Key points
- The most definitive version of the game so far.[citation needed]
- A few cutscenes are kept in 4:3 aspect ratio.
- Game physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh rate monitors.
- Many features/unlocks possible on the GameCube version (such as Golden Chao Eggs, Chao Karate/Races with multiple gardens, etc.) have been removed.
- Chao Karate and 2P Battle Modes are locked behind a separate DLC purchase.
General information
- Official developer site
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
- All versions require Steam.
DLC and expansion packs
Name |
Notes |
|
Sonic Adventure 2: Battle |
Unlocks Chao Karate and 2P Battle Maps |
|
Essential improvements
Bypass launcher
- By default launcher is opened before game. This is mostly unnecessary if you already have set everything up and requires mouse which makes playing with controller a mess.
- This method has some severe problems when also using Nvidia Control Panel.
Game data
Configuration file(s) location
Save game data location
- Chao Garden is saved to the file
SONIC2B__ALF
- Game progression is saved to numbered
SONIC2B__S##
files; one file per slot.
Video settings
External general settings.
Template:Video settings
Input settings
External control settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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German |
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French |
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Italian |
|
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Japanese |
|
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Spanish |
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Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
2 |
Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. |
LAN play |
| |
Online play |
| |
Issues unresolved
Game freezing for few seconds randomly
- For some reason the game simply freezes for a few seconds but it's still possible to hear music and noises. Sometimes turns screen to black.
Potentially linked to thread optimization being lacklustre for i7 cores.
Tested on four different builds: Two builds with i7 cores: One with the intel core-i7 4790 and the intel core-i7 4790K, and two intel core-i5 builds, with fewer cores and threads. Both i7's have 4 CPU cores and 8 threads, both i7's get black screen and freezing with noises still being active. The issue is not present on the i5-processors with fewer cores and threads during testing. (Turning off CPU cores by setting the affinity to a lower amount does not fix the issue).
According to Sega Customer Support, it is an issue with the GPU it self, the GPU drivers or DirectX that is coursing this issue.
Issues fixed
Sound Effects are too loud
Game crashes after the Sonic Team logo
Launcher crashes when trying to start the game, No resolution options available
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
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|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP |
Vista, 7 |
Processor (CPU) |
Intel Pentium IV 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 4200+ |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
3 GB |
6 GB |
Video card (GPU) |
Nvidia GeForce 8600 ATI Radeon HD 3650 256 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce GTS 250 ATI Radeon HD 4850 512 MB of VRAM DirectX 11 compatible |
Sound (audio device) |
DirectX compatible sound card | |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References