Difference between revisions of "Final Doom"
m (→Availability: new availability table) |
m (→Availability: added retail row) |
||
Line 33: | Line 33: | ||
{{Availability/row| Steam | 2290 | Steam | Pre-configured to run with DOSBox (included in download).}} | {{Availability/row| Steam | 2290 | Steam | Pre-configured to run with DOSBox (included in download).}} | ||
{{Availability/row| GamersGate | DD-FDOOM | Steam |}} | {{Availability/row| GamersGate | DD-FDOOM | Steam |}} | ||
+ | {{Availability/row| Retail | | unknown |}} | ||
}} | }} | ||
Revision as of 00:10, 29 August 2014
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
TeamTNT | |
Casali brothers | |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | May 31, 1996 |
Windows | May 31, 1996 |
Mac OS (Classic) | December 4, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Final Doom is split up into two WAD files:
PLUTONIA.WAD
for The Plutonia Experiment andTNT.WAD
for TNT: Evilution - Runs on very low end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Pre-configured to run with DOSBox (included in download). | |||
GamersGate | ||||
Retail |
Versions
Source Ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- DOS
- Windows
- Mac OS
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)