Difference between revisions of "Marvel's Spider-Man: Miles Morales"
(Removing superfluous remark from the introduction (there was no original version of this game, so does not matter if it inherents the improvements the remaster got), Change PC-support link back again to Miles Morales one (??, suspect this was a copy-paste error, please don't), remove vibe the verse suit fix (is not an issue, works as intended), improve issues (actual fixboxes and sources, not to be blunt, but this was literally copy-pasted from the official known issues list......)) |
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{{Introduction | {{Introduction | ||
− | |introduction = '''''{{PAGENAME}}''''' is a sequel to the [[Marvel's Spider-Man Remastered]]. The game was developed for PlayStation 4 and 5 by [[Company:Insomniac Games|Insomniac Games]], while the PC version is being developed by [[Company:Nixxes Software|Nixxes Software]] and published by [[Company:PlayStation PC|PlayStation PC]]. The PC version improves in a variety of ways compared to the PlayStation 5 release, including higher quality ray traced reflections, ray traced sun and moon shadows, [[DLSS]] 2 and 3, [[FSR]] 2.1, X<small>e</small>SS, [[DLSS|DLAA]], ultrawide screen support and an unlocked frame rate. | + | |introduction = '''''{{PAGENAME}}''''' is a sequel to the [[Marvel's Spider-Man Remastered]]. The game was developed for PlayStation 4 and 5 by [[Company:Insomniac Games|Insomniac Games]], while the PC-version is being developed by [[Company:Nixxes Software|Nixxes Software]] and published by [[Company:PlayStation PC|PlayStation PC]]. The PC-version improves in a variety of ways compared to the PlayStation-5-release, including higher-quality ray-traced reflections, ray-traced sun- and moon-shadows, [[DLSS]] 2 and 3, [[FSR]] 2.1, X<small>e</small>SS, [[DLSS|DLAA]], ultrawide-screen-support, and an unlocked frame-rate. |
|release history = ''{{PAGENAME}}'' released on November 18, 2022, almost two years after it was originally released for PlayStation 4 and 5 in 2020. | |release history = ''{{PAGENAME}}'' released on November 18, 2022, almost two years after it was originally released for PlayStation 4 and 5 in 2020. | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = Adjustment slider with values between '''-25°''' and '''+25°'''. | + | |fov notes = Adjustment-slider with values between '''-25°''' and '''+25°'''. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|upscaling = true | |upscaling = true | ||
|upscaling tech = DLSS 2.4, DLSS 3, FSR 2.1, XeSS | |upscaling tech = DLSS 2.4, DLSS 3, FSR 2.1, XeSS | ||
− | |upscaling notes = '''IGTI''' (Insomniac Games' Temporal Injection) also supported. | + | |upscaling notes = '''IGTI''' (Insomniac Games's Temporal Injection) also supported. |
|vsync = true | |vsync = true | ||
− | |vsync notes = '''Half Refresh Rate''' option also available. | + | |vsync notes = '''Half Refresh-Rate''' option also available. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
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|120 fps notes = | |120 fps notes = | ||
|hdr = true | |hdr = true | ||
− | |hdr notes = '''Max Luminance''' and '''Paper White''' adjustment settings available. | + | |hdr notes = '''Max Luminance''' and '''Paper-White''' adjustment settings available. |
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = '''Ray traced reflections''' and '''Ray traced shadows''' (from moon and sun).<br>'''Reflection Resolution''', '''Reflection Geometry Detail''' and '''Object Range''' settings available. | + | |ray tracing notes = '''Ray-traced reflections''' and '''Ray-traced shadows''' (from moon and sun).<br>'''Reflection Resolution''', '''Reflection Geometry Detail''' and '''Object Range''' settings available. |
|color blind = false | |color blind = false | ||
|color blind notes = 'Contrast Options' available. | |color blind notes = 'Contrast Options' available. | ||
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|separate volume notes = '''Master''', '''Music''', '''Speech''', '''UI''', '''SFX''' sliders. <br/> Separate '''Controller Speaker''' and '''Audio Balance''' sliders also available. | |separate volume notes = '''Master''', '''Music''', '''Speech''', '''UI''', '''SFX''' sliders. <br/> Separate '''Controller Speaker''' and '''Audio Balance''' sliders also available. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = '''Mono''' sound option also available. | + | |surround sound notes = '''Mono'''-sound-option also available. |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = Size, background and color options available. | + | |subtitles notes = Size-, background-, and color-options available. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = |
Revision as of 01:30, 20 November 2022
Developers | |
---|---|
Insomniac Games | |
Windows | Nixxes Software |
Publishers | |
PlayStation PC | |
Engines | |
Insomniac Engine | |
Release dates | |
Windows | November 18, 2022 |
Reception | |
OpenCritic | 85 |
IGDB | 88 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | North America, Supernatural |
Series | Spider-Man |
Marvel's Spider-Man: Miles Morales is a sequel to the Marvel's Spider-Man Remastered. The game was developed for PlayStation 4 and 5 by Insomniac Games, while the PC-version is being developed by Nixxes Software and published by PlayStation PC. The PC-version improves in a variety of ways compared to the PlayStation-5-release, including higher-quality ray-traced reflections, ray-traced sun- and moon-shadows, DLSS 2 and 3, FSR 2.1, XeSS, DLAA, ultrawide-screen-support, and an unlocked frame-rate.
Marvel's Spider-Man: Miles Morales released on November 18, 2022, almost two years after it was originally released for PlayStation 4 and 5 in 2020.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-purchase entitlements | Pre-orders came with early access to T.R.A.C.K. Suit and Into the Spider-Verse Suit as well as the Gravity Well gadget, plus three bonus skill points. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are present in the game. |
Essential improvements
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Insomniac Games\Marvel's Spider-Man Miles Morales\crs %USERPROFILE%\Documents\Marvel's Spider-Man Miles Morales\<user-id>\-userprefs.save HKEY_CURRENT_USER\Software\Insomniac Games\Marvel's Spider-Man Miles Morales |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1817190/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Marvel's Spider-Man Miles Morales\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1817190/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
- While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings. Loading different quality of textures can take a few seconds after changing texture quality.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay and rendered cutscenes. HUD can be bounded to 16:9, 21:9, 32:9 and 48:9 aspect ratios or scale freely. |
||
4K Ultra HD | |||
Field of view (FOV) | Adjustment-slider with values between -25° and +25°. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Up to 16x available. | ||
Anti-aliasing (AA) | Off, SMAA, TAA, DLAA | ||
High-fidelity upscaling | DLSS 2.4, DLSS v3.1.1." class="svg-icon svg-16 os-error"> , FSR 2.1, XeSSIGTI (Insomniac Games's Temporal Injection) also supported. |
||
Vertical sync (Vsync) | Half Refresh-Rate option also available. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Max Luminance and Paper-White adjustment settings available. | ||
Ray tracing (RT) | Ray-traced reflections and Ray-traced shadows (from moon and sun). Reflection Resolution, Reflection Geometry Detail and Object Range settings available. |
||
Color blind mode | 'Contrast Options' available. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider from 0-100. Can be set for both axes independently. Separated into general mouse and mouse aim axes sensitivity. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Separated into general mouse and mouse aim axes. X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | As a slider from 0-10. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Also supports DualSense with adaptive triggers and haptic feedback, but only works when wired to PC via USB and Steam Input for the game is disabled. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), V2 tested. No vibration and internal speaker support with Bluetooth. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | Steam Deck, DualShock 4, DualSense and Xbox One. | |
Steam Controller button prompts | Uses Steam Deck button prompts. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Speech, UI, SFX sliders. Separate Controller Speaker and Audio Balance sliders also available. |
|
Surround sound | Mono-sound-option also available. | |
Subtitles | Size-, background-, and color-options available. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Several licensed songs are used in the cutscenes. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Narrated American Sign Language is also available in the Accessibility settings. | |||
Arabic | ||||
Traditional Chinese | ||||
Simplified Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish |
Issues unresolved
Corruption on Intel ARC GPUs when using Dynamic Resolution Scaling
- The use of Dynamic Resolution Scaling (DRS) on Intel ARC GPUs may produce dark bands or squares in the image during gameplay. Intel is currently investigating this issue.[1]
Workaround: disable DRS in-game when using Intel ARC GPU[1] |
---|
Graphical artifacts when using XeSS
Intel is aware of some graphical artifacts that can occur while using XeSS. Intel is investigating these issues and working on improving image quality in future versions.[1]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
Shader Model support | 6.6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise, XAudio | XAudio v2.7 |
Interface | Scaleform | |
Cutscenes | Bink Video, Annosoft Speech Engine | Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 build 1909 | |
Processor (CPU) | Intel Core i3-4160 | Intel Core i5-4670 AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 75 GB (HDD) | 75 GB (SSD) |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon RX 470 DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1817190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1817190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 Known Issues - Steam Discussion Forum - last accessed on 2022-11-19