Difference between revisions of "Overgrowth"
From PCGamingWiki, the wiki about fixing PC games
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{{Save game cloud syncing | {{Save game cloud syncing | ||
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{{Image|Overgrowth - Graphics.png|Graphics settings.}} | {{Image|Overgrowth - Graphics.png|Graphics settings.}} | ||
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Revision as of 10:29, 26 September 2021
Developers | |
---|---|
Wolfire Games | |
Linux | Edward Rudd |
Publishers | |
Wolfire Games | |
Engines | |
Phoenix Engine | |
Release dates | |
Windows | October 16, 2017[1] |
macOS (OS X) | October 16, 2017[1] |
Linux | October 16, 2017[1] |
Reception | |
OpenCritic | 62 |
IGDB | 51 |
Lugaru | |
---|---|
Lugaru | 2005 |
Overgrowth | 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Humble widget. | |||
Humble Store | ||||
Steam | See here for Humble key redemption details. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Wolfire\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/Overgrowth/ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Wolfire\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/Overgrowth/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Can also use a custom resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | From main menu, in the bar at the top of the screen, access Settings then Camera. Range from 1 to 180°. |
||
Windowed | |||
Borderless fullscreen windowed | Both borderless windowed and borderless fullscreen. | ||
Anisotropic filtering (AF) | Up to 8x. | ||
Anti-aliasing (AA) | Up to 8x. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | some more obscure bindings are in config file, others in settings menu | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Menu navigation requires mouse. Some DirectInput controllers require rebinding. | |
Controller remapping | Rebind from config file only. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Directly useable through generic controller support. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , , |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master and Music. | |
Surround sound | ||
Subtitles | All dialogue is in text, no voice-overs. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | Fan translation, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Bullet | Formerly Open Dynamics Engine.[2] |
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Passmark CPU 1000 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Passmark GPU 500 OpenGL 3.2 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Passmark CPU 1000 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Passmark GPU 500 OpenGL 3.2 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Passmark CPU 1000 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Passmark GPU 500 OpenGL 3.2 compatible |
References
- ↑ 1.0 1.1 1.2 Overgrowth 1.0 released - We are now out of early access! - Steam Community :: Group Announcements :: Overgrowth - last accessed on 2017-10-16
- ↑ Comparing ODE and Bullet - last accessed on 2020-08-21
- "Last week, I switched the Overgrowth physics engine from ODE (Open Dynamics Engine) to Bullet."