Difference between revisions of "Pac-Man World 2"
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{{Infobox game | {{Infobox game | ||
− | |cover = Pac-Man World 2 cover. | + | |cover = Pac-Man World 2 cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Namco}} | {{Infobox game/row/developer|Namco}} | ||
+ | {{Infobox game/row/porter|The Bitmap Brothers|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Hip Games}} | {{Infobox game/row/publisher|Hip Games}} | ||
+ | {{Infobox game/row/publisher|Russobit-M|Russia}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 25, 2004}} | {{Infobox game/row/date|Windows|May 25, 2004}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|pac-man-world-2|54}} | ||
+ | {{Infobox game/row/reception|IGDB|pac-man-world-2|73}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Platform }} | ||
+ | {{Infobox game/row/taxonomy/series | Pac-Man World }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = Pac-Man World 2 | |strategywiki = Pac-Man World 2 | ||
|mobygames = pac-man-world-2 | |mobygames = pac-man-world-2 | ||
+ | |hltb = 6863 | ||
|wikipedia = Pac-Man World 2 | |wikipedia = Pac-Man World 2 | ||
|winehq = 3038 | |winehq = 3038 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{ | + | |
+ | '''Key points''' | ||
+ | {{--}} Missing graphical effects from the PS2 version (examples include missing heatwaves in Butane Pain, no submarine blurs in ocean levels, no water reflection deformation in Ghost Bayou). | ||
+ | {{--}} Colours are slightly less vibrant than the Console versions. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | + | {{Availability/row| Retail | | disc check | {{DRM|StarForce|3}} Also uses StarForce FileSystem (SFFS) encryption to prevent tampering with the game's assets. | | Windows }} |
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|fix= | ||
+ | # Go to <code>{{p|game}}\Bink</code> | ||
+ | # Rename, move or delete these files: | ||
+ | <pre> | ||
+ | intro.bik | ||
+ | logo.bik | ||
+ | nvidia.bik | ||
+ | </pre> | ||
+ | {{ii}} If using [https://community.pcgamingwiki.com/files/file/1863-pac-man-world-2-widescreen-exe/ Jackfuste's widescreen exe], leave at least one of these files untouched, otherwise the game will display a black screen at the title screen and subsequent menus. | ||
+ | }} | ||
+ | |||
+ | ====[https://gamebanana.com/sounds/57415 Higher Quality Music & SFX]==== | ||
+ | {{--}} The PC version uses lower quality music and sound effect files compared to the console versions. The Golden Fruit jingle, as well as the PS2 DSP effects for the rev-roll and butt-bounce sound effects are absent in the PC version. | ||
+ | {{Fixbox|description=Replace music tracks and main assets|ref=<ref>{{Refcheck|user=icup321|date=2022-04-01|comment=Created and tested mod to be working with the PC version.}}</ref>|fix= | ||
+ | {{ii}} This mod will not work without having a no-CD patch installed first due to the vanilla game's installation using the StarForce FileSystem (SFFS) encryption. | ||
+ | # Download and unzip the [https://www.mediafire.com/file/czy9ivr1j44bi53/Pac-Man_World_2_%2528PC%2529_Higher_Quality_Music_%2526_SFX.7z/file replacement archive]. | ||
+ | # Copy the {{code|netdata}} and {{code|music}} folders to {{code|{{p|game}}}}, overwriting any existing files. | ||
+ | {{++}} Ports over the higher quality soundtrack and sound effects from the console versions, greatly improving the audio quality. It also fixes some texture quality inconsistencies within the base game. | ||
}} | }} | ||
Line 34: | Line 70: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Pac-Man_World_2_Launcher_Graphics.png|Launcher settings.}} |
+ | {{Image|Pac-Man_World_2_In-Game_Brightness.png|In-game brightness setting.}} | ||
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 41: | Line 79: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [https://community.pcgamingwiki.com/files/file/1863-pac-man-world-2-widescreen-exe/ Jackfuste's fixed executable]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use [https://community.pcgamingwiki.com/files/file/1863-pac-man-world-2-widescreen-exe/ Jackfuste's fixed executable]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [https://community.pcgamingwiki.com/files/file/1863-pac-man-world-2-widescreen-exe/ Jackfuste's fixed executable]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [https://community.pcgamingwiki.com/files/file/1863-pac-man-world-2-widescreen-exe/ Jackfuste's fixed executable]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
|windowed = false | |windowed = false | ||
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 59: | Line 97: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Up to 8 samples [[MSAA]]. | |antialiasing notes = Up to 8 samples [[MSAA]]. | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = Various animations and AI patterns speed up with higher framerate. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 71: | Line 112: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|Pac-Man_World_2_Launcher_Keyboard_Config.png|Keyboard configuration.}} |
+ | {{Image|Pac-Man_World_2_Launcher_Mouse_Config.png|Mouse configuration.}} | ||
+ | {{Image|Pac-Man_World_2_Launcher_Joypad_Config.png|Joypad configuration.}} | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 96: | Line 140: | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = Can't map home button. Triggers can only be mapped to analog inputs. |
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
Line 113: | Line 157: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = Generic |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
Line 135: | Line 179: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Image|Pac-Man_World_2_In-Game_Sound.png|Sound settings.}} |
+ | {{Image|Pac-Man_World_2_Launcher_EAX.png|Launcher EAX toggle.}} | ||
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sound FX and Music, from 0 to 100, increments of 1. |
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7. | + | |surround sound notes = Up to 7.1 output. May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]]. |
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = Dialog is exclusively text-based ingame. Cutscene Dialog is not subtitled. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{Image|Pac-Man_World_2_Launcher_Languages.png|Configuration tool, language selection.}} | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 157: | Line 206: | ||
|audio = true | |audio = true | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = Spoken dialog is only heard in cutscenes. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = French | |language = French | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
Line 169: | Line 218: | ||
|language = German | |language = German | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
Line 176: | Line 225: | ||
|language = Italian | |language = Italian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Cutscenes are subtitled in Russian. Local retail release only. | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Spanish | |language = Spanish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Random input drops=== | ||
+ | {{--}} In the PC version, it's possible for the game to randomly stop reading button inputs for a brief period of time. One way to notice this is if the game starts having noticeable frame-pacing issues leading to stuttering frames. It is unknown why this occurs randomly, however you can use these files of the controller configuration from Pac-Man world three to get rid of these random input drops just drop these files into your Pacman world two PC directory. | ||
+ | |||
+ | https://drive.google.com/file/d/1Z_pTj3XVVeEQFhK6KM1S2MfigUdcGUw8/view | ||
+ | |||
+ | ===Minor graphical bugs=== | ||
+ | {{--}} The PC version of Pac-Man World 2 has a few graphical bugs/issues not present in the console versions. Many, but not all of them, can be fixed by using [[dgVoodoo 2]]. In addition, the PC version's texture filtering is flawed, which causes some filtered textures to have black seams around them. This can be somewhat remedied by setting texture filtering in '''dgVoodoo 2''' to '''Force point sampled''', making the game look closer to the console versions, but also disables texture filtering entirely. | ||
==Other information== | ==Other information== | ||
Line 214: | Line 279: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 252: | Line 320: | ||
|recCPU = 1.5 GHz | |recCPU = 1.5 GHz | ||
|recRAM = 128 MB | |recRAM = 128 MB | ||
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce 4 | |recGPU = Nvidia GeForce 4 | ||
|recGPU2 = ATI Radeon 9000 | |recGPU2 = ATI Radeon 9000 |
Latest revision as of 19:36, 22 March 2023
Developers | |
---|---|
Namco | |
Windows | The Bitmap Brothers |
Publishers | |
Hip Games | |
Russia | Russobit-M |
Release dates | |
Windows | May 25, 2004 |
Reception | |
Metacritic | 54 |
IGDB | 73 |
Taxonomy | |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Pac-Man World |
Pac-Man World | |
---|---|
Subseries of Pac-Man | |
Pac-Man World 2 | 2004 |
Pac-Man World 3 | 2005 |
Pac-Man World Rally | 2006 |
Pac-Man World Re-Pac | 2022 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- Missing graphical effects from the PS2 version (examples include missing heatwaves in Butane Pain, no submarine blurs in ocean levels, no water reflection deformation in Ghost Bayou).
- Colours are slightly less vibrant than the Console versions.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3 DRM[Note 1] Also uses StarForce FileSystem (SFFS) encryption to prevent tampering with the game's assets. |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Instructions |
---|
intro.bik logo.bik nvidia.bik
|
Higher Quality Music & SFX
- The PC version uses lower quality music and sound effect files compared to the console versions. The Golden Fruit jingle, as well as the PS2 DSP effects for the rev-roll and butt-bounce sound effects are absent in the PC version.
Replace music tracks and main assets[5] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.cfg[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\PacSave[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use Jackfuste's fixed executable. | ||
Multi-monitor | Use Jackfuste's fixed executable. | ||
Ultra-widescreen | Use Jackfuste's fixed executable. | ||
4K Ultra HD | Use Jackfuste's fixed executable. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8 samples MSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Various animations and AI patterns speed up with higher framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse buttons only, to confirm/cancel in certain menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Configuration utility needs mouse or keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Can't map home button. Triggers can only be mapped to analog inputs. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX and Music, from 0 to 100, increments of 1. | |
Surround sound | Up to 7.1 output. May require DirectSound 3D restoration software. | |
Subtitles | Dialog is exclusively text-based ingame. Cutscene Dialog is not subtitled. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Spoken dialog is only heard in cutscenes. | |||
French | ||||
German | ||||
Italian | ||||
Russian | Cutscenes are subtitled in Russian. Local retail release only. | |||
Spanish |
Issues unresolved
Random input drops
- In the PC version, it's possible for the game to randomly stop reading button inputs for a brief period of time. One way to notice this is if the game starts having noticeable frame-pacing issues leading to stuttering frames. It is unknown why this occurs randomly, however you can use these files of the controller configuration from Pac-Man world three to get rid of these random input drops just drop these files into your Pacman world two PC directory.
https://drive.google.com/file/d/1Z_pTj3XVVeEQFhK6KM1S2MfigUdcGUw8/view
Minor graphical bugs
- The PC version of Pac-Man World 2 has a few graphical bugs/issues not present in the console versions. Many, but not all of them, can be fixed by using dgVoodoo 2. In addition, the PC version's texture filtering is flawed, which causes some filtered textures to have black seams around them. This can be somewhat remedied by setting texture filtering in dgVoodoo 2 to Force point sampled, making the game look closer to the console versions, but also disables texture filtering entirely.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | 500 MHz | 1.5 GHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | Nvidia GeForce 2 | Nvidia GeForce 4 ATI Radeon 9000 |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Windows Vista support - StarForce Support
- ↑ Windows 7 support - StarForce Support
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ Verified by User:icup321 on 2022-04-01
- Created and tested mod to be working with the PC version.