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Difference between revisions of "Controller:GameCube Controller"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Games with button prompts: Nintendo pattern)
 
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{{stub}}
 
 
{{Infobox controller
 
{{Infobox controller
 
|title        = GameCube Controller
 
|title        = GameCube Controller
 
|cover        = GameCube Controller.png
 
|cover        = GameCube Controller.png
 
|xinput      = hackable
 
|xinput      = hackable
 +
|connection method = Wired adapter
 
|predecessor  = [[Controller:Nintendo 64 Controller|Nintendo 64 controller]]
 
|predecessor  = [[Controller:Nintendo 64 Controller|Nintendo 64 controller]]
 
|successor    = [[Controller:Wii Remote|Wii Remote]]<br/>[[Controller:Classic Controller|Classic Controller]]
 
|successor    = [[Controller:Wii Remote|Wii Remote]]<br/>[[Controller:Classic Controller|Classic Controller]]
Line 12: Line 12:
 
{{--}} Requires adapter to connect to PC.
 
{{--}} Requires adapter to connect to PC.
 
{{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[Glossary:Controller#XInput_wrappers|XInput wrappers]]) for games that do not support DirectInput or the controller natively.
 
{{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[Glossary:Controller#XInput_wrappers|XInput wrappers]]) for games that do not support DirectInput or the controller natively.
{{++}} Dolphin emulator has native support for [[#Wii U GameCube Adapter|GameCube Controller Adapter]] which means that once it's setup all you need to do is have it plugged in, and Dolphin will auto-detect the adapter.
+
{{++}} Dolphin emulator has native support for [[#Wii U GameCube Adapter|GameCube Controller Adapter]] as well as any other adapter that supports Wii U/Switch natively which means that once it's setup all you need to do is have it plugged in, and Dolphin will auto-detect the adapter.
 +
 
 +
'''Inputs'''
 +
* 2 × analog sticks: Control Stick and C-Stick
 +
* 2 × clickable dual-stage analog triggers: {{Key|𝐋}}, {{Key|𝐑}}
 +
* 6 × digital buttons: {{Key|𝐀}}, {{Key|𝐁}}, {{Key|𝐗}}, {{Key|𝐘}}, {{Key|𝐙}}, {{Key|sᴛᴀʀᴛ}}
 +
* 4 × digital directional buttons (d-pad): {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}}
  
 
==Controller variations==
 
==Controller variations==
 
{{Image|Panasonic Q Controller.png|Panasonic Q SH-TGC10 Grey Controller.}}
 
{{Image|Panasonic Q Controller.png|Panasonic Q SH-TGC10 Grey Controller.}}
{{ii}} The Panasonic Q, a GameCube/DVD player hybrid system exclusive to Japan, came bundled with a grey Panasonic branded version of the controller - '''Panasonic Q SH-TGC10 Grey'''. The Q is capable of installing all of the GameCube hardware upgrades; however, due to the legs on the bottom, it requires a special Panasonic Q [[Wikipedia:Game_Boy_Player|Game Boy Player]] unit designed specifically for it.
+
{{ii}} The Panasonic Q, a GameCube/DVD player hybrid system exclusive to Japan, came bundled with a grey Panasonic branded version of the controller - '''Panasonic Q SH-TGC10 Grey'''.
  
 
{{Image|Nintendo-GameCube-Wavebird-Silver.jpg|WaveBird Wireless Controller.}}
 
{{Image|Nintendo-GameCube-Wavebird-Silver.jpg|WaveBird Wireless Controller.}}
 
{{ii}} The '''WaveBird''' controller is a wireless official variation, which use local radio frequencies to a receiver plugged into the controller port, rather than Bluetooth.
 
{{ii}} The '''WaveBird''' controller is a wireless official variation, which use local radio frequencies to a receiver plugged into the controller port, rather than Bluetooth.
 +
{{--}} Lacks vibration.
  
 
==Use with PC platforms==
 
==Use with PC platforms==
 
===Windows===
 
===Windows===
{{++}} Custom application [https://www.rewasd.com/ reWASD] lets remap whole controller and works without Steam application running. Software gives advanced customization options eg. reassigning buttons to keyboard or mouse actions, macros, activate custom modes etc.
+
There are programs such as Dolphin, Yuzu and some PC games (usually platform fighters) that can use an adapter made for Wii U/Switch without the need for Direct Input or Xinput.
{{++}} [https://dolphin-emu.org/download/ Dolphin] emulator has native support for GameCube Controller Adapter which means that once it's setup all you need to do is have it plugged in, and Dolphin will auto-detect the adapter<ref>[https://dolphin-emu.org/blog/2015/01/01/dolphin-progress-report-december-2014/#40-4594-native-support-for-the-official-nintendo-gc-controller-adapter-for-wii-u-by-skidau 4.0-4594 - Native Support for the Official Nintendo GC Controller Adapter for Wii U by skidau]</ref>.
+
{{ii}} Only one application can use Wii U/Switch mode at once, subsequent programs that are opened will not detect the adapter until the application hooking it is closed.
 +
{{++}} Programs exist that can take the Wii U/Switch mode and allow you to remap it as Xinput or Dinput
 +
{{++}} [https://dolphin-emu.org/download/ Dolphin] emulator has native support for the official GameCube Controller Adapter as well as any other adapter that supports Wii U/Switch which means that once it's setup all you need to do is have it plugged in, and Dolphin will auto-detect the adapter<ref>{{Refurl|url=https://dolphin-emu.org/blog/2015/01/01/dolphin-progress-report-december-2014/#40-4594-native-support-for-the-official-nintendo-gc-controller-adapter-for-wii-u-by-skidau|title=4.0-4594 - Native Support for the Official Nintendo GC Controller Adapter for Wii U by skidau|date=June 2023}}</ref>.
 +
{| class="wikitable sortable"
 +
! style="height: 38.6px" | Supported features !! reWASD !! Steam !! Gamepad Phoenix !! WiinUPro
 +
|-
 +
| Virtual Xbox controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[Xbox 360 Controller|Xbox 360]] and [[Xbox One Controller|Xbox One]] virtual controllers.</ref> ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓  ||style="text-align: center; background: #D2FFD2"| ✓
 +
|-
 +
| Virtual Nintendo controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as virtual [[Switch Pro Controller]].</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Vibrations ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Full-Press Clickable Trigger ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Dead-zone adjustment ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Multiple controllers ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓
 +
|-
 +
| Keyboard & Mouse input emulation ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #D2FFD2"| ✓
 +
|-
 +
| Virtual DualShock emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[DualShock 3]] and [[DualShock 4]] virtual controllers.</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Retro DInput/WinMM compatibility ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|}
 +
<references group=N />
 +
 
 +
====[https://github.com/Struggleton/Delfinovin Delfinovin]====
 +
{{ii}} Hooks into the Wii U/Switch mode of an adapter to convert to Xinput
 +
{{++}} Full remapping suite including buttons, triggers, stick ranges, trigger thresholds, rumble and swapping the two analog sticks
 +
{{++}} Stick calibration
 +
{{++}} Profile support on a per-port basis
 +
{{++}} Rumble support
 +
{{++}} Recording and playing back inputs is supported
 +
{{++}} Easy to understand interface with live controller diagram
 +
{{--}} Can't invert sticks
 +
{{--}} No Direct Input output
 +
 
 +
====[https://www.rewasd.com/how-to-use-gamecube-controller-on-pc reWASD]====
 +
{{ii}} Mayflash GameCube Controller Adapter has 2 modes: PC and Wii U. To use the controller with reWASD, we need you to pick Wii U mode, because PC mode has some limitations that do not permit to use GameCube gamepad in a full swing.
 +
{{ii}} reWASD does not work with third-party drivers.
 +
{{++}} Wii U mode supports vibrations, analog triggers and stick calibration.
 +
{{++}} Since reWASD 5.5.1 update, Soft Press and Full Press triggers can be mapped separately.<ref>{{Refurl|url=https://www.rewasd.com/releases/release-5.5.1|title=reWASD 5.5.1|date=June 2023}}</ref>
 +
{{--}} Not free
 +
{{ii}} Custom configs for GameCube controller can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users.
 +
 
 +
====[https://bitbucket.org/elmassivo/gcn-usb-adapter/src/master/ Massive's Gamecube Adapter Driver]====
 +
{{ii}} It's the unofficial Windows driver for the official [[#Wii U GameCube Adapter|Wii U GameCube Adapter]] (Wii U GCN USB adapter).
 +
{{ii}} Compatible with Windows XP/Vista/7/8.
 +
{{ii}} Only requires the black plug (gray is used to power the rumble motor).
 +
{{ii}} Tied with the [https://www.raphnet-tech.com/products/gc_to_wiimote/ raphnet adapter] for the lowest latency method of using a gamecube controller on PC.
 +
{{++}} Use up to 4 gamecube controllers on 1 USB port.
 +
{{++}} Compatible with [[x360ce]] (for use with games that only support xbox controllers).
 +
{{++}} Configurable Deadzones. Compatible with sample rate overclocking using a modified HIDUSB.sys.
 +
{{++}} Full comaptibility with the native dolphin driver.
 +
{{--}} Rumble is not currently supported.
 +
 
 +
====[[Glossary:Controller#Windows|XInput wrapping]]====
 +
{{ii}} With certain adapters and/or software it acts as a DirectInput controller, making it possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
  
 
==Hardware==
 
==Hardware==
Line 32: Line 96:
 
{{++}} USB adapter supports up to four controllers.
 
{{++}} USB adapter supports up to four controllers.
  
===[http://mayflash.com/Products/NINTENDOWiiU/W012.html Mayflash GameCube Controller Adapter]===
+
===[https://www.input-integrity.com/ Input Integrity Lossless Adapter]===
 +
{{++}} Directly compatible with PC. No driver needed, just plug and play.
 +
{{++}} Lower latency than any other adapter
 +
{{++}} Natively polls at 1000Hz and therefore requires no overclocking to maximize latency reductions
 +
{{++}} Works with Dolphin and any other games/software that utilize Wii U/Switch mode without any driver installation such as zadig
 +
{{++}} Optional software includes a full suite of remapping options, profiles and firmware updates
 +
{{++}} Only uses one USB cable for up 4 controllers with full rumble support
 +
{{++}} Xinput and Dinput modes
 +
{{++}} Latency testing mode allows you to test if the adapter is working properly as well as test anything causing input lag such as your monitor
 +
{{--}} Often sold out, made in small batches by one man in France
 +
 
 +
===[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]===
 +
{{++}} Directly compatible with PC. No driver needed, just plug and play.
 +
{{++}} A wide variety of controllers are fully supported right out of the box. See the [https://docs.google.com/spreadsheets/d/1oMFpFBTok4IsV2DBt48HlUafx2qMWoTxGjpKMFjfSDM/ Compatibility List].
 +
{{++}} Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
 +
{{++}} Adapter can update firmware and be used on PC, [[Emulation:PlayStation 3|PS3]] (up to 4 players), [[Emulation:Xbox|Xbox]] (single player only) or [[Emulation:Switch|Switch]] (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. [https://bliss-box.net/downloads/ See more].
 +
{{++}} Allows to use special API to communicate with applications (eg. [[RetroArch]]). [https://docs.google.com/document/d/1gw4eU4ZKcO_oOBD61DZ2YhEpFTFiJQ72s2qoof185qY/ See API tool documentation].
 +
{{++}} A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger Playstation Force Feedabck effect only.
 +
{{++}} Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
 +
{{++}} Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
 +
{{++}} Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
 +
{{++}} Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
 +
{{--}} No WiiU/Switch mode for native and accurate support in supported software.
 +
{{ii}} Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. [[x360ce]] or XOutput).
 +
{{ii}} Hotkey: Pressing and holding {{key|sᴛᴀʀᴛ}} will trigger a Hotkey combo. You may configure this combo for a hot key in front-ends like [[RetroArch]].
 +
 
 +
===[https://mayflash.com/product/showproduct.php?id=27 Mayflash GameCube Controller Adapter]===
 
{{++}} Directly compatible with PC and shows up as four DirectInput controllers.
 
{{++}} Directly compatible with PC and shows up as four DirectInput controllers.
 
{{++}} Compatible with Wii U console and acts like [[#Wii U GameCube Adapter|Nintendo's official adapter]].
 
{{++}} Compatible with Wii U console and acts like [[#Wii U GameCube Adapter|Nintendo's official adapter]].
 
{{ii}} Has a physical switch to toggle between support for PC and Wii U.  
 
{{ii}} Has a physical switch to toggle between support for PC and Wii U.  
 
{{ii}} For rumble to work requires drivers from [http://mayflash.com/Support/Download/ manufacturer's website].
 
{{ii}} For rumble to work requires drivers from [http://mayflash.com/Support/Download/ manufacturer's website].
 +
 +
===[https://nyko.com/products/retro-controller-adapter-for-nintendo-switch Retro Controller Adapter for Nintendo Switch™]===
 +
{{ii}} Supports one GameCube controller.
 +
{{ii}} Plugs into the USB port.
 +
{{ii}} Powered by a USB Port - No AC Adapter required
 +
{{++}} Compatible with reWASD since reWASD 5.6.<ref>{{Refurl|url=https://www.rewasd.com/releases/release-5.6.0|title=reWASD 5.6.0|date=June 2023}}</ref>
  
 
===[https://www.8bitdo.com/gbros/ 8BitDo GBros. Adapter]===
 
===[https://www.8bitdo.com/gbros/ 8BitDo GBros. Adapter]===
{{ii}} Connects original wired Gamecube controller, NES Classic controller, SNES Classic controller or Wii Classic controller just like a Wiimote. Converts analog signal to Bluetooth.
+
{{ii}} Connects original wired Gamecube controller, [[Controller:NES Classic Controller|NES Classic controller]], [[Controller:SNES Classic Controller|SNES Classic controller]] or [[Controller:Classic Controller|Wii Classic controller]] just like a [[Controller:Wii Remote|Wiimote]]. Converts analog signal to Bluetooth.
 
{{++}} It has built in home and screenshot buttons.
 
{{++}} It has built in home and screenshot buttons.
 
{{++}} Turbo functionality is available for Windows.
 
{{++}} Turbo functionality is available for Windows.
 
{{++}} Adapter can work as wired adapter. When it is connected to devices via USB, batteries are not needed.
 
{{++}} Adapter can work as wired adapter. When it is connected to devices via USB, batteries are not needed.
 +
{{--}} No WiiU/Switch mode for native and accurate support in supported software.
  
 
==Steam==
 
==Steam==
Line 48: Line 145:
  
 
===Steam Link compatibility===
 
===Steam Link compatibility===
{{ii}} Works natively over Mayflash GameCube Controller Adapter (4-Port).<ref>[https://steamcommunity.com/app/353380/discussions/0/1473096694452098426/ List of Steam Link compatible controllers, adapters etc. - SteamCommunity]</ref>
+
{{ii}} Works natively over Mayflash GameCube Controller Adapter (4-Port).<ref>{{Refurl|url=https://steamcommunity.com/app/353380/discussions/0/1473096694452098426/|title=List of Steam Link compatible controllers, adapters etc. - SteamCommunity|date=June 2023}}</ref>
 
{{++}} Works without any drivers on any operating system that supports Steam.
 
{{++}} Works without any drivers on any operating system that supports Steam.
 
{{++}} Can be used just to send input from a controller to a PC. Go into Streaming options, hit {{Key|𝗫}} and disable video and audio streaming.
 
{{++}} Can be used just to send input from a controller to a PC. Go into Streaming options, hit {{Key|𝗫}} and disable video and audio streaming.
{{ii}} Won't work great unless you connect it to LAN or a low latency Wi-Fi.
+
{{ii}} Won't work great unless the streaming device is connected to LAN or a low latency Wi-Fi.
  
==Support In Games==
+
==Other information==
===Games with Nintendo button prompts===
+
===Technical information===
{{ii}} This is a list for games that offer Nintendo button prompts.
+
{{ii}} Device name: '''Wii U GameCube Controller Adapter''', HWID: '''057E:0337'''
{{#ask: [[Category:Games]] [[Buttons prompts::Nintendo]]
 
| ?Developed by  = Developer
 
| ?Published by  = Publisher
 
| ?Uses engine  = Engine
 
| ?Release date  = First release |+limit=1
 
| ?Available on  = Systems
 
| Sort          = Release date
 
| Order          = descending
 
| limit          = 10
 
| introtemplate  = Infobox company/intro/company
 
| outrotemplate  = Infobox company/outro
 
| template      = Infobox company/row/company
 
| format        = template
 
| default        =
 
}}
 
  
===Technical information===
 
 
{{Standard table|Controller button|Button label and axis|content=
 
{{Standard table|Controller button|Button label and axis|content=
 
{{Standard table/row|X|Button 1}}
 
{{Standard table/row|X|Button 1}}
Line 91: Line 172:
  
 
{{References}}
 
{{References}}
 +
 +
[[Category:Controllers with haptic feedback]]

Latest revision as of 18:07, 27 November 2023

GameCube Controller
GameCube Controller cover
XInput support
Connection method
Wired adapter
Predecessor
Nintendo 64 controller
Successor
Wii Remote
Classic Controller
GameCube Controller on Wikipedia

Key points

Requires adapter to connect to PC.
Lacks native XInput support, requiring the use of a XInput wrapper (see XInput wrappers) for games that do not support DirectInput or the controller natively.
Dolphin emulator has native support for GameCube Controller Adapter as well as any other adapter that supports Wii U/Switch natively which means that once it's setup all you need to do is have it plugged in, and Dolphin will auto-detect the adapter.

Inputs

  • 2 × analog sticks: Control Stick and C-Stick
  • 2 × clickable dual-stage analog triggers: 𝐋, 𝐑
  • 6 × digital buttons: 𝐀, 𝐁, 𝐗, 𝐘, 𝐙, sᴛᴀʀᴛ
  • 4 × digital directional buttons (d-pad): , , ,

Controller variations

Panasonic Q SH-TGC10 Grey Controller.
Panasonic Q SH-TGC10 Grey Controller.
The Panasonic Q, a GameCube/DVD player hybrid system exclusive to Japan, came bundled with a grey Panasonic branded version of the controller - Panasonic Q SH-TGC10 Grey.
WaveBird Wireless Controller.
WaveBird Wireless Controller.
The WaveBird controller is a wireless official variation, which use local radio frequencies to a receiver plugged into the controller port, rather than Bluetooth.
Lacks vibration.

Use with PC platforms

Windows

There are programs such as Dolphin, Yuzu and some PC games (usually platform fighters) that can use an adapter made for Wii U/Switch without the need for Direct Input or Xinput.

Only one application can use Wii U/Switch mode at once, subsequent programs that are opened will not detect the adapter until the application hooking it is closed.
Programs exist that can take the Wii U/Switch mode and allow you to remap it as Xinput or Dinput
Dolphin emulator has native support for the official GameCube Controller Adapter as well as any other adapter that supports Wii U/Switch which means that once it's setup all you need to do is have it plugged in, and Dolphin will auto-detect the adapter[1].
Supported features reWASD Steam Gamepad Phoenix WiinUPro
Virtual Xbox controller emulation [N 1]
Virtual Nintendo controller emulation [N 2]
Vibrations
Full-Press Clickable Trigger
Dead-zone adjustment
Multiple controllers
Keyboard & Mouse input emulation
Virtual DualShock emulation [N 3]
Retro DInput/WinMM compatibility
  1. Allows using controller as Xbox 360 and Xbox One virtual controllers.
  2. Allows using controller as virtual Switch Pro Controller.
  3. Allows using controller as DualShock 3 and DualShock 4 virtual controllers.

Delfinovin

Hooks into the Wii U/Switch mode of an adapter to convert to Xinput
Full remapping suite including buttons, triggers, stick ranges, trigger thresholds, rumble and swapping the two analog sticks
Stick calibration
Profile support on a per-port basis
Rumble support
Recording and playing back inputs is supported
Easy to understand interface with live controller diagram
Can't invert sticks
No Direct Input output

reWASD

Mayflash GameCube Controller Adapter has 2 modes: PC and Wii U. To use the controller with reWASD, we need you to pick Wii U mode, because PC mode has some limitations that do not permit to use GameCube gamepad in a full swing.
reWASD does not work with third-party drivers.
Wii U mode supports vibrations, analog triggers and stick calibration.
Since reWASD 5.5.1 update, Soft Press and Full Press triggers can be mapped separately.[2]
Not free
Custom configs for GameCube controller can be found in official Community Configs Library maintained by reWASD users.

Massive's Gamecube Adapter Driver

It's the unofficial Windows driver for the official Wii U GameCube Adapter (Wii U GCN USB adapter).
Compatible with Windows XP/Vista/7/8.
Only requires the black plug (gray is used to power the rumble motor).
Tied with the raphnet adapter for the lowest latency method of using a gamecube controller on PC.
Use up to 4 gamecube controllers on 1 USB port.
Compatible with x360ce (for use with games that only support xbox controllers).
Configurable Deadzones. Compatible with sample rate overclocking using a modified HIDUSB.sys.
Full comaptibility with the native dolphin driver.
Rumble is not currently supported.

XInput wrapping

With certain adapters and/or software it acts as a DirectInput controller, making it possible to use any of the generic wrappers. See the controller article for those.

Hardware

Wii U GameCube Adapter

Usable with PC by installing the GCN-USB-Adapter driver for Windows and wii-u-gc-adapter driver for Linux.
Dolphin emulator testing has shown that it's more accurate to the console than the Mayflash adapter.
USB adapter supports up to four controllers.

Input Integrity Lossless Adapter

Directly compatible with PC. No driver needed, just plug and play.
Lower latency than any other adapter
Natively polls at 1000Hz and therefore requires no overclocking to maximize latency reductions
Works with Dolphin and any other games/software that utilize Wii U/Switch mode without any driver installation such as zadig
Optional software includes a full suite of remapping options, profiles and firmware updates
Only uses one USB cable for up 4 controllers with full rumble support
Xinput and Dinput modes
Latency testing mode allows you to test if the adapter is working properly as well as test anything causing input lag such as your monitor
Often sold out, made in small batches by one man in France

Bliss-Box Gamer-Pro

Directly compatible with PC. No driver needed, just plug and play.
A wide variety of controllers are fully supported right out of the box. See the Compatibility List.
Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
Adapter can update firmware and be used on PC, PS3 (up to 4 players), Xbox (single player only) or Switch (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. See more.
Allows to use special API to communicate with applications (eg. RetroArch). See API tool documentation.
A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger Playstation Force Feedabck effect only.
Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
No WiiU/Switch mode for native and accurate support in supported software.
Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. x360ce or XOutput).
Hotkey: Pressing and holding sᴛᴀʀᴛ will trigger a Hotkey combo. You may configure this combo for a hot key in front-ends like RetroArch.

Mayflash GameCube Controller Adapter

Directly compatible with PC and shows up as four DirectInput controllers.
Compatible with Wii U console and acts like Nintendo's official adapter.
Has a physical switch to toggle between support for PC and Wii U.
For rumble to work requires drivers from manufacturer's website.

Retro Controller Adapter for Nintendo Switch™

Supports one GameCube controller.
Plugs into the USB port.
Powered by a USB Port - No AC Adapter required
Compatible with reWASD since reWASD 5.6.[3]

8BitDo GBros. Adapter

Connects original wired Gamecube controller, NES Classic controller, SNES Classic controller or Wii Classic controller just like a Wiimote. Converts analog signal to Bluetooth.
It has built in home and screenshot buttons.
Turbo functionality is available for Windows.
Adapter can work as wired adapter. When it is connected to devices via USB, batteries are not needed.
No WiiU/Switch mode for native and accurate support in supported software.

Steam

Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.

Steam Link compatibility

Works natively over Mayflash GameCube Controller Adapter (4-Port).[4]
Works without any drivers on any operating system that supports Steam.
Can be used just to send input from a controller to a PC. Go into Streaming options, hit 𝗫 and disable video and audio streaming.
Won't work great unless the streaming device is connected to LAN or a low latency Wi-Fi.

Other information

Technical information

Device name: Wii U GameCube Controller Adapter, HWID: 057E:0337
Controller button Button label and axis
X Button 1
A Button 2
B Button 3
Y Button 4
L Button 5
R Button 6
Z Button 8
Start Button 10
Left stick X-axis, Y-axis
Right stick X-rotation, Z-rotation
D-pad up POV up/Button 13
D-pad down POV down/Button 15
D-pad left POV left/Button 16
D-pad right POV right/Button 14


References