Difference between revisions of "Far Cry 3"
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==Video settings== | ==Video settings== | ||
− | [[File: | + | [[File:far cry3 settings1.jpg|290px|right|thumb|In-game general video settings.]] |
− | [[File: | + | [[File:far cry3 settings2.jpg|290px|right|thumb|In-game advanced video settings.]] |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/far-cry-3/en | |wsgf link = http://www.wsgf.org/dr/far-cry-3/en | ||
Line 90: | Line 90: | ||
|borderless windowed notes = Set with "window mode" in-game. | |borderless windowed notes = Set with "window mode" in-game. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/ | + | |anisotropic notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Changeable [[MSAA]] from 0 to 8x, '''Post FX''' handles [[FXAA]].<br/>Because the way [[MSAA]] is implemented it may leave some aliasing when [[#Disable ambient occlusion|used with SSAO]].<ref name="SSAOMSAA">[http://screenshotcomparison.com/comparison/81890 Far Cry 3 : Screenshot Comparison], most noticeable antialiasing is in the books at the corner.</ref> | |antialiasing notes = Changeable [[MSAA]] from 0 to 8x, '''Post FX''' handles [[FXAA]].<br/>Because the way [[MSAA]] is implemented it may leave some aliasing when [[#Disable ambient occlusion|used with SSAO]].<ref name="SSAOMSAA">[http://screenshotcomparison.com/comparison/81890 Far Cry 3 : Screenshot Comparison], most noticeable antialiasing is in the books at the corner.</ref> | ||
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}} | }} | ||
− | === | + | ===Performance boost: disable depth of field=== |
{{ii}} This only disables depth of field on background and when not aiming. | {{ii}} This only disables depth of field on background and when not aiming. | ||
{{++}} This enhances antialiasing on forests and objects that are near, stabilizes the frame rate fluctuation, fixes the low-res textures on the background and can give a huge FPS boost in open view areas, for example, on the top of a tower. | {{++}} This enhances antialiasing on forests and objects that are near, stabilizes the frame rate fluctuation, fixes the low-res textures on the background and can give a huge FPS boost in open view areas, for example, on the top of a tower. |
Revision as of 01:30, 21 October 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Dunia 2 | |
Release dates | |
Windows | November 29, 2012 |
Far Cry | |
---|---|
Far Cry | 2004 |
Far Cry 2 | 2008 |
Far Cry 3 | 2012 |
Far Cry 3 Blood Dragon | 2013 |
Far Cry 4 | 2014 |
Far Cry Primal | 2016 |
Far Cry 5 | 2018 |
Far Cry New Dawn | 2019 |
Far Cry 6 | 2021 |
Key points
- PC version features high resolution textures, tessellation, high quality shadows and more PC-specific features.
- Large number of issues reported on multiple hardware configurations, including texture problems, falling through the world, etc.
General information
- Official game site
- Ubisoft Forums - PC Discussion
- Ubisoft Forums - Technical Community Help
- Far Cry Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Ubisoft Store | ||||
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
GamersGate | ||||
Steam | Both Steam and Uplay run while playing. |
- All versions require Uplay.
Version differences
- The Digital Deluxe Edition (Deluxe Edition) is a complete edition containing the base game and all DLC.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/220240/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/220240/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect | Save games automatically sync. |
Video settings
Widescreen resolution
Instructions |
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Instructions |
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Performance boost: disable depth of field
- This only disables depth of field on background and when not aiming.
- This enhances antialiasing on forests and objects that are near, stabilizes the frame rate fluctuation, fixes the low-res textures on the background and can give a huge FPS boost in open view areas, for example, on the top of a tower.
Instructions |
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Disable HDR
- Disabling improves fps.
Instructions |
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Disable ambient occlusion
- Ambient occlusion can't be disabled completely through the in-game settings when playing in DirectX 11, only switched to various techniques available (SSAO, HBAO, HDAO).
- Use of SSAO makes MSAA useless because the way it's implemented[1]
Instructions |
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Disable motion blur
- Disabling also helps to reduce input lag.
- Even if motion blur is handled by PostFX setting, completely disabling PostFX doesn't seem to work. It can be disabled with
<post>
in configuration file but game seems to remove it with every launch.
Instructions |
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Input settings
Manually bind Enter key to an action
Instructions |
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Toggle aiming down sights (ADS) for weapons
Instructions |
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Negative mouse acceleration
- Negative mouse acceleration prevents fast mouse movements. Mouse acceleration option in the Options menu does not fix the negative effect.
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 18 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443, 13000, 13005, 13200 |
UDP | 9000-9005, 21800-21845 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Game stuck on skill tree
- Game stuck on the first time you enter the skill tree. The game will not exit from the skill tree no matter what key is pressed.
Crash after first cutscene and random crashing
- Crashes can randomly happen in all parts of the game.[2]
- Crash are more frequent after first -unskippable- cutscene.[3]
Instructions |
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Instructions |
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Instructions |
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Textures and artifacting
Crash when installed in a Windows 8 Storage Space
- The Game will refuse to run when installed on a drive which is managed by a Windows 8/8.1 Storage Space. Reinstalling on the C:\ drive will fix this issue.
Issues fixed
Change UI language
- For some reason Far Cry 3 will sometimes have a (poorly) translated interface.
Instructions |
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Microstutter
Instructions |
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Multi-GPU crash
- If your game freezes and crashes when entering a saved game, you must disable the Post FX option.
Instructions |
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Game stuck on splash screen
- Game splash screen pops up on desktop and freezes, doing nothing until the process is ended.
Instructions |
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Parachute will not open
Game reports wrong button for opening parachute when jumping with wing-suit. There seems to be link between crouch binding and change vehicle seat binding. Make sure that these actions are bound to same key.[4]
Multiplayer weapons will not level up
- Weapons earn EXP and level up during matches, but do no retain EXP post-game; weapons stay at level 1 indefinitely.
Instructions |
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Installation Issues
When using a C:\ drive with limited space such as an SSD, the game will not install onto a secondary drive even if you have sufficient free space.
Instructions |
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First loading screen stalls or takes excessive amounts of time
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | AMD Athlon 64 X2 6000+ Intel Core 2 Duo E6700 |
AMD Phenom II X2 565 Intel Core i3-530 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 8800 AMD Radeon HD 2900 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 480 AMD Radeon HD 5770 1 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (220240) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedSSAOMSAA
- ↑ Far Cry 3: Game crashing randomly - Steam Users' Forums
- ↑ Twitter / botherer: I know the game's going to ...
- ↑ Wing suit unable to deploy parachute | Ubisoft Forums
- Pages with reference errors
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)