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Difference between revisions of "Bayonetta"

From PCGamingWiki, the wiki about fixing PC games
(Added taxonomy and simultaneous input notes. Changed input settings to camera settings, per image.)
 
(46 intermediate revisions by 22 users not shown)
Line 10: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|April 11, 2017}}
 
{{Infobox game/row/date|Windows|April 11, 2017}}
|steam appid  = 460790
+
|reception    =  
|steam appid side =
+
{{Infobox game/row/reception|Metacritic|bayonetta|90}}
|gogcom id    =
+
{{Infobox game/row/reception|OpenCritic|731/bayonetta|85}}
|strategywiki = Bayonetta
+
{{Infobox game/row/reception|IGDB|bayonetta|91}}
|mobygames    = bayonetta
 
|wikipedia    = Bayonetta
 
|winehq      = 18200
 
|license      = commercial
 
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Action, Hack and slash }}
+
{{Infobox game/row/taxonomy/genres            | Action, Hack and slash, Quick time events }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 
{{Infobox game/row/taxonomy/series            | Bayonetta }}
 
{{Infobox game/row/taxonomy/series            | Bayonetta }}
 +
|steam appid  = 460790
 +
|steam appid side =
 +
|gogcom id    =
 +
|gogcom id side =
 +
|official site=
 +
|hltb        = 966
 +
|lutris      = bayonetta
 +
|igdb        =
 +
|mobygames    = bayonetta
 +
|strategywiki = Bayonetta
 +
|wikipedia    = Bayonetta
 +
|winehq      = 18200
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 38: Line 55:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Amazon | B06ZZBJ276 | Steam |  |  | Windows}}
 
 
{{Availability/row| Gamesplanet | 3216-2 | Steam |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 3216-2 | Steam |  |  | Windows }}
 
{{Availability/row| Humble | bayonetta | Steam | | | Windows }}
 
{{Availability/row| Humble | bayonetta | Steam | | | Windows }}
 
{{Availability/row| Steam | 460790 | Steam |  | | Windows }}
 
{{Availability/row| Steam | 460790 | Steam |  | | Windows }}
 +
{{Availability/row| Amazon | B06ZZBJ276 | Steam |  |  | Windows | unavailable }}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
Line 50: Line 67:
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Skip startup movies|ref=<ref>[http://www.neogaf.com/forum/showpost.php?p=233851183&postcount=1245 Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary : Page 25]</ref>|fix=
+
{{Fixbox|description=Skip startup movies|ref=<ref>{{Refurl|url=https://www.neogaf.com/forum/showpost.php?p=233851183&postcount=1245|title=Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary : Page 25|date=May 2023}}</ref>|fix=
 
# Go to <code>{{p|game}}\data\movie</code>.
 
# Go to <code>{{p|game}}\data\movie</code>.
 
# Delete or rename <code>B_US_0000.sfd</code>, <code>PlatinumGames.sfd</code>, and <code>syukyaku_A.sfd</code>.
 
# Delete or rename <code>B_US_0000.sfd</code>, <code>PlatinumGames.sfd</code>, and <code>syukyaku_A.sfd</code>.
Line 70: Line 87:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Image|Bayonetta - General.png|General display settings.}}
+
{{Image|Bayonetta - General.png|Display settings}}
{{Image|Bayonetta - Graphics 1.png|Graphics settings, top portion.}}
+
{{Image|Bayonetta - Graphics 1.png|Graphics settings (1)}}
{{Image|Bayonetta - Graphics 2.png|Graphics settings, bottom portion.}}
+
{{Image|Bayonetta - Graphics 2.png|Graphics settings (2)}}
{{Video settings
+
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/bayonetta/en
 
|wsgf link                  = https://www.wsgf.org/dr/bayonetta/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
Line 121: Line 138:
 
|120 fps notes              = Frame rate is capped at 60 FPS. Forces 60Hz screen refresh rate with exclusive fullscreen.
 
|120 fps notes              = Frame rate is capped at 60 FPS. Forces 60Hz screen refresh rate with exclusive fullscreen.
 
|hdr                        = false
 
|hdr                        = false
|hdr notes                  = Rendered image uses {{term|SDR}} color space. {{term|HDR}} option refers only to {{term|HDR Rendering}}.<ref>[http://www.eurogamer.net/articles/digitalfoundry-2017-bayonetta-pc-performance-analysis Bayonetta PC runs beautifully - even on old hardware • Eurogamer.net]</ref>
+
|hdr notes                  = Rendered image uses {{term|SDR}} color space. {{term|HDR}} option refers only to {{term|HDR Rendering}}.<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2017-bayonetta-pc-performance-analysis|title=Bayonetta PC runs beautifully - even on old hardware • Eurogamer.net|date=9 June 2023}}</ref>
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 130: Line 147:
 
# Go to <code>{{p|game}}\Apsect Unlock\</code>.
 
# Go to <code>{{p|game}}\Apsect Unlock\</code>.
 
# Double-click on <code>DisableAspectLock.reg</code> to remove the black bars.
 
# Double-click on <code>DisableAspectLock.reg</code> to remove the black bars.
# Use [https://www.wsgf.org/phpBB3/viewtopic.php?p=169637#p169637 jackfuste's fix] to center the HUD for wide aspect ratios.
+
# Use [https://community.pcgamingwiki.com/files/file/1806-bayonetta-fov-fix-w-centered-hud/ jackfuste's fix] to center the HUD for wide aspect ratios.
  
 
'''Notes'''
 
'''Notes'''
Line 137: Line 154:
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Set AA with [[Nvidia Profile Inspector]]|ref=<ref>[https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-191#post-5419276 Guru3D Anti-Aliasing Compatibility thread]</ref>|fix=
+
{{Fixbox|description=Set AA with [[Nvidia Profile Inspector]]|ref=<ref>{{Refurl|url=https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-191#post-5419276|title=Guru3D Anti-Aliasing Compatibility thread|date=17 May 2023}}</ref>|fix=
 
# Download and run [[Nvidia Profile Inspector]].
 
# Download and run [[Nvidia Profile Inspector]].
 
# Add a profile for the game.
 
# Add a profile for the game.
Line 143: Line 160:
 
#*<code>0x00001241</code> for [[MSAA]]
 
#*<code>0x00001241</code> for [[MSAA]]
 
#*<code>0x000012C1</code> for [[SGSSAA]], [[OGSSAA]] or [[HSAA]]
 
#*<code>0x000012C1</code> for [[SGSSAA]], [[OGSSAA]] or [[HSAA]]
#*<code>0x000032C5</code> for a higher quality 4x [[SGSSAA]] that may require more performance.
+
#*<code>0x000012C1</code> for a higher quality 4x [[SGSSAA]] that may require more performance.
 
# If using either SGSSAA option, set '''Antialiasing fix''' to '''On'''
 
# If using either SGSSAA option, set '''Antialiasing fix''' to '''On'''
 
# Set '''Antialiasing - Mode''' to the desired option.  
 
# Set '''Antialiasing - Mode''' to the desired option.  
Line 150: Line 167:
  
 
'''Notes'''
 
'''Notes'''
{{ii}} For the high quality 4x [[SGSSAA]], it's important to disable SSAO in game for this. Otherwise the image is blurry and performance tanks.<ref>http://www.screenshotcomparison.com/comparison/206762</ref>
+
{{ii}} For the high quality 4x [[SGSSAA]], it's important to disable SSAO in game for this. Otherwise the image is blurry and performance tanks.<ref>{{Refurl|url=http://www.screenshotcomparison.com/comparison/206762|title=screenshotcomparison.com|date=17 May 2023}}</ref>
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Image|Bayonetta - Input.png|Camera settings.}}
+
{{Image|Bayonetta - Controller.png|Controller settings}}
{{Image|Bayonetta - Controller.png|Controller settings.}}
+
{{Image|Bayonetta - Controller rebinding.png|Controller layout}}
{{Image|Bayonetta - Controller rebinding.png|Controller layout.}}
+
{{Image|Bayonetta - Input.png|Camera settings}}
{{Image|Bayonetta - Keyboard.png|Keyboard and mouse settings.}}
+
{{Input
{{Input settings
 
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          = Two keys per action.<br/>Keymapping might be broken for some people. It will not let you rebind one set of keys even though both are blank. You either have to rebind both sets or hit the Home key to reset the defaults.{{cn|date=April 2017}}
 
|key remap notes          = Two keys per action.<br/>Keymapping might be broken for some people. It will not let you rebind one set of keys even though both are blank. You either have to rebind both sets or hit the Home key to reset the defaults.{{cn|date=April 2017}}
Line 164: Line 180:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Separate slider for camera
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Third-person and first-person camera can be configured separately. Both also have X-axis inversion.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 180: Line 196:
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Third-person and first-person camera can be configured separately. Both also have X-axis inversion. The Y-axis for the minigame in chapter 14 and the weapon in chapter 15 can also be inverted.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 203: Line 219:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = Xbox, DualShock
+
 
|button prompts notes      = See [[#DualShock button prompts|DualShock button prompts]].
 
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 210: Line 225:
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  = Switches rapidly between controller and KB/M icons. Prioritizes controller icons in case of both input types.
+
|simultaneous input notes  = Switches rapidly between controller and KB/M prompts. Prioritizes controller button prompts.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 222: Line 237:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
 +
<gallery>
 +
Bayonetta km mappings PC.png|Keyboard and mouse remapping
 +
</gallery>
  
 
===DualShock button prompts===
 
===DualShock button prompts===
{{Fixbox|description=DualShock 4 button prompts|fix=
+
====[https://steamcommunity.com/app/460790/discussions/0/2741975115075796741/ DualShock 3 button prompts]====
# Download [https://steamcommunity.com/app/460790/discussions/0/1319962514591974981/ DualShock 4 button prompts]
+
{{++}}Adds in DualShock 3 equivalent prompts to all parts of the game.
# Extract the mod into {{code|{{p|game}}\data\}}}}
+
{{--}}Only supports English UI language.
{{Fixbox|description=DualShock 3 button prompts|fix=
 
# Download [https://steamcommunity.com/app/460790/discussions/0/2741975115075796741/ PS3 Button Prompt Mod]}}
 
  
==Audio settings==
+
====[https://www.nexusmods.com/bayonetta/mods/59 Proper PS4 button prompts]====
{{Image|Bayonetta - Audio.png|Sound settings.}}
+
{{++}}Adds in DualShock 4 prompts from the PS4 version to all parts of the game.
{{Audio settings
+
{{++}}Supports all ingame UI languages.
 +
 
 +
==Audio==
 +
{{Image|Bayonetta - Audio.png|Sound settings}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Music, Sound effects.
 
|separate volume notes    = Music, Sound effects.
Line 285: Line 306:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = The subtitles will show the Japanese script if Japanese voices are selected or the translation of the English script if English voices are selected.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 355: Line 376:
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Display resolution tied to shadow and depth of field sharpness===
 +
As the display resolution increases above 1280x720 so does the sharpness of shadows and depth of field blur. Using high resolutions results in razor sharp shadows and a lack of depth of field blur. This can make cutscenes look odd or ugly. [https://i.imgur.com/DDYT53u.gif Example 1], [https://i.imgur.com/FfXHSeX.gif Example 2]
  
 
==Issues fixed==
 
==Issues fixed==
 
===Run the game at screen refresh rate===
 
===Run the game at screen refresh rate===
{{--}} Game defaults the monitor's refresh rate to 60&nbsp;Hz. This can result in screen tearing on high refresh rate monitors using G-Sync or FreeSync.
+
{{--}} Game defaults the monitor's refresh rate to 60&nbsp;Hz when using fullscreen display mode. This can result in screen tearing on high refresh rate monitors using G-Sync or FreeSync.
  
 +
{{Fixbox|description=Upgrade game from D3D9 to D3D9Ex|ref=|fix=
 +
# Extract <code>SpecialK32.dll</code> from [https://github.com/Kaldaien/SpecialK/releases/download/sk_0_8_50/SpecialK_0_8_65.7z Special K (0.8.65)] to <code>{{p|game}}</code> and rename it to <code>d3d9.dll</code>
 +
# Start the game once and close it to allow the configuration file of Special K to be created.
 +
# Open <code>{{p|game}}\d3d9.ini</code>
 +
# Change <code>ForceD3D9Ex=false</code> to <code>ForceD3D9Ex=true</code> under <code>[Render.D3D9]</code>
 +
{{ii}} This is preferable to full-screen exclusive mode for variable refresh rate displays.
 +
}}
 
{{Fixbox|description=Set screen refresh rate|ref=<ref>{{Refcheck|user=Keith|date=2017-09-28}}</ref>|fix=
 
{{Fixbox|description=Set screen refresh rate|ref=<ref>{{Refcheck|user=Keith|date=2017-09-28}}</ref>|fix=
 
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide].
 
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide].
Line 366: Line 398:
 
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>.
 
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>.
 
}}
 
}}
 +
{{Fixbox|description=Use borderless window mode|fix=
 +
{{ii}} The in-engine 60fps limit still applies but variable refresh rate monitors with >60Hz can synchronize properly.
 +
}}
 +
===Anti-aliasing not applied===
 +
{{ii}} If game doesn't apply anti-aliasing after startup, and adjusting AA parameter doesn't help neither - prior to launch into level, change Display mode.
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c, 9Ex
 
|direct3d notes        = Uses D3D9Ex, old versions of SweetFX will not work with the game. [[ReShade]] does work, but will break forced AA on Nvidia cards.
 
|direct3d notes        = Uses D3D9Ex, old versions of SweetFX will not work with the game. [[ReShade]] does work, but will break forced AA on Nvidia cards.
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 390: Line 427:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Criware
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  
Line 419: Line 475:
 
|recGPU2  = Nvidia GeForce GTX 760
 
|recGPU2  = Nvidia GeForce GTX 760
 
|recVRAM  = 2 GB
 
|recVRAM  = 2 GB
|recDX    = 9
+
|recDX    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 18:47, 25 October 2023

Bayonetta
Bayonetta cover
Developers
PlatinumGames
Windows Little Stone Software
Publishers
Sega
Engines
Platinum Engine
Release dates
Windows April 11, 2017
Reception
Metacritic 90
OpenCritic 85
IGDB 91
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Hack and slash, Quick time events
Art styles Realistic
Themes Fantasy
Series Bayonetta
Bayonetta on HowLongToBeat
Bayonetta on IGDB
Bayonetta guide on StrategyWiki
Bayonetta on MobyGames
Bayonetta on Wikipedia
Bayonetta
8-Bit Bayonetta 2017
Bayonetta 2017

Bayonetta is a singleplayer third-person action, hack and slash and quick time events game in the Bayonetta series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows
All versions require Steam DRM.

Version differences

The Digital Deluxe Edition includes a sampler of the game's soundtrack, a digital artbook, some wallpapers, and avatars, which can be found in <path-to-game>\Extras. This version of the game was available only until April 25, 2017.

Essential improvements

Skip intro videos

Skip startup movies[1]
  1. Go to <path-to-game>\data\movie.
  2. Delete or rename B_US_0000.sfd, PlatinumGames.sfd, and syukyaku_A.sfd.
Criware logo does not have its own separate file and as such cannot be skipped.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Bayonetta\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/460790/pfx/[Note 1]
The configuration file, system_data, is encrypted.

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\460790\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/460790/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings
Graphics settings (1)
Graphics settings (1)
Graphics settings (2)
Graphics settings (2)

Graphics feature State WSGF Notes
Widescreen resolution
Native anamorphic support (16:9 letterboxed). See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Up to 16x MSAA. See Anti-aliasing (AA) for improved Anti-aliasing on Nvidia cards.
Vertical sync (Vsync)
60 FPS
Cutscenes run at 30 FPS.
120+ FPS
Frame rate is capped at 60 FPS. Forces 60Hz screen refresh rate with exclusive fullscreen.
High dynamic range display (HDR)
Rendered image uses SDR color space. HDR option refers only to HDR Rendering.[2]

Widescreen resolution

Remove black bars for all aspect ratios[3]
  1. Go to <path-to-game>\Apsect Unlock\.
  2. Double-click on DisableAspectLock.reg to remove the black bars.
  3. Use jackfuste's fix to center the HUD for wide aspect ratios.

Notes

Certain UI elements will be distorted with this lock disabled; for example, the book that appears before boss fights may appear off-center, etc. Double-click on EnableAspectLock.reg to re-enable the 16:9 lock.

Anti-aliasing (AA)

Set AA with Nvidia Profile Inspector[4]
  1. Download and run Nvidia Profile Inspector.
  2. Add a profile for the game.
  3. Set Antialiasing compatibility to one of the following:
    • 0x00001241 for MSAA
    • 0x000012C1 for SGSSAA, OGSSAA or HSAA
    • 0x000012C1 for a higher quality 4x SGSSAA that may require more performance.
  4. If using either SGSSAA option, set Antialiasing fix to On
  5. Set Antialiasing - Mode to the desired option.
  6. If only applying MSAA, do not set anything in the Antialiasing - Transparency Supersampling field with this flag; it will either break shadows or make the image very blurry. For SGSSAA the same field must instead be set to the corresponding SGSSAA option to work.
  7. Click Apply to save your changes.

Notes

For the high quality 4x SGSSAA, it's important to disable SSAO in game for this. Otherwise the image is blurry and performance tanks.[5]

Input

Controller settings
Controller settings
Controller layout
Controller layout
Camera settings
Camera settings

Keyboard and mouse State Notes
Remapping
Two keys per action.
Keymapping might be broken for some people. It will not let you rebind one set of keys even though both are blank. You either have to rebind both sets or hit the Home key to reset the defaults.[citation needed]
Mouse acceleration
Mouse sensitivity
Separate slider for camera
Mouse input in menus
Mouse Y-axis inversion
Third-person and first-person camera can be configured separately. Both also have X-axis inversion.
Controller
Controller support
XInput only.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Third-person and first-person camera can be configured separately. Both also have X-axis inversion. The Y-axis for the minigame in chapter 14 and the weapon in chapter 15 can also be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
360 variations.
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Switches rapidly between controller and KB/M prompts. Prioritizes controller button prompts.

DualShock button prompts

DualShock 3 button prompts

Adds in DualShock 3 equivalent prompts to all parts of the game.
Only supports English UI language.

Proper PS4 button prompts

Adds in DualShock 4 prompts from the PS4 version to all parts of the game.
Supports all ingame UI languages.

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Music, Sound effects.
Surround sound
Tested with 7.1
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
The subtitles will show the Japanese script if Japanese voices are selected or the translation of the English script if English voices are selected.
Brazilian Portuguese
Fan translation, download.
Russian
Fan translation by «Alliance Team» link #1 #2.
Spanish

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Bayonetta.
vorpX
G3D, Z3D
Officially supported game, see official vorpx game list.

Issues unresolved

Display resolution tied to shadow and depth of field sharpness

As the display resolution increases above 1280x720 so does the sharpness of shadows and depth of field blur. Using high resolutions results in razor sharp shadows and a lack of depth of field blur. This can make cutscenes look odd or ugly. Example 1, Example 2

Issues fixed

Run the game at screen refresh rate

Game defaults the monitor's refresh rate to 60 Hz when using fullscreen display mode. This can result in screen tearing on high refresh rate monitors using G-Sync or FreeSync.
Upgrade game from D3D9 to D3D9Ex
  1. Extract SpecialK32.dll from Special K (0.8.65) to <path-to-game> and rename it to d3d9.dll
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\d3d9.ini
  4. Change ForceD3D9Ex=false to ForceD3D9Ex=true under [Render.D3D9]
This is preferable to full-screen exclusive mode for variable refresh rate displays.
Set screen refresh rate[6]
  1. Install Special K by following the Special K Unofficial Guide.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\Bayonetta\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].
Use borderless window mode
The in-engine 60fps limit still applies but variable refresh rate monitors with >60Hz can synchronize properly.

Anti-aliasing not applied

If game doesn't apply anti-aliasing after startup, and adjusting AA parameter doesn't help neither - prior to launch into level, change Display mode.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 9Ex Uses D3D9Ex, old versions of SweetFX will not work with the game. ReShade does work, but will break forced AA on Nvidia cards.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Criware

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3220
System memory (RAM) 4 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) AMD Radeon HD 6950
Nvidia GeForce GTX 570
768 MB of VRAM
DirectX 9 compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References