Pac-Man World 2
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Namco | |
Publishers | |
Hip Games | |
Russia | Russobit-M |
Release dates | |
Windows | May 25, 2004 |
Reception | |
Metacritic | 54 |
IGDB | 73 |
Taxonomy | |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Pac-Man World |
Pac-Man World | |
---|---|
Subseries of Pac-Man | |
Pac-Man World 2 | 2004 |
Pac-Man World 3 | 2005 |
Pac-Man World Rally | 2006 |
Pac-Man World Re-Pac | 2022 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Instructions |
---|
intro.bik logo.bik nvidia.bik
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.cfg[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\PacSave[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use Jackfuste's fixed executable. | ||
Multi-monitor | Use Jackfuste's fixed executable. | ||
Ultra-widescreen | Use Jackfuste's fixed executable. | ||
4K Ultra HD | Use Jackfuste's fixed executable. | ||
Field of view (FOV) | |||
Windowed | Configuration file option doesn't work. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8 samples MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Various animations and AI patterns speed up with higher framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse buttons only, to confirm/cancel in certain menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Configuration utility needs mouse or keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Can't map triggers or home button. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX and Music, from 0 to 100, increments of 1. | |
Surround sound | Up to 7.0 output. May require DirectSound 3D restoration software. | |
Subtitles | Dialog is exclusively text based. | |
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Spoken dialog is only heard in cutscenes. | |||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | Cutscenes are subtitled in Russian. Local retail release only. |
Issues unresolved
Minor graphical bugs
- The PC version of Pac-Man World 2 has a few graphical bugs/issues not present in the console versions. Many, but not all of them, can be fixed by using dgVoodoo 2. In addition, the PC version's texture filtering is flawed, which causes some filtered textures to have black seams around them. This can be somewhat remedied by setting texture filtering in dgVoodoo 2 to Force point sampled, making the game look closer to the console versions, but also disables texture filtering entirely.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | 500 MHz | 1.5 GHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | Nvidia GeForce 2 | Nvidia GeForce 4 ATI Radeon 9000 |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).