Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Red Orchestra: Ostfront 41-45"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
 
(41 intermediate revisions by 14 users not shown)
Line 13: Line 13:
 
{{Infobox game/row/date|Linux|November 9, 2012}}
 
{{Infobox game/row/date|Linux|November 9, 2012}}
 
{{Infobox game/row/date|OS X|April 3, 2013}}
 
{{Infobox game/row/date|OS X|April 3, 2013}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|red-orchestra-ostfront-41-45|81}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Tactical shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Tank, Transport }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Eastern Europe, World War II }}
 +
{{Infobox game/row/taxonomy/series            | Red Orchestra }}
 
|steam appid  = 1200
 
|steam appid  = 1200
|gogcom page  =  
+
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
 +
|igdb        = red-orchestra-ostfront-41-45
 +
|mobygames    = red-orchestra-ostfront-41-45
 
|wikipedia    = Red Orchestra: Ostfront 41-45
 
|wikipedia    = Red Orchestra: Ostfront 41-45
 
|winehq      = 3676
 
|winehq      = 3676
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Red Orchestra}}
 
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [http://forums.tripwireinteractive.com/forumdisplay.php?f=49 Official forums]
 
{{mm}} [http://forums.tripwireinteractive.com/forumdisplay.php?f=49 Official forums]
 
{{mm}} [https://steamcommunity.com/app/1200/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1200/discussions/ Steam Community Discussions]
 +
{{mm}} [http://www.red.orchestra.pl/archiwum/plug.php?e=maps Red.Orchestra.PL] - Map emporium
 +
{{mm}} [http://www.redorchestra.ru/index.php RedOrchestra.RU] - Russian community with map and Cyrillic fix
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | Steam | | | Windows, OS X, Linux }}
 
{{Availability/row| Retail | | Steam | | | Windows, OS X, Linux }}
 +
{{Availability/row| GamersGate | red-orchestra-ostfront-41-45 | Steam | | | Windows, OS X, Linux }}
 +
{{Availability/row| GMG | red-orchestra-ostfront-41-45 | Steam | | | Windows, OS X, Linux }}
 +
{{Availability/row| Humble | red-orchestra-ostfront-4145 | Steam | | | Windows, OS X, Linux }}
 
{{Availability/row| Steam | 1200 | Steam | | | Windows, OS X, Linux }}
 
{{Availability/row| Steam | 1200 | Steam | | | Windows, OS X, Linux }}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
{{ii}} The original mod release can be downloaded from [http://www.moddb.com/mods/red-orchestra Mod DB]. Requires [[Unreal Tournament 2004]].
+
{{ii}} The original mod release can be downloaded from [https://www.moddb.com/mods/red-orchestra Mod DB]. Requires [[Unreal Tournament 2004]].
  
 
==Game data==
 
==Game data==
Line 42: Line 63:
 
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
{{Game data/config|Linux|~/.redorchestra/}}
+
{{Game data/config|Linux|{{p|linuxhome}}/.redorchestra/}}
 
}}
 
}}
 
{{ii}} {{file|RedOrchestra.ini}} contains general settings.
 
{{ii}} {{file|RedOrchestra.ini}} contains general settings.
{{ii}} {{file|User.ini}} contains FOV and other settings.
+
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
Line 51: Line 72:
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
{{Game data/saves|Linux|~/.redorchestra/}}
+
{{Game data/saves|Linux|{{p|linuxhome}}/.redorchestra/}}
 
}}
 
}}
 
{{XDG|false}}
 
{{XDG|false}}
Line 57: Line 78:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Red Orchestra Ostfront 41-45 Video.png|In-game video settings.}}
 
{{Image|Red Orchestra Ostfront 41-45 Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/red-orchestra-ostfront-41-45
+
|wsgf link                  = https://www.wsgf.org/dr/red-orchestra-ostfront-41-45
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
Line 77: Line 106:
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Using the console, type in <code>fov #</code> where <code>#</code> is your degree of FOV
+
|fov notes                  = 85° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]].
|borderless windowed        = true
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = Up to 16x.
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 105: Line 134:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Set in RedOrchestra.ini|ref={{cn|date=July 2016}}|fix=
+
{{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options.
# Go to <code>system</code>.
+
{{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
# Open <code>RedOrchestra.ini</code>.
+
# While in game, open the console with {{key|~}}.
# Change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to your resolution.
+
# Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>).
# Save your changes.
 
 
}}
 
}}
  
==Input settings==
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RedOrchestra.ini]]}}.
 +
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 +
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
 
 +
'''Notes'''
 +
{{--}} HUD and menus remain stretched.
 +
{{--}} Some menu elements become cropped.
 +
}}
 +
 
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2712-red-orchestra-ostfront-41-45-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
 
 +
'''Notes'''
 +
{{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
 +
{{++}} Menu elements are no longer cropped.
 +
{{--}} HUD and menus are stretched.
 +
}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-19}}</ref>|fix=
 +
# While in game, open the console with {{key|~}}.
 +
# Type <code>fov x</code>, where <code>x</code> is the desired FOV.
 +
}}
 +
 
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Define FoV in following lines:
 +
<pre>
 +
DesiredFOV=85.000000
 +
DefaultFOV=85.000000
 +
</pre>
 +
 
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
{{--}} Game could start to randomly reset those values. If so, edit those values in <code>{{p|game}}\System\{{file|DefUser.ini}}</code> too.
 +
{{--}} Weapon FOV stays the same.
 +
}}
 +
 
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RedOrchestra.ini]]}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 +
}}
 +
 
 +
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 +
{{Fixbox|description=Use SRWE|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Start the game in a window.
 +
# Download and run [https://github.com/dtgDTGdtg/SRWE/releases SRWE].
 +
# Attach the game process.
 +
# Enable '''Remove borders'''.
 +
# Enable '''Fake fullscreen'''.
 +
}}
 +
 
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RedOrchestra.ini]]}}.
 +
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 +
}}
 +
 
 +
==Input==
 
{{Image|Red Orchestra Ostfront 41-45 Controls.png|In-game general control settings.}}
 
{{Image|Red Orchestra Ostfront 41-45 Controls.png|In-game general control settings.}}
 
{{Image|Red Orchestra Ostfront 41-45 Remapping.png|In-game key map settings.}}
 
{{Image|Red Orchestra Ostfront 41-45 Remapping.png|In-game key map settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = true
+
|acceleration option      = hackable
|acceleration option notes =  
+
|acceleration option notes = Disabled by default, see [[#Mouse acceleration|Mouse acceleration]] to enable it if needed.
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 126: Line 220:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = true
+
|controller support        = hackable
|controller support notes  =  
+
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|[[#Game data|Iwo.ini]]}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = Needs to be mapped via User.ini.
+
|controller remap notes    = Edit in {{file|[[#Game data|User.ini]]}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= Needs to be set via User.ini.
+
|invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 178: Line 272:
 
}}
 
}}
  
==Audio settings==
+
===Make walk toggle, aim, map and prone hold, quick grenade throw===
 +
{{Fixbox|description=Use console the following commands where X is desired keystroke|ref={{CN|date=September 2018}}|fix=
 +
* <code>set input X Toggle bRun</code> for walk
 +
* <code>set input X ROIronSights &#124; OnRelease ROIronSights</code> for aim
 +
* <code>set input X Prone &#124; OnRelease Prone</code> for prone
 +
* <code>set input X ShowObjectives &#124; OnRelease ShowObjectives</code> for map
 +
* <code>set input X SwitchWeapon 2 &#124; Button bFire &#124; onrelease switchtolastweapon</code> for quick throw grenade
 +
{{ii}} Could also manually edit the binding in {{p|game}}\System\User.ini
 +
}}
 +
 
 +
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseAccelThreshold=</code> to the desired value.
 +
 
 +
'''Notes'''
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
 +
}}
 +
 
 +
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseSensitivity=</code> to the desired value.
 +
 
 +
'''Notes'''
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
 +
}}
 +
 
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Go to the following lines and change <code>2.0</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=2.0</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=2.0</nowiki></pre>
 +
# Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:
 +
#* {{code|0.008}} for 125Hz polling rate
 +
#* {{code|0.002}} for 500Hz polling rate
 +
#* {{code|0.001}} for 1000Hz polling rate
 +
# Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).
 +
# Open {{file|[[#Game data|RedOrchestra.ini]]}}.
 +
# Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False.
 +
 
 +
'''Notes'''
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 +
}}
 +
 
 +
==Audio==
 
{{Image|Red Orchestra Ostfront 41-45 Audio.png|In-game audio settings.}}
 
{{Image|Red Orchestra Ostfront 41-45 Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Effects, Music and Voice Chat sliders.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]].
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 191: Line 331:
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes        = EAX 3.0.
 +
}}
 +
 
 +
===[[Glossary:Surround sound|Surround sound]]===
 +
{{ii}} By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
 +
{{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
 +
 
 +
{{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RedOrchestra.ini]]}}.
 +
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save.
 
}}
 
}}
  
Line 200: Line 350:
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
  |subtitles = false
+
  |subtitles = n/a
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 207: Line 357:
 
  |language  = French
 
  |language  = French
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = n/a
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = limited
 +
|subtitles = n/a
 +
|notes    = Only voices for Axis
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = n/a
 +
|notes    = Fan translation downloadable [http://seikouudoku.info/xoops/modules/mydownloads/viewcat.php?cid=5 here]
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = limited
  |subtitles = unknown
+
  |subtitles = n/a
  |notes    =  
+
  |notes    = Only voices for Allies
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 224: Line 390:
 
==Network==
 
==Network==
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          =  
+
|local play          = false
 
|local play players  =  
 
|local play players  =  
 
|local play modes    =  
 
|local play modes    =  
Line 249: Line 415:
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = unknown
+
|direct ip          = true
|direct ip notes    =  
+
|direct ip notes    = Type in the console OPEN <ip>:<port>. Example: OPEN 12.34.567.890:7757
 
}}
 
}}
  
Line 257: Line 423:
 
|udp  = 7757, 7758, 7767, 20610
 
|udp  = 7757, 7758, 7767, 20610
 
|upnp = unknown
 
|upnp = unknown
 +
}}
 +
 +
==Issues fixed==
 +
===Poor performance on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 +
}}
 +
 +
===Run the game at screen refresh rate===
 +
{{--}} Maximum selectable refresh rate is 60&nbsp;Hz. This does not limit FPS, but may set your monitor's refresh rate to 100&nbsp;Hz, which may result in screen tearing on a 120&nbsp;Hz or 144&nbsp;Hz monitor.
 +
 +
{{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RedOrchestra.ini]]}}.
 +
# Find the line <code>DesiredRefreshRate=60</code>.
 +
# Change the value to set your monitor's refresh rate. For example, 120 or 144.
 +
 +
'''Notes'''
 +
{{ii}} Modifying any video options will undo the custom refresh rate.
 
}}
 
}}
  
Line 262: Line 450:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8, 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
|software mode notes    =  
+
|software mode notes    = RAD Game Tools' Pixomatic Software Renderer
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
Line 282: Line 470:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|mac os x powerpc app  = false
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux arm app          = false
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = OpenAL
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes =  
 
}}
 
}}
 +
 +
===Mods===
 +
{{ii}} [https://store.steampowered.com/app/1280/Darkest_Hour_Europe_4445/ Darkest Hour]
 +
{{ii}} [https://www.moddb.com/games/red-orchestra-ostfront-41-45/addons/foucarville-red-orchestra-ostfront-41-45 Foucarville] (Darkest Hour map)
 +
{{ii}} [https://store.steampowered.com/app/1230/Mare_Nostrum/ Mare Nostrum]
 +
{{ii}} [https://www.moddb.com/mods/carpathian-crosses Carpathian Crosses]
 +
{{ii}} [https://www.moddb.com/mods/revenge-of-the-turul Revenge of the Turul]
 +
{{ii}} [https://www.moddb.com/games/red-orchestra-ostfront-41-45/addons/romusicpack Music Pack] (adds music in-game)
 +
{{ii}} [https://www.moddb.com/mods/defence-alliance-21 Defence Alliance]
  
 
==System requirements==
 
==System requirements==
Line 300: Line 526:
 
|recVRAM  = 128 MB
 
|recVRAM  = 128 MB
 
|recGPU  =  
 
|recGPU  =  
|recDX    = 9
+
|recDX    =  
 
|recSM    = 2.0
 
|recSM    = 2.0
 
}}
 
}}
Line 313: Line 539:
 
|minGPU  = Nvidia
 
|minGPU  = Nvidia
 
|minGPU2  = ATI
 
|minGPU2  = ATI
 +
|notes    = {{ii}} Intel GPUs are not supported.
 
}}
 
}}
{{ii}} Intel GPUs are not supported.
 
  
 
{{System requirements
 
{{System requirements

Latest revision as of 11:32, 20 July 2023

Red Orchestra: Ostfront 41-45
Red Orchestra: Ostfront 41-45 cover
Developers
Tripwire Interactive
macOS (OS X) Ryan C. Gordon
Linux Ryan C. Gordon
Publishers
Tripwire Interactive
Engines
Unreal Engine 2.5
Release dates
Windows March 14, 2006
Linux November 9, 2012
macOS (OS X) April 3, 2013
Reception
Metacritic 81
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Tactical shooter
Vehicles Tank, Transport
Art styles Realistic
Themes Eastern Europe, World War II
Series Red Orchestra
Red Orchestra: Ostfront 41-45 on IGDB
Red Orchestra: Ostfront 41-45 on MobyGames
Red Orchestra: Ostfront 41-45 on Wikipedia
Red Orchestra
Red Orchestra: Ostfront 41-45 2006
Darkest Hour: Europe '44-'45 (unofficial mod) 2009
Red Orchestra 2: Heroes of Stalingrad 2011
Rising Storm 2013
Rising Storm 2: Vietnam 2017

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Official forums
Steam Community Discussions
Red.Orchestra.PL - Map emporium
RedOrchestra.RU - Russian community with map and Cyrillic fix

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.
The original mod release can be downloaded from Mod DB. Requires Unreal Tournament 2004.

Game data

In-game general settings.
In-game general settings.
In-game HUD settings.
In-game HUD settings.

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
macOS (OS X)
Linux $HOME/.redorchestra/
RedOrchestra.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows
macOS (OS X)
Linux $HOME/.redorchestra/
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.

A guide for optimizing performance can be found here.

Widescreen resolution

Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1]
  1. While in game, open the console with ~.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open RedOrchestra.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD and menus remain stretched.
Some menu elements become cropped.
Use the Widescreen Fix[3]

Notes

Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Set default FOV in-game[4]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=85.000000
DefaultFOV=85.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.

Windowed

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open RedOrchestra.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Borderless fullscreen windowed

Use SRWE[7]
  1. Start the game in a window.
  2. Download and run SRWE.
  3. Attach the game process.
  4. Enable Remove borders.
  5. Enable Fake fullscreen.

Vertical sync (Vsync)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open RedOrchestra.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.

Make walk toggle, aim, map and prone hold, quick grenade throw

Use console the following commands where X is desired keystroke[citation needed]
  • set input X Toggle bRun for walk
  • set input X ROIronSights | OnRelease ROIronSights for aim
  • set input X Prone | OnRelease Prone for prone
  • set input X ShowObjectives | OnRelease ShowObjectives for map
  • set input X SwitchWeapon 2 | Button bFire | onrelease switchtolastweapon for quick throw grenade
Could also manually edit the binding in <path-to-game>\System\User.ini

Mouse acceleration

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Edit ini file[10]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[11]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 2.0 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=2.0
    MouseY=Count bYAxis | Axis aMouseY Speed=2.0
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open RedOrchestra.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Effects, Music and Voice Chat sliders.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0.

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[12]
  1. Launch the game at least once then close it.
  2. Open RedOrchestra.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
French
German
Only voices for Axis
Japanese
Fan translation downloadable here
Russian
Only voices for Allies

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
64
Online play
64 All official maps are designed for at most 32 players.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Type in the console OPEN <ip>:<port>. Example: OPEN 12.34.567.890:7757

Ports

Protocol Port(s) and/or port range(s)
TCP 8075, 28902
UDP 7757, 7758, 7767, 20610
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[13]
  1. Launch the game at least once then close it.
  2. Open RedOrchestra.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to set your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8, 9
OpenGL
Software renderer
RAD Game Tools' Pixomatic Software Renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Audio OpenAL

Mods

Darkest Hour
Foucarville (Darkest Hour map)
Mare Nostrum
Carpathian Crosses
Revenge of the Turul
Music Pack (adds music in-game)
Defence Alliance

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) 64 MB of VRAM
DirectX 9 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) Intel Mac
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia
ATI
Intel GPUs are not supported.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1.2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia
ATI
Intel


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-07-20
  2. Verified by User:AlphaYellow on 2023-07-20
  3. Verified by User:AlphaYellow on 2023-07-20
  4. Verified by User:AlphaYellow on 2023-07-19
  5. Verified by User:AlphaYellow on 2023-07-20
  6. Verified by User:AlphaYellow on 2023-07-20
  7. Verified by User:AlphaYellow on 2023-07-20
  8. Verified by User:AlphaYellow on 2023-07-20
  9. Verified by User:AlphaYellow on 2023-07-20
  10. Verified by User:AlphaYellow on 2023-07-20
  11. Verified by User:AlphaYellow on 2023-07-20
  12. Verified by User:AlphaYellow on 2023-07-20
  13. Verified by User:AlphaYellow on 2023-07-20