Difference between revisions of "Mass Effect"
Jimothyjim (talk | contribs) (→People and Objects Become Black Pixles: Adding that after exiting broken areas you can restart the lighting so it looks better again) |
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|publisher = [[Wikipedia:Electronic Arts|Electronic Arts]] | |publisher = [[Wikipedia:Electronic Arts|Electronic Arts]] | ||
|engine = Unreal Engine 3 | |engine = Unreal Engine 3 | ||
− | |release dates = | + | |release dates = May 28, 2008 |
− | |||
}} | }} | ||
{{:Mass Effect (series)}} | {{:Mass Effect (series)}} | ||
+ | ==Availability== | ||
+ | {{Availability Table| | ||
+ | {{Availability Table/row| [http://store.steampowered.com/app/17460/ Steam] | {{ID|Steam}} |}} | ||
+ | {{Availability Table/row| [http://store.origin.com/store/eaapac/DisplayProductDetailsPage/productID.102427200 Origin] | {{ID|Origin}} |}} | ||
+ | {{Availability Table/row| [http://www.amazon.com/Mass-Effect-Pc/dp/B00140P9BA Amazon] | {{ID|Retail}}/{{ID|Amazon}} |Retail or digital download}} | ||
+ | }} | ||
+ | {{++}} Retail version product keys can be registered on [[Origin]] for easier downloading and patching. | ||
− | == | + | ===DLC=== |
− | + | * Pinnacle Station: available as a digital download [http://store.origin.com/store/eaapac/DisplayProductDetailsPage/productID.152041300 from Origin] or as part of the Mass Effect Trilogy compilation. | |
+ | * Bring Down the Sky: free from [https://help.ea.com/article/mass-effect-bring-down-the-sky-dlc-redemption Bring Down the Sky DLC Redemption]. This is compatible with all versions, including Steam. | ||
− | == | + | ==Improvements== |
− | + | ===Update 1.02 patch=== | |
+ | The latest patch is [http://masseffect.bioware.com/me1/pc/updates/index.html Update 1.02] which fixes various issues. The Steam version is already patched. | ||
− | == Issues | + | ==Game data== |
+ | ===Save game location=== | ||
+ | {{Game Location Table| | ||
+ | {{Game Location Table/row|All versions|%USERPROFILE%\My Documents\My Games\Bioware\Mass Effect}} | ||
+ | }} | ||
+ | |||
+ | ==Video settings== | ||
+ | {{Video Settings | ||
+ | |widescreen_resolution =hackable | ||
+ | |widescreen_resolution_notes=Limited native support; use [https://www.widescreenfixer.org Widescreen Fixer] to correct FOV and HUD issues. | ||
+ | |multimonitor =hackable | ||
+ | |multimonitor_notes =Use [https://www.widescreenfixer.org Widescreen Fixer]. | ||
+ | |fov =hackable | ||
+ | |fov_notes =Use [https://www.widescreenfixer.org Widescreen Fixer]. | ||
+ | |windowed =unknown | ||
+ | |windowed_notes = | ||
+ | |fullscreen =unknown | ||
+ | |fullscreen_notes = | ||
+ | |anisotropic =unknown | ||
+ | |anisotropic_notes = | ||
+ | |antialiasing =unknown | ||
+ | |antialiasing_notes = | ||
+ | |vsync =unknown | ||
+ | |vsync_notes = | ||
+ | }} | ||
+ | |||
+ | ==Input settings== | ||
+ | {{Input Settings | ||
+ | |key_remap =true | ||
+ | |key_remap_notes = | ||
+ | |acceleration_option =unknown | ||
+ | |acceleration_option_notes = | ||
+ | |controller_support =false | ||
+ | |controller_support_notes =No native support; see [[Controller with keyboard-only game]]. | ||
+ | }} | ||
+ | |||
+ | == Issues fixed == | ||
=== Steam === | === Steam === | ||
Steam must be running in administrator mode or Mass Effect will not load. | Steam must be running in administrator mode or Mass Effect will not load. | ||
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=== Intel Integrated Graphics === | === Intel Integrated Graphics === | ||
− | Mass Effect does not officially support Intel graphics chips. | + | Mass Effect does not officially support Intel graphics chips; it will not run correctly on driver versions earlier than 15.22.54.64.2622 so you should download the latest drivers if possible. On earlier drivers the game is still playable but it will crash if the main menu is called up (through Esc). It is still possible to play through Mass Effect if one uses shortcuts to access desired menu item, for example, quick save or codex). |
− | |||
− | |||
− | === | + | === Launcher crashes (retail versions) === |
− | + | Install the [http://masseffect.bioware.com/me1/pc/updates/index.html Update 1.02 patch]. | |
− | |||
=== Black screen after loading a save === | === Black screen after loading a save === | ||
− | If the whole screen is black except for the UI, then Shepherd fell through Normandy and the save is bugged. Only happens on Normandy, in the Engineering part of the ship. Never save there. | + | If the whole screen is black except for the UI, then Shepherd fell through the Normandy and the save is bugged. Only happens on the Normandy, in the Engineering part of the ship. Never save there. |
=== Therum missing textures === | === Therum missing textures === | ||
− | If when you get to Therum most of the ground is black, then you've got a common texture problem. Some of the black area is safe to drive on but some of it will kill you outright, making it quite hard to navigate. To restore the texture, go to My Documents\BioWare\Mass Effect\Published\CookedPC and | + | If when you get to Therum most of the ground is black, then you've got a common texture problem. Some of the black area is safe to drive on but some of it will kill you outright, making it quite hard to navigate. To restore the texture, go to <code>%USERPROFILE%\My Documents\BioWare\Mass Effect\Published\CookedPC</code> and delete <code>LocalShaderCache-PC-D3D-SM3.upk</code>. Restart and Therum should look fine. |
− | === People and Objects Become Black | + | === People and Objects Become Black === |
− | Your squad, enemies, and objects that can be interacted with become boxy black blobs. This is a problem on newer AMD processors. To fix change the viewmode to unlit. First you will need to enable the developer console. To enable the developer console you need to edit | + | Your squad, enemies, and objects that can be interacted with become boxy black blobs. This is a problem on newer AMD processors. To fix change the viewmode to unlit. First you will need to enable the developer console. To enable the developer console you need to edit <code>%USERPROFILE%\My Documents\Mass Effect\Config\BioInput.ini</code>. Add a line below <code>Engine.Console</code> so that this section of the file looks like:<br> |
− | + | <code>[Engine.Console]<br> | |
− | + | ConsoleKey=Tilde</code> | |
− | + | Boot up Mass Effect, open the developer console by hitting "~" and type in <code>viewmode unlit</code>. Should be good to go. It's possible these issues will only affect you in very specific areas, namely an area on Noveria and another on Ilos. After exiting these areas you can use viewmode lit to revert Mass Effect to it's normal lighting. There's a possibility you will need to unequip then reequip armor to fix them after doing so. | |
− | |||
− | Boot up Mass Effect, open the developer console by hitting "~" and type in viewmode unlit. Should be good to go. It's possible these issues will only affect you in very specific areas, namely an area on Noveria and another on Ilos. After exiting these areas you can use viewmode lit to revert Mass Effect to it's normal lighting. There's a possibility you will need to unequip then reequip armor to fix them after doing so. | ||
=== Garrus's face fix === | === Garrus's face fix === | ||
It has been noted that the textures on Garrus Vakarian's face are extremely low resolution. While this issue can be fixed by using Texemod to import Mass Effect 2 textures and use those instead, there is an easier method that doesn't require Texmod to be running. | It has been noted that the textures on Garrus Vakarian's face are extremely low resolution. While this issue can be fixed by using Texemod to import Mass Effect 2 textures and use those instead, there is an easier method that doesn't require Texmod to be running. | ||
− | + | # Open <code>%USERPROFILE%\My Documents\Mass Effect\Config\BioEngine.ini</code> | |
− | + | # Replace the following three lines:<br> | |
− | + | <code>TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)<br> | |
− | + | TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)<br> | |
− | + | TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)</code><br> | |
− | + | ...with these lines:<br> | |
− | + | <code>TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=512,LODBias=0)<br> | |
− | + | TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=512,LODBias=0)<br> | |
− | + | TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=256,LODBias=0)</code> | |
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=== IGameExplorer --> Verify Access. Unable to verify access to the game. === | === IGameExplorer --> Verify Access. Unable to verify access to the game. === | ||
If you receive this message, it may be fixed by running the .exe in compatibility mode for Windows XP Service Pack 2. Be sure to do this for the actual MassEffect.exe and not the launcher. The final folder tree will be \Mass Effect\Binaries\MassEffect.exe. The preceding folders will of course depend on how you installed the game (via Steam, via Origin etc). To set the compatibility mode, right click the .exe, select properties, go to the compatibility tab, select an option from the drop down list. | If you receive this message, it may be fixed by running the .exe in compatibility mode for Windows XP Service Pack 2. Be sure to do this for the actual MassEffect.exe and not the launcher. The final folder tree will be \Mass Effect\Binaries\MassEffect.exe. The preceding folders will of course depend on how you installed the game (via Steam, via Origin etc). To set the compatibility mode, right click the .exe, select properties, go to the compatibility tab, select an option from the drop down list. | ||
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== System requirements == | == System requirements == | ||
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}} | }} | ||
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[[Category:Windows]] | [[Category:Windows]] |
Revision as of 07:41, 18 January 2013
Template:Infobox Mass Effect (series)
Availability
- Retail version product keys can be registered on Origin for easier downloading and patching.
DLC
- Pinnacle Station: available as a digital download from Origin or as part of the Mass Effect Trilogy compilation.
- Bring Down the Sky: free from Bring Down the Sky DLC Redemption. This is compatible with all versions, including Steam.
Improvements
Update 1.02 patch
The latest patch is Update 1.02 which fixes various issues. The Steam version is already patched.
Game data
Save game location
Video settings
Input settings
Issues fixed
Steam
Steam must be running in administrator mode or Mass Effect will not load.
In some cases, character and weapon textures will display at low resolution even if the game settings are set to higher quality. To fix this, follow these instructions from the Steam Forums.
Intel Integrated Graphics
Mass Effect does not officially support Intel graphics chips; it will not run correctly on driver versions earlier than 15.22.54.64.2622 so you should download the latest drivers if possible. On earlier drivers the game is still playable but it will crash if the main menu is called up (through Esc). It is still possible to play through Mass Effect if one uses shortcuts to access desired menu item, for example, quick save or codex).
Launcher crashes (retail versions)
Install the Update 1.02 patch.
Black screen after loading a save
If the whole screen is black except for the UI, then Shepherd fell through the Normandy and the save is bugged. Only happens on the Normandy, in the Engineering part of the ship. Never save there.
Therum missing textures
If when you get to Therum most of the ground is black, then you've got a common texture problem. Some of the black area is safe to drive on but some of it will kill you outright, making it quite hard to navigate. To restore the texture, go to %USERPROFILE%\My Documents\BioWare\Mass Effect\Published\CookedPC
and delete LocalShaderCache-PC-D3D-SM3.upk
. Restart and Therum should look fine.
People and Objects Become Black
Your squad, enemies, and objects that can be interacted with become boxy black blobs. This is a problem on newer AMD processors. To fix change the viewmode to unlit. First you will need to enable the developer console. To enable the developer console you need to edit %USERPROFILE%\My Documents\Mass Effect\Config\BioInput.ini
. Add a line below Engine.Console
so that this section of the file looks like:
[Engine.Console]
Boot up Mass Effect, open the developer console by hitting "~" and type in
ConsoleKey=Tildeviewmode unlit
. Should be good to go. It's possible these issues will only affect you in very specific areas, namely an area on Noveria and another on Ilos. After exiting these areas you can use viewmode lit to revert Mass Effect to it's normal lighting. There's a possibility you will need to unequip then reequip armor to fix them after doing so.
Garrus's face fix
It has been noted that the textures on Garrus Vakarian's face are extremely low resolution. While this issue can be fixed by using Texemod to import Mass Effect 2 textures and use those instead, there is an easier method that doesn't require Texmod to be running.
- Open
%USERPROFILE%\My Documents\Mass Effect\Config\BioEngine.ini
- Replace the following three lines:
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
...with these lines:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=256,LODBias=0)
IGameExplorer --> Verify Access. Unable to verify access to the game.
If you receive this message, it may be fixed by running the .exe in compatibility mode for Windows XP Service Pack 2. Be sure to do this for the actual MassEffect.exe and not the launcher. The final folder tree will be \Mass Effect\Binaries\MassEffect.exe. The preceding folders will of course depend on how you installed the game (via Steam, via Origin etc). To set the compatibility mode, right click the .exe, select properties, go to the compatibility tab, select an option from the drop down list.