Difference between revisions of "Need for Speed: Underground"
m (→Audio) |
(Clarified the frame rate section. Replaced hex values with more accurate ones. Added information on DXVK, v-sync and anisotropic filtering.) |
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Line 89: | Line 89: | ||
|borderless windowed notes = See [[#Windowed|Windowed]]. | |borderless windowed notes = See [[#Windowed|Windowed]]. | ||
|anisotropic = false | |anisotropic = false | ||
− | |anisotropic notes = | + | |anisotropic notes = Trilinear filtering by default. Anisotropic filtering can be forced through GPU control panel on D3D9; however, using DXVK nullifies this specific setting. |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = Can be disabled through GPU control panel. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Capped at 60 FPS. See [[#High frame rate|High frame rate]]. | + | |120 fps notes = Capped at 60 FPS. A custom FPS cap can be set which may require certain controller setup to function properly. See [[#High frame rate|High frame rate]]. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 116: | Line 116: | ||
===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | {{ii}} High frame rate may be very difficult to achieve due to the game only using a single processing thread. | + | {{ii}} High frame rate may be very difficult to achieve due to the game only using a single processing thread. This can be alleviated by using [https://github.com/doitsujin/dxvk/releases dxvk] to wrap D3D9 API calls to Vulkan. This reduces overall CPU usage and overhead but increases GPU usage. Texture mods using TexMod and anisotropic filtering settings forced through GPU control panel will not be applied.<ref name="Radmaxx-2022-02-20"/> |
− | {{--}} | + | {{--}} Normally, this may cause the car's steering to suddenly stop responding to controls if the car reaches a certain speed at higher frame rates but some controller setups might workaround this issue. At 144 FPS for example, cars will not respond to arrow keys on the keyboard or the directional pads on controllers but will respond to the analog stick of a DualSense controller using newer versions of DS4Windows emulating XInput (DualShock 4 controllers may still experience issues). The game is entirely playable at 144 FPS using this setup on even the fastest vehicles but at 360 FPS the same issues will occur.<ref name="Radmaxx-2022-02-20"/> |
+ | {{--}} The intensity of motion blur and the light trail post-processing effects are reduced at higher frame rates. | ||
− | {{Fixbox|description=Modify with hex editor|ref= | + | {{Fixbox|description=Modify with hex editor|ref=<ref name="Radmaxx"/>|fix= |
# Open {{file|speed.exe}} with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | # Open {{file|speed.exe}} with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
− | # Replace all instances of {{code|89 88 88 3C}} with | + | # Replace all instances of {{code|89 88 88 3C}} (60 FPS) with one of the following, |
+ | #* <code>61 0B 36 3C</code> for 90 FPS. | ||
+ | #* <code>0A D7 23 3C</code> for 100 FPS. | ||
+ | #* <code>89 88 08 3C</code> for 120 FPS. | ||
+ | #* <code>39 8E E3 3B</code> for 144 FPS. | ||
+ | #* <code>0C 98 C6 3B</code> for 165 FPS. | ||
+ | #* <code>61 0B B6 3B</code> for 180 FPS. | ||
+ | #* <code>0A D7 A3 3B</code> for 200 FPS. | ||
+ | #* <code>89 88 88 3B</code> for 240 FPS. | ||
+ | #* <code>6F 12 83 3B</code> for 250 FPS. | ||
+ | #* <code>39 8E 63 3B</code> for 288 FPS. | ||
+ | #* <code>0E 74 5A 3B</code> for 300 FPS. | ||
+ | #* <code>61 0B 36 3B</code> for 360 FPS. | ||
+ | {{++}} Permanent solution. Only needs to be applied once. | ||
+ | {{ii}} If the desired value is not listed above, apply it using the Cheat Engine method below. Right-Click one the changed values and select "Browse this memory region" to view the hex values. | ||
}} | }} | ||
− | {{Fixbox|description=Modify with Cheat Engine|ref= | + | {{Fixbox|description=Modify with Cheat Engine|ref=<ref name="Radmaxx"/>|fix= |
# Install [https://www.cheatengine.org/ Cheat Engine] and attach the game process. | # Install [https://www.cheatengine.org/ Cheat Engine] and attach the game process. | ||
− | # While {{file|speed.exe}} is selected in the memory search range, search for {{code|0.016666666666}} as a float in rounded (extreme) mode. | + | # While {{file|speed.exe}} is selected in the memory search range, search for {{code|0.016666666666}} as a float in rounded (extreme) mode, while '''Executable''', '''Writable''' and '''CopyOnWrite''' is set to '''Don't Care''' and the '''Fast Scan''' option disabled. |
− | # | + | # Change all viewed values to 1/FPS (e.g. {{code|0.006944444444}} for 144 FPS or to {{code|0.002777777777}} for 360 FPS. |
+ | {{--}} Temporary solution. Needs to be applied with each launch. | ||
}} | }} | ||
Revision as of 15:24, 20 February 2022
Developers | |
---|---|
EA Black Box | |
Publishers | |
Electronic Arts | |
Engines | |
EAGL | |
Release dates | |
Windows | November 17, 2003 |
Reception | |
Metacritic | 82 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed: Underground |
Need for Speed: Underground | |
---|---|
Subseries of Need for Speed | |
Need for Speed: Underground | 2003 |
Need for Speed: Underground 2 | 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
General information
- Official site (archived)
Availability
Essential improvements
Patches
Skip intro videos
Instructions[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\NFS Underground\<user-id>.cfg[Note 2] HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Need For Speed Underground\[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\NFS Underground\[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use ThirteenAG's fix. | ||
Multi-monitor | Use ThirteenAG's fix. | ||
Ultra-widescreen | Use ThirteenAG's fix. | ||
4K Ultra HD | Use ThirteenAG's fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | Trilinear filtering by default. Anisotropic filtering can be forced through GPU control panel on D3D9; however, using DXVK nullifies this specific setting. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Can be disabled through GPU control panel. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. A custom FPS cap can be set which may require certain controller setup to function properly. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Set windowed/borderless[3][4] |
---|
|
Forcing Anti-Aliasing on AMD cards
Instructions[citation needed] |
---|
|
High frame rate
- High frame rate may be very difficult to achieve due to the game only using a single processing thread. This can be alleviated by using dxvk to wrap D3D9 API calls to Vulkan. This reduces overall CPU usage and overhead but increases GPU usage. Texture mods using TexMod and anisotropic filtering settings forced through GPU control panel will not be applied.[5]
- Normally, this may cause the car's steering to suddenly stop responding to controls if the car reaches a certain speed at higher frame rates but some controller setups might workaround this issue. At 144 FPS for example, cars will not respond to arrow keys on the keyboard or the directional pads on controllers but will respond to the analog stick of a DualSense controller using newer versions of DS4Windows emulating XInput (DualShock 4 controllers may still experience issues). The game is entirely playable at 144 FPS using this setup on even the fastest vehicles but at 360 FPS the same issues will occur.[5]
- The intensity of motion blur and the light trail post-processing effects are reduced at higher frame rates.
Modify with hex editor[6] |
---|
|
Modify with Cheat Engine[6] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use ThirteenAG's fix to adjust deadzone. | |
Full controller support | Use ThirteenAG's fix. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Use ThirteenAG's fix for Xbox/DualShock prompts. Set in NFSUnderground.WidescreenFix.ini |
|
Controller hotplugging | ||
Haptic feedback | For XInput controllers see here. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
A Steam user-made config for DualShock 4
Basically applies full controller support for DS4. Should also work for other controllers. Steam is required.[7] |
---|
|
Alternative controller for DualShock 3 and 4
Fix trigger controller ps3/ps4[8] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Only Stereo and Mono available. Optimized for Dolby Pro Logic. | |
Subtitles | Only available in certain language edition | |
Closed captions | ||
Mute on focus lost | ||
EAX support | Although not advertised as such the game does support EAX, at least reverb effects, but without surround sound. It can be restored with ALchemy. |
- DirectSound is possible to be restored by wrappers (DSOAL recommended, e.g. w/o HRTF - specifically for low quality engine sounds).
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
Italian | ||||
German | ||||
Russian | ||||
Slovak | Fan translation, download. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | 4 | Use NFS U LAN Mod. | ||
Online play | 4 | Online has been shutdown[9] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Only user-created lobbies with user-created races. | |
Peer-to-peer | A server is always required. | |
Dedicated | A developer-hosted server was available until it's shutdown. An unofficial server software (NFS U LAN Mod) is available. | |
Self-hosting | Not supported. | |
Direct IP | Not supported. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix's 3D fix | ||
vorpX | G3D User created game profile, see important setting hints in the vorpx forum profile introduction. |
Issues fixed
Custom bindings lost on game restart
- Windows Vista and later lack a file needed for the game to remember custom mappings.
Download dimap.dll[citation needed] |
---|
|
The game doesn't load (stuck on initial loading screen)
- This is likely caused by multi-monitor setups using multiple GPU's.[citation needed]
Potential workaround[citation needed] |
---|
|
Can't install both NFS Underground and NFS Most Wanted (2005) on the same PC
- This problem occures because both games use the same name for their main executables (
speed.exe
). After installing one game and attempting to install the other, its autorun program assumes it's already been installed.
Workaround[citation needed] |
---|
|
Controller deadzone issues
Fix left stick deadzone[10] |
---|
|
The game occasionally freezes on loading screen or after race
Install latest patch (or binary) 1.4 or 1.3.4 |
---|
Copying proper .exe for EU or US version should enough.[11] Although patcher also extracts filter.efx (possibly NOS black screen effect fix) to the patch exe folder if proper game binary or registry entry is not found. Widescreen patch compatibility not tested. If all above fail, reinstall the game, and use e.g. 1.0 version (afterwards, replacing exe and filter.efx should enough). The problem can happen e.g. after Samantha Time Trial 2:07 (hard), on 1.4 binary version, and is gone on 1.3.4. |
Background of magazine covers are black
Use ThirteenAG's fix[12] |
---|
|
Disable Motion Blur and Light Trails[12] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
Archie Goldmill's Cheat Engine table
- Unlocks hidden vinyls and rim sizes
HD Reflections
- Adds higher quality reflection.
Extra Options
- Adds many useful features.
Visual Reputation Remover
- Makes it possible to progress through the game without ricing the car.
Various NFS ASIs
- Let's you use debug features, such as the debug camera (AKA freecam)
Free Roam Mod
- Let's you freely explore Olympic City
- Extremely rare traffic
- No option to explore the Drag mode tracks, use the old version of the mod for that (notice: you won't be able to explore the full city with the old version)
Winter Olympic City
- Gives the games a winter overhaul
- Does not require Texmod
- Make sure to disable road reflections
- Archived download link
Need for Speed Underground Definitive Edition
- Adds 4K world textures, 8K skyboxes, rain puddles, improves the lighting, etc.
Need for speed Underground - Redux 2017 (Graphics mod) AMTxDRxRL
- It adds new lighting so that it better reflects the atmosphere of street racing at night.
Nightbreath Mod by BojanV03 (SweetFX + texture & FX mod)
- Improves the visuals and exaggerates the night time feeling
Need for Speed Underground - Midnight Light
- Alternative graphics
Need for Speed: Underground - Console Mod
- Includes:
Orange fog (black on main menu and car select if you want). Beta blue fog. Beta, GCN, and PS2 reflections. Transparent textures on PS2 and GCN. Bright and heavy car windows on PS2. Black "Need4Speed" on license plate on PS2. Xbox and PC "vanilla textures/reflections". Compatible with DualShock 3. Also compatible with Redux mod!
Set "World detail" to medium for PS2 and GCN, enable "Light trails" for PS2 and Xbox, and enable "Motion blur" for PS2, GCN, and Xbox (1.0 required for non-AMD/Nvidia drivers).
Fix TexEd 1.1 beta and newer not opening Eclipse's VINYLS.BIN file
Fix broken Eclipse vinyl archive[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III AMD Athlon 700 MHz |
|
System memory (RAM) | 128 MB (98, ME) 256 MB (2000, XP) |
|
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Direct3D compatible 32 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ GTAForums - [GTA|NFS|MP|OTHER] Widescreen Fixes Pack - last accessed on September 2017
- ↑ GitHub - ThirteenAG/Ultimate-ASI-Loader: ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process. - last accessed on September 2017
- ↑ 5.0 5.1 Cite error: Invalid
<ref>
tag; no text was provided for refs namedRadmaxx-2022-02-20
- ↑ 6.0 6.1 Cite error: Invalid
<ref>
tag; no text was provided for refs namedRadmaxx
- ↑ [missing title] - last accessed on [unknown]
- ↑ [missing title] - last accessed on [unknown]
- ↑ ONLINE SERVICES SHUTDOWN - EA
- ↑ Need for Speed - Analog sticks deadzone · Issue #165 · ThirteenAG/WidescreenFixesPack - last accessed on 2017-04-05
- ↑ Similar bug in UG2 https://linustechtips.com/main/topic/683430-nfsu2-stuck-on-loading-screen-forever-help-needed/
- ↑ 12.0 12.1 [NFSU] Black Magazine Cover Fix by thelink2012 · Pull Request #863 · ThirteenAG/WidescreenFixesPack - last accessed on 2020-08-29