, resulting in a couple missions harder to complete, see Patches
- The lack of a 30fps cap results in numerous adversary effects to the game (the higher framerate, the worse the effect), including:
- The mission of preventing the gas station from exploding gets harder to complete - it takes less time for the station's HP bar to drop to 0. Also affected are similar HP bars of defended objects, Rhino Rage meter filling up quicker, etc.,
- Net hits become more difficult to perform,
- Mouse sensitivity and overall camera controls rely on frame rate,
- Some 2D elements, such as neon arrows, may animate faster and some, like the menu background, water effects and distant smoke may be capped to 30 FPS.
Availability
Essential improvements
Patches
- The 1.1 patch updates the game to the latest version.
- This patch fixes some graphics issues, adds more settings to the launcher (shadows, particle effects, special effects) .
- Substantially improves Draw Distance and LOD; Although, it's still inferior to the console versions.
- Depending on your system configuration, it may also introduce stuttering. It may also cap the frame rate to 30 during the transition between gameplay and in-engine cutscene.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Activision\Spider-Man Web of Shadows\Config.xml |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man Web of Shadows\ |
Video
Launcher video options
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | A multi-monitor hack exists, but objects and textures disappear outside the central 16:9 area.[3] | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view | ||
Windowed | Use DxWnd | ||
Borderless fullscreen windowed | Use DxWnd | ||
Anisotropic filtering (AF) | Forcing in GPU control panel can case graphical glitches. | ||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Disabling this option can lead to stuttering and bad frame pacing and possibly other minor issues. | ||
60 FPS | Note that high framerates have an adverse effect on some gameplay elements. | ||
120+ FPS | The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use DxWnd to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve on modern systems. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view
Hex edit field of view value[citation needed] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration. Can't be disabled. | |
Mouse sensitivity | The higher the frame rate, the more sensitive overall camera controls will be. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Use DS4Windows. | |
---|---|---|
PlayStation button prompts | Use PS4 Buttons Mod | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Some character dialogues are displayed in dialogue boxes. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Fan translation by «NeoGame» | |||
Spanish |
- US versions only contain English and French language options.
Issues unresolved
Stuttering
#Disable Vsync On Game Laucher And Run Game
|
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High Frame Rate Issues
- Because the PC version removers the 30fps limit from the console version, can cause gameplay elements to malfunction at high fps (60fps or higher)
Cap the framerate to 30fps using Nvidia Inspector or Rivaturner |
---|
Texture popping
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux | The game performs correctly under Wine 8.0, requiring vcrun2005 (fixing the main menu crash) and dotnet35 (for the launcher only) components |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
Intel Core 2 Duo 2.2 GHz AMD Athlon 64 X2 4600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon X1300 128 MB of VRAM | Nvidia GeForce 7900 ATI Radeon X1950 512 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ View topic - Spider-Man Web of Shadows Triplehead fix | WSGF