Difference between revisions of "Spider-Man: Web of Shadows"
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(Version 1.0 of the game (release version unpatched) is capped at 30 FPS. --- The game was never on sale on digital platforms.) |
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|release history = On release the PC version was missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider-Sense, and some particle effects), and suffered from a reduced draw distance and level of detail (LOD). A [[#Patches|v1.1 patch]] was released to address some of these issues. | |release history = On release the PC version was missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider-Sense, and some particle effects), and suffered from a reduced draw distance and level of detail (LOD). A [[#Patches|v1.1 patch]] was released to address some of these issues. | ||
− | |current state = Despite the game being designed to run at 30 | + | |current state = Despite the game being designed to run at 30 FPS, the official 1.1 patch removed the frame rate cap. As a result, some mechanics and scripted sequences that are tied to the frame rate [[#High framerate issues|may not function as intended]]. |
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}} | }} | ||
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{{Availability/row| Retail || disc | {{DRM|SafeDisc|v4.90.010}}. | | Windows }} | {{Availability/row| Retail || disc | {{DRM|SafeDisc|v4.90.010}}. | | Windows }} | ||
}} | }} | ||
− | |||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
{{ii}} The [https://www.moddb.com/games/spider-man-web-of-shadows/downloads/spider-man-web-of-shadows-v11-patch1 1.1 patch] updates the game to the latest version. | {{ii}} The [https://www.moddb.com/games/spider-man-web-of-shadows/downloads/spider-man-web-of-shadows-v11-patch1 1.1 patch] updates the game to the latest version. | ||
− | {{++}} The patch fixes some graphical issues, adds the option to enable/disable shadows, particle effects, and special effects | + | {{++}} The patch remove the 30 FPS cap, fixes some graphical issues, adds the option to enable/disable shadows, particle effects, and special effects to the launcher, and substantially improves the draw distance and level of detail (LOD). |
==Game data== | ==Game data== | ||
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|vsync notes = Disabling this option can lead to stuttering and inconsistent frame pacing. | |vsync notes = Disabling this option can lead to stuttering and inconsistent frame pacing. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Note that | + | |60 fps notes = 30 FPS lock on 1.0 version. Install the [[#Patches|official 1.1 update]] to unlock the frame rate.<br>Note that frame rates higher than 30 FPS can break some mechanics. |
|120 fps = limited | |120 fps = limited | ||
|120 fps notes = The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use [https://sourceforge.net/projects/dxwnd/ DxWnd] to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve on modern systems. | |120 fps notes = The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use [https://sourceforge.net/projects/dxwnd/ DxWnd] to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve on modern systems. |
Revision as of 00:03, 24 September 2023
Developers | |
---|---|
Shaba Games | |
Treyarch | |
Windows | Aspyr Media |
Publishers | |
Activision | |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | October 21, 2008 |
Reception | |
Metacritic | 52 |
IGDB | 70 |
Taxonomy | |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Spider-Man: Web of Shadows was developed by Shaba Games and Treyarch, and ported to PC by Aspyr Media. The PC version was released on October 21, 2008 and is based on the Xbox 360 and PlayStation 3 versions of the game. As such, it does not include the alternate suits found in the Nintendo Wii version.
On release the PC version was missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider-Sense, and some particle effects), and suffered from a reduced draw distance and level of detail (LOD). A v1.1 patch was released to address some of these issues.
Despite the game being designed to run at 30 FPS, the official 1.1 patch removed the frame rate cap. As a result, some mechanics and scripted sequences that are tied to the frame rate may not function as intended.
Availability
Essential improvements
Patches
- The 1.1 patch updates the game to the latest version.
- The patch remove the 30 FPS cap, fixes some graphical issues, adds the option to enable/disable shadows, particle effects, and special effects to the launcher, and substantially improves the draw distance and level of detail (LOD).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Activision\Spider-Man Web of Shadows\Config.xml |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man Web of Shadows\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | A multi-monitor hack exists, but objects and textures disappear outside the central 16:9 area.[3] | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use DxWnd | ||
Borderless fullscreen windowed | Use DxWnd | ||
Anisotropic filtering (AF) | Forcing in GPU control panel can cause graphical glitches. | ||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Disabling this option can lead to stuttering and inconsistent frame pacing. | ||
60 FPS | 30 FPS lock on 1.0 version. Install the official 1.1 update to unlock the frame rate. Note that frame rates higher than 30 FPS can break some mechanics. |
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120+ FPS | The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use DxWnd to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve on modern systems. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration. | |
Mouse sensitivity | Mouse sensitivity varies at framerates higher than 30 FPS. See High framerate issues. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Use DS4Windows. | |
---|---|---|
PlayStation button prompts | Use PS4 Buttons Mod | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Some character dialogues are displayed in dialogue boxes. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Fan translation by «NeoGame» | |||
Spanish |
- US versions only contain English and French language options.
Issues fixed
High framerate issues
- The removal of the 30 FPS cap introduces a number of issues relating to mechanics that tie their function to the framerate. Some examples include:
- The health meter during the gas station defense mission draining much faster than intended, making the mission harder to complete. This bug also affects similar meter-based mechanics, such as Rhino's rage meter later in the game.
- The timing of Web Strikes requiring much more precision due to a shortened window of opportunity.
- Mouse sensitivity and camera control reacting to the variable framerate, leading to inconsistent responses to player input.
- Some 2D elements animating faster than intended while other effects remain locked at 30 FPS.
Cap the framerate to 30 FPS using a compatible third-party tool. |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux | The game performs correctly under Wine 8.0, requiring vcrun2005 (fixing the main menu crash) and dotnet35 (for the launcher only) components |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
Intel Core 2 Duo 2.2 GHz AMD Athlon 64 X2 4600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon X1300 128 MB of VRAM | Nvidia GeForce 7900 ATI Radeon X1950 512 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ View topic - Spider-Man Web of Shadows Triplehead fix | WSGF