DiRT Rally
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Codemasters | |
Engines | |
EGO 3.0 | |
Release dates | |
Windows | December 7, 2015 |
⤏ Go to series page | |
Colin McRae Rally | 1998 |
Colin McRae Rally 2.0 | 2000 |
Colin McRae Rally 3 | 2003 |
Colin McRae Rally 04 | 2004 |
Colin McRae Rally 2005 | 2004 |
Colin McRae: DiRT | 2007 |
Colin McRae: DiRT 2 | 2009 |
DiRT 3 | 2011 |
DiRT Showdown | 2012 |
Colin McRae Rally (2014) | 2014 |
DiRT Rally | 2015 |
DiRT 4 | 2017 |
DiRT Rally 2.0 | 2019 |
DIRT 5 | 2020 |
Key points
- Runs on low-end hardware.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/310560/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/310560/pfx/[Note 1] |
Replay data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/310560/pfx/[Note 1] |
- Regardless of where the game is installed, it will attempt to use the %PROGRAMDATA% area to store the in-game replays. The game will work with a Windows NTFS junction point, allowing the folder to be mapped to alternate locations/drives.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Dirt Rally - Early Access. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Requires the latest Oculus Runtime. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | [2] | ||
LAN play | |||
Online play |
System requirements
- Compatible with both Windows 32-bit and 64-bit.
Windows Minimum Recommended Operating system (OS) Vista, 7, 8 Processor (CPU) AMD Athlon X2 Dual Core
Intel Core 2 Duo 2.4 GhzAMD FX-8150
Intel Core i5-4670KSystem memory (RAM) 4 GB 8 GB Hard disk drive (HDD) 35 GB Video card (GPU) AMD Radeon HD 5450
Nvidia GeForce GT 430
Intel HD 4000
1 GB of VRAM
DirectX 11 compatibleAMD Radeon R9 290
Nvidia GeForce GTX 780
DirectX 11 compatibleSound (audio device) DirectX compatible Notes
- ↑ 1.0 1.1 1.2 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/310560/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (310560) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 Notes regarding Steam Play (Linux) data: