Grand Theft Auto: Vice City Stories PC Edition
From PCGamingWiki, the wiki about fixing PC games
This product was abandoned during development. It is covered here for historical reference.[1]
Developers | |
---|---|
VCSPC Team | |
Engines | |
RenderWare | |
Release dates | |
Windows | Early access |
Key points
- Based on Grand Theft Auto: San Andreas
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
DLC and expansion packs
Name | Notes | |
---|---|---|
Donaters Pack | Unused pack meant for donators | |
Halloween Night Pack | Activated while playing on Halloween | |
Project 2DFX | Port of Project2DFX project for GTA SA |
- Donaters Pack protected by SilentSecu DRM
Essential improvements
Skip intro videos
Add -nointro line to commandline.txt
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City Stories User Files\*.set |
-
gta_vcs.set
contains most settings -
controls.set
contains controller settings -
updater.set
contains updater settings
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City Stories User Files\GTAVCSsf#.b |
Video settings
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | 2x-4x MSAA. Misleading in-game selector.[2] | ||
Vertical sync (Vsync) | |||
60 FPS | Choice of 25/30/60 FPS cap | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input settings
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | X-Axis only | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Standard 1 (PS2-style) and Standard 2 (IV-style) presets only | |
Controller sensitivity | Can be set in <path-to-game>\GInput.ini |
|
Controller Y-axis inversion | Can be set in <path-to-game>\GInput.ini |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio settings
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1, EAX 2, EAX 3, EAX 4[4] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | ||||
Brazilian Portuguese | ||||
Romanian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Ad-hoc multiplayer only available in PSP version[5] | ||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | |
Processor (CPU) | Intel Pentium 4 2 GHz AMD Athlon 64 | |
System memory (RAM) | 256 MB | 384 MB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce FX series 64 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
Nvidia GeForce 6200 128 MB of VRAM DirectX 9.0c compatible |
Sound (audio device) | DirectX 9 compatible | Sound Blaster Audigy 2 |
- SSE2-capable CPU required
References
- ↑ GTAForums - Vice City Stories: PC Edition - Reply posted April 7, 2020 by Ash_735 - last accessed on 2022-02-12
- "Hi everyone, after 10 years and many of them being inactive we've came to the tough decision to finally declare this project dead, we've held out in hopes that people would want to join the team and contribute to this and help us overcome our problems and issues we've been having but alas that did not work out. This project has been stalled since September 2019, no one on the team wants to work on this anymore, even Rockstar Games themselves refuse to do anything with Vice City Stories, so with that in mind we feel like this project has gone way beyond being fit for purpose, the last great release was the "Blue Hesper" build back in 2013, so it's been seven years on here since that last major progress build mission wise."
- ↑ SilentPatch - Page 139 - GTAForums - last accessed on 2016-7-26
- ↑ PC Gaming Surround Sound Round-up
- ↑ Gaming - SoundBlaster.com (retrieved)
- ↑ Grand Theft Auto: Vice City Stories - Wikipedia, the free encyclopedia