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Difference between revisions of "Jane's Longbow 2"

From PCGamingWiki, the wiki about fixing PC games
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'''Key points'''
 
'''Key points'''
{{ii}} On computers running modern versions of Windows, the only usable renderer is 3dfx with a Glide wrapper such as nGlide or dgVoodoo. dgVoodoo is less stable and offers more graphical options. nGlide is more stable but has a limited range of settings.
+
{{ii}} On computers running modern versions of Windows, the only usable renderer is 3dfx with a Glide wrapper such as [[nGlide]] or [[dgVoodoo 2]]. dgVoodoo 2 is less stable and offers more graphical options. nGlide is more stable but has a limited range of settings.
 
{{++}} The game takes a small amount of space and runs on most computers.
 
{{++}} The game takes a small amount of space and runs on most computers.
 
{{--}} The game suffers from crashing at the end of any mission on computers running modern versions of Windows, regardless of failure or success in the mission.
 
{{--}} The game suffers from crashing at the end of any mission on computers running modern versions of Windows, regardless of failure or success in the mission.
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===Modifications===
 
===Modifications===
====AZER2000 - Azerbahjian Campaign add-on====
+
====AZER2000 - Azerbaijan Campaign add-on====
 
[ftp://159.153.229.114/Pub/legacy_support/jane%27s/patch/Longbow_2/Azer200_English/azer2000.exe AZER2000] is a replacement campaign for the Fallen Crescent campaign which provides more challenging missions as all enemy equipment is now modern.
 
[ftp://159.153.229.114/Pub/legacy_support/jane%27s/patch/Longbow_2/Azer200_English/azer2000.exe AZER2000] is a replacement campaign for the Fallen Crescent campaign which provides more challenging missions as all enemy equipment is now modern.
  
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|fov notes                  = Scales with resolution, cannot be manually edited.
 
|fov notes                  = Scales with resolution, cannot be manually edited.
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = No windowed mode in the main menu. Use dgVoodoo and change Appearance from Fullscreen to Windowed to make the simulation windowed.
+
|windowed notes            = Use [[dgVoodoo 2]] and change Appearance from Fullscreen to Windowed.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 84: Line 84:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use the dgVoodoo Glide wrapper and select Antialiasing [MSAA].
+
|antialiasing notes        = Use [[dgVoodoo 2]] and select Antialiasing [MSAA].
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Use the dgVoodoo Glide wrapper and enable Force vSync.
+
|vsync notes                = Use [[dgVoodoo 2]] and enable Force vSync.
 
|60 fps                    = unknown
 
|60 fps                    = unknown
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 100: Line 100:
 
{{Input
 
{{Input
 
|key remap                = false
 
|key remap                = false
|key remap notes          = The keys are set and cannot be changed.
+
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes = No acceleration in the menus. The mouse is not used as a looking device in game and has no acceleration.
+
|acceleration option notes =  
 
|mouse sensitivity        = unknown
 
|mouse sensitivity        = unknown
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
Line 110: Line 110:
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Longbow 2 is nearly impossible to play without a HOTAS Joystick/Throttle set up.
+
|controller support notes  =  
 
|full controller          = true
 
|full controller          = true
|full controller notes    = Longbow 2 supports multiple popular joysticks around 1998 along with anything reported by Windows. This applies to controllers, too.
+
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = All joystick keys are remappable.
 
|controller remap notes    = All joystick keys are remappable.
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|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = false
+
|subtitles                = limited
 
|subtitles notes          = Subtitles are supported during tutorials. In-game radio messages are not supported.
 
|subtitles notes          = Subtitles are supported during tutorials. In-game radio messages are not supported.
 
|closed captions          = false
 
|closed captions          = false
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  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |ref      =  
 
  |ref      =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 5
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  

Revision as of 21:55, 26 July 2022

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Jane's Longbow 2
Jane's Longbow 2 cover
Developers
Origin Systems
Publishers
Electronic Arts
Release dates
Windows November 13, 1997
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Vehicle combat
Vehicles Helicopter
Art styles Realistic
Themes Asia, North America, Contemporary
Series Jane's Combat Simulations
Jane's Longbow 2 on MobyGames
Jane's Longbow 2 on Wikipedia
US Navy Fighters 1994
Jane's Advanced Tactical Fighters 1996
Jane's AH-64D Longbow 1996
Jane's US Navy Fighters '97 1996
Jane's Longbow Gold 1997
688(I) Hunter/Killer 1997
Jane's Fighters Anthology 1997
Jane's Longbow 2 1997
Jane's WWII Fighters 1998
Jane's F-15 1998
Jane's Israeli Air Force 1998
Jane's Fleet Command 1999
Jane's USAF 1999
Jane's F/A-18 2000
Jane's Attack Squadron 2002
Jane's Advanced Strike Fighters 2011

Key points

On computers running modern versions of Windows, the only usable renderer is 3dfx with a Glide wrapper such as nGlide or dgVoodoo 2. dgVoodoo 2 is less stable and offers more graphical options. nGlide is more stable but has a limited range of settings.
The game takes a small amount of space and runs on most computers.
The game suffers from crashing at the end of any mission on computers running modern versions of Windows, regardless of failure or success in the mission.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
The CD installer does not work on modern Windows.
Windows

Essential improvements

Patches

Patch 2.09 updates the game to the latest version.

Modifications

AZER2000 - Azerbaijan Campaign add-on

AZER2000 is a replacement campaign for the Fallen Crescent campaign which provides more challenging missions as all enemy equipment is now modern.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
640x480 only.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Scales with resolution, cannot be manually edited.
Windowed
Use dgVoodoo 2 and change Appearance from Fullscreen to Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Use dgVoodoo 2 and select Antialiasing [MSAA].
Vertical sync (Vsync)
Use dgVoodoo 2 and enable Force vSync.
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
All joystick keys are remappable.
Controller sensitivity
Controller Y-axis inversion
The closest to this the game offers is changing how the throttle works (Pull to gain Collective, rather than Push) by toggling "Helicopter Style Collective" in the options.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Subtitles are supported during tutorials. In-game radio messages are not supported.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
4
Online play
2

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 5
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium 133
System memory (RAM) 16 MB
Hard disk drive (HDD) 420 MB
Video card (GPU) 2 MB of VRAM
DirectX 5.0 compatible


References