Difference between revisions of "Azure Striker Gunvolt"
Marioysikax (talk | contribs) (→Input settings: More testing, no XInput it seems.) |
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{{Infobox game | {{Infobox game | ||
− | |title = Azure Striker | + | |title = Azure Striker Gunvolt |
− | |cover = Azure Striker Gunvolt.png | + | |cover = Azure Striker Gunvolt - Cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Inti Creates}} | {{Infobox game/row/developer|Inti Creates}} | ||
Line 8: | Line 8: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 28, 2015}} | {{Infobox game/row/date|Windows|August 28, 2015}} | ||
+ | |reception = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Scrolling, Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Platform, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Anime }} | ||
+ | {{Infobox game/row/taxonomy/themes | Cyberpunk, Sci-fi, Supernatural }} | ||
+ | {{Infobox game/row/taxonomy/series | GUNVOLT }} | ||
|steam appid = 388800 | |steam appid = 388800 | ||
− | |gogcom | + | |steam appid side = |
− | | | + | |gogcom id = |
+ | |gogcom id side = | ||
+ | |official site= http://gunvolt.com/en/ | ||
+ | |hltb = | ||
+ | |igdb = | ||
+ | |mobygames = azure-striker-gunvolt | ||
+ | |strategywiki = Azure Striker Gunvolt | ||
|wikipedia = Azure Striker Gunvolt | |wikipedia = Azure Striker Gunvolt | ||
+ | |winehq = 18656 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''Azure Striker Gunvolt''''' is an {{Glossary:Anime}} {{Glossary:Action}} {{Glossary:Platform}} game developed by [[Company:Inti Creates|Inti Creates]]. It is the spiritual successor to the ''Mega Man Zero'' sub-series in the ''[[:Series:Mega Man|Mega Man]]'' franchise and the company's first independent title. |
− | + | ||
− | {{ | + | |release history = The game was initially developed for the Nintendo 3DS as a downloadable eShop title, however, its overseas version received a number of cut story elements and removed most of the game's voice-acting. A Steam version, released on August 28, 2015, was initially released to combat this issue with the 3DS version while adding some additional modes, however, at the time of its release the PC port was mostly a direct port of the 3DS version, complete with [https://steamcommunity.com/sharedfiles/filedetails/?id=828598756 dual simulated screens] and some actions requiring input from the mouse to use the clickable bottom screen. The initial localization issue in the 3DS version was later circumvented with a patch, and the game later received an updated compilation re-release with its sequel on the Nintendo Switch as the ''Azure Striker Gunvolt: Striker Pack'' in 2017 and PlayStation 4 in 2020. The PC version would eventually get a similar update from the Nintendo Switch port with Build 2765014 on May 11, 2018.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/2502191399298122887|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Update (Build 2765014)|date=May 12, 2018}}</ref> It does, however, retain the lower resolution art assets and the reversed Confirm/Cancel button layout from the initial PC port; see [[#Widescreen resolution|Widescreen resolution]] and [[#Input|Input settings]] for more information. Some of the PC version's non-Japanese localizations are still based on the cutdown versions from the 3DS. The game also favors DirectInput-based controllers over XInput ones. |
+ | |||
+ | |current state = Unfortunately, an issue that has still yet to be addressed in the PC version is its broken {{DRM|Steam}} implementation, which causes the game to not function at all if Steam is in Offline Mode.<ref>{{Refurl|url=https://steamcommunity.com/app/388800/discussions/0/1626286205712174452/|title=Fix Azure Striker Gunvolt - Steam Community Discussions|date=2019-12-01}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/388800/discussions/0/1606022547913873301/|title=Game does not start even in Online mode - Steam Community Discussions|date=2019-12-01}}</ref><ref>{{Refcheck|user=AmethystViper|date=2019-12-01|comment=Tested Steam Offline Mode with Build 2814291 and the game's process runs in the background, but the game does not actually play, much less opens the configuration launcher, after running the game in Steam while set to offline.}}</ref> Its Simplified Chinese localization patch also introduced a bug where the game's Speedrun Mode cannot be accessed due to a "Memory Shortage" error, despite how much memory the player's computer has. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/388800/discussions/ Steam Community Discussions] |
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 388800 | Steam | }} | + | {{Availability/row| Humble | azure-striker-gunvolt | Steam | | | Windows }} |
+ | {{Availability/row| Steam | 388800 | Steam, Online | Game does not work with Steam in Offline Mode. | | Windows }} | ||
+ | }} | ||
+ | {{ii}} All versions require {{DRM|Steam|offline=postlaunch}}. | ||
+ | |||
+ | ===Monetization=== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = Downloadable soundtracks. | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | }} | ||
+ | |||
+ | {{DLC| | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\save\gv_config.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\save\*.bin}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | | | + | |discord = |
− | | | + | |discord notes = |
− | | | + | |epic games launcher = |
− | | | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | | | + | |steam cloud = true |
− | | | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Azure Striker Gunvolt - Graphics.png|Launcher graphics settings.}} | {{Image|Azure Striker Gunvolt - Graphics.png|Launcher graphics settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 65: | Line 104: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = n/a | |fov = n/a | ||
− | |fov notes = | + | |fov notes = 2D game. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = 1024x576, 1280x720 or 1920x1080 only. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. The launcher window will be stretched, however the game window will confine itself to the selected resolution.<ref>{{Refcheck|user=AmethystViper|date=Decemember 10, 2016|comment=Tested Borderless Gaming on the game, and despite the initial launcher being stretched, the game window rendered properly running in the native desktop resolution.}}</ref> |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = | + | |upscaling tech = |
− | |60 fps = | + | |upscaling notes = |
− | |60 fps notes = Frame rate | + | |vsync = true |
+ | |vsync notes = In-game V-sync however may cause frame-rate issues. See [[#Very low frame-rate|Very low frame-rate]]. | ||
+ | |60 fps = true | ||
+ | |60 fps notes = Frame rate cap has been raised to 60 FPS as of Build 2765014. | ||
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
− | |color blind = | + | |hdr = unknown |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{ | + | {{++}} Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port. |
− | + | {{--}} Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 also does not include the higher quality art assets from the Switch version. | |
− | |||
− | {{--}} Some assets are directly ported from 3DS version while others are much higher | ||
− | ==Input | + | ==Input== |
{{Image|Azure Striker Gunvolt - General.png|In-game general settings.}} | {{Image|Azure Striker Gunvolt - General.png|In-game general settings.}} | ||
− | {{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding.}} | + | {{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.}} |
− | {{ii}} Controller uses Japanese style/Nintendo layout where secondary button ( | + | {{--}} Xbox/Nintendo button prompts are always shown with keyboard prompts for special skills only. |
− | {{ | + | {{ii}} {{key|Esc}} is used to instantly close the game in fullscreen mode, while a confirm prompt appears for windowed mode. |
− | {{Input | + | {{ii}} Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.<ref>{{Refcheck|user=AmethystViper|date=January 30, 2017|comment=Although its possible to swap A and B buttons for better menu controls, not all modes and menus will work with the changes made in the configuration launcher nor changes from in-game Options.}}</ref> |
− | |key remap = | + | {{Input |
− | |key remap notes = | + | |key remap = true |
− | |acceleration option = | + | |key remap notes = Added with Build 795287.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/53272764476774259|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Steam Ver. September Update (Build 795287)|date=December 10, 2016}}</ref> Buttons are bound into controller buttons. Skill activation keys are bound to {{key|F1}}-{{key|F4}} and cannot be remapped. |
− | |acceleration option notes = | + | |acceleration option = n/a |
− | |mouse menu = | + | |acceleration option notes = Mouse not used in game. |
− | |mouse menu notes = | + | |mouse menu = false |
+ | |mouse menu notes = The screen is no longer clickable due to the game being resigned for a single screen. | ||
+ | |mouse sensitivity = n/a | ||
+ | |mouse sensitivity notes = | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller. | |controller support notes = DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller. | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Quitting the game requires {{key|Esc}} or {{key|Alt|F4}}. |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = Both launcher (bind controller buttons into 360 controller buttons) and in-game (change | + | |controller remap notes = Both launcher (bind controller buttons into Xbox 360 controller buttons) and in-game (change buttons in game action). |
+ | |controller sensitivity = n/a | ||
+ | |controller sensitivity notes= Digital movement. | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = true | ||
+ | |xbox prompts notes = Prompts however do not reflect on remapped bindings configured from the launcher. | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = limited | ||
+ | |dualshock 4 notes = Game recognizes DualShock 4 controllers as generic DirectInput controllers. Use [[Controller:DualShock 4#DS4Windows|DS4Windows]] or [[Store:Steam#Steam Input|Steam Input]] as a workaround.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2020-08-22|comment=}}</ref> | ||
+ | |dualshock prompts = false | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = V2, Wired, Bluetooth | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = false | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = Xbox | ||
+ | |button prompts notes = | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = false | ||
+ | |haptic feedback notes = Lacks vibration feedback features from the console versions. | ||
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Audio is stero. |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 136: | Line 221: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
− | {{L10n|content= | + | {{L10n|content= |
− | {{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}} | + | {{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}} |
+ | {{--}} Most localization options besides '''English (Japanese Voice Mode)''', '''Japanese''', '''Korean''', and '''Traditional Chinese''' are missing nearly all of cutscene dialogue and voice-overs similarly to the 3DS version (pre-v1.3).<ref>{{Refurl|url=http://inticreates.com/azure-striker-gunvolt-verison-1-3-adds-japanese-voice-mode/|title=AZURE STRIKER GUNVOLT VER. 1.3 PATCH ADDS JAPANESE VOICE MODE TO 3DS DIGITAL VERSION - Inti Creates|date=2020-08-22|snippet=For those of you who are not familiar with Japanese Voice Mode, this was a mode that we created for Azure Striker Gunvolt 1 that adds in content that was regrettably removed from the initial release of the 3DS version of the game. Not only does this patch restore the voices to each and every one of the characters, but the entire game has been re-localized to better match with the addition of these voices.}}</ref> | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = '''English''' and '''English (Japanese Voice Mode)''' uses different text localizations and the former is missing most of the cutscene dialogue. The latter option is recommended. |
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Simplified Chinese added in update ver. 20200917, but breaks Speedrun Mode and unable to enter such mode with "Memory Shortage. Unable to Start Game" error. | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Traditional Chinese |
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = Traditional Chinese added in update ver. 20200622 to match up the localization of the second game. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = French |
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = German | |language = German | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Italian |
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Japanese | |language = Japanese | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = Fully-voiced cutscene dialogue are only available in '''English (Japanese Voice Mode)''', '''Japanese''', '''Korean''', and '''Traditional/Simplified Chinese'''. |
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Portuguese | |language = Portuguese | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Russian | |language = Russian | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
}} | }} | ||
+ | |||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Game does not launch in Steam Offline Mode=== | ||
+ | {{--}} The game will run in the background but will not actually play or even show the configuration launcher if the game is being played when Steam is set of Offline. This issue has not been officially fixed. | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Very low framerate=== | ||
+ | {{ii}} This should have been dealt with update Build 756226<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61150991248916251|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226)|date=December 10, 2016}}</ref> and Build 760608.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61151526951875250|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608)|date=December 10, 2016}}</ref> Developer suggests turning off Vsync if the issue remains. Alternatively, force Vsync externally from your GPU's respective control panel instead. | ||
+ | |||
+ | ===Game process running in background after closing the game=== | ||
+ | {{ii}} The game would remain running in the background despite closing the game down. This issue should be addressed with Build 2770885.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/2502191399309682095|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 2770885)|date=May 14, 2018}}</ref> | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 214: | Line 335: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
+ | |||
+ | ===Re-enabling Christmas Mode=== | ||
+ | {{ii}} Christmas Mode was a seasonal mode that features Christmas-themed visuals, background music, and arranged gameplay mechanics. It had two revisions, Christmas Mode and Christmas Mode 2016, with the latter receiving further gameplay changes, however, they have since been disabled through later patches.<ref>{{Refurl|url=https://store.steampowered.com/news/app/388800/view/4042499938192837331|title=Azure Striker Gunvolt 3rd Monthly Update: Christmas in Gunvolt Land (Build 875622) - Steam Community Announcements|date=2020-12-23}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/388800/view/4042499938192836378|title=Azure Striker Gunvolt Update (Build 1473245) - Steam Community Announcements|date=2020-12-23}}</ref> Although these modes no longer activate during the holiday season, they can re-enabled by pressing {{key|Ctrl|X}} at the main menu.<ref>{{Refurl|url=https://steamcommunity.com/app/388800/discussions/0/4477106086850507644/#c2996548161443477899|title=Christmas Mode still work? - Steam Community Discussions|date=2020-12-23}}</ref> | ||
==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = Windows|ref= | + | |OSfamily = Windows|ref= |
|minOS = XP, 7, 8, 8.1, 10 | |minOS = XP, 7, 8, 8.1, 10 | ||
Line 230: | Line 366: | ||
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce |
|minVRAM = 512 MB | |minVRAM = 512 MB | ||
|minDX = 9.0c | |minDX = 9.0c | ||
+ | |minSM = 3.0 | ||
|minother = Microsoft Xbox 360 Controller | |minother = Microsoft Xbox 360 Controller | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 13:18, 11 August 2023
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Anime |
Themes | Cyberpunk, Sci-fi, Supernatural |
Series | GUNVOLT |
Warnings
- This game requires an internet connection on launch.
Azure Striker Gunvolt is an anime action platform game developed by Inti Creates. It is the spiritual successor to the Mega Man Zero sub-series in the Mega Man franchise and the company's first independent title.
The game was initially developed for the Nintendo 3DS as a downloadable eShop title, however, its overseas version received a number of cut story elements and removed most of the game's voice-acting. A Steam version, released on August 28, 2015, was initially released to combat this issue with the 3DS version while adding some additional modes, however, at the time of its release the PC port was mostly a direct port of the 3DS version, complete with dual simulated screens and some actions requiring input from the mouse to use the clickable bottom screen. The initial localization issue in the 3DS version was later circumvented with a patch, and the game later received an updated compilation re-release with its sequel on the Nintendo Switch as the Azure Striker Gunvolt: Striker Pack in 2017 and PlayStation 4 in 2020. The PC version would eventually get a similar update from the Nintendo Switch port with Build 2765014 on May 11, 2018.[1] It does, however, retain the lower resolution art assets and the reversed Confirm/Cancel button layout from the initial PC port; see Widescreen resolution and Input settings for more information. Some of the PC version's non-Japanese localizations are still based on the cutdown versions from the 3DS. The game also favors DirectInput-based controllers over XInput ones.
Unfortunately, an issue that has still yet to be addressed in the PC version is its broken Steam DRM implementation, which causes the game to not function at all if Steam is in Offline Mode.[2][3][4] Its Simplified Chinese localization patch also introduced a bug where the game's Speedrun Mode cannot be accessed due to a "Memory Shortage" error, despite how much memory the player's computer has.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | Game does not work with Steam in Offline Mode. |
- All versions require Steam DRM and an internet connection on launch.
Monetization
Type | Notes |
---|---|
DLC | Downloadable soundtracks. |
DLC and expansion packs
- No DLC or expansion pack information; you can edit this page to add it.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\save\gv_config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\*.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 2D game. | ||
Windowed | 1024x576, 1280x720 or 1920x1080 only. | ||
Borderless fullscreen windowed | Use Borderless Gaming. The launcher window will be stretched, however the game window will confine itself to the selected resolution.[5] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | In-game V-sync however may cause frame-rate issues. See Very low frame-rate. | ||
60 FPS | Frame rate cap has been raised to 60 FPS as of Build 2765014. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port.
- Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 also does not include the higher quality art assets from the Switch version.
Input
- Xbox/Nintendo button prompts are always shown with keyboard prompts for special skills only.
- Esc is used to instantly close the game in fullscreen mode, while a confirm prompt appears for windowed mode.
- Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.[6]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Added with Build 795287.[7] Buttons are bound into controller buttons. Skill activation keys are bound to F1-F4 and cannot be remapped. | |
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | The screen is no longer clickable due to the game being resigned for a single screen. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller. | |
Full controller support | Quitting the game requires Esc or Alt+F4. | |
Controller remapping | Both launcher (bind controller buttons into Xbox 360 controller buttons) and in-game (change buttons in game action). | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts however do not reflect on remapped bindings configured from the launcher. | |
Impulse Trigger vibration |
PlayStation controllers | Game recognizes DualShock 4 controllers as generic DirectInput controllers. Use DS4Windows or Steam Input as a workaround.[8] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Lacks vibration feedback features from the console versions. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Audio is stero. | |
Subtitles | Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Most localization options besides English (Japanese Voice Mode), Japanese, Korean, and Traditional Chinese are missing nearly all of cutscene dialogue and voice-overs similarly to the 3DS version (pre-v1.3).[9]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English and English (Japanese Voice Mode) uses different text localizations and the former is missing most of the cutscene dialogue. The latter option is recommended. | |||
Simplified Chinese | Simplified Chinese added in update ver. 20200917, but breaks Speedrun Mode and unable to enter such mode with "Memory Shortage. Unable to Start Game" error. | |||
Traditional Chinese | Traditional Chinese added in update ver. 20200622 to match up the localization of the second game. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | Fully-voiced cutscene dialogue are only available in English (Japanese Voice Mode), Japanese, Korean, and Traditional/Simplified Chinese. | |||
Korean | ||||
Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Game does not launch in Steam Offline Mode
- The game will run in the background but will not actually play or even show the configuration launcher if the game is being played when Steam is set of Offline. This issue has not been officially fixed.
Issues fixed
Very low framerate
- This should have been dealt with update Build 756226[10] and Build 760608.[11] Developer suggests turning off Vsync if the issue remains. Alternatively, force Vsync externally from your GPU's respective control panel instead.
Game process running in background after closing the game
- The game would remain running in the background despite closing the game down. This issue should be addressed with Build 2770885.[12]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Re-enabling Christmas Mode
- Christmas Mode was a seasonal mode that features Christmas-themed visuals, background music, and arranged gameplay mechanics. It had two revisions, Christmas Mode and Christmas Mode 2016, with the latter receiving further gameplay changes, however, they have since been disabled through later patches.[13][14] Although these modes no longer activate during the holiday season, they can re-enabled by pressing Ctrl+X at the main menu.[15]
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Update (Build 2765014) - last accessed on May 12, 2018
- ↑ Fix Azure Striker Gunvolt - Steam Community Discussions - last accessed on 2019-12-01
- ↑ Game does not start even in Online mode - Steam Community Discussions - last accessed on 2019-12-01
- ↑ Verified by User:AmethystViper on 2019-12-01
- Tested Steam Offline Mode with Build 2814291 and the game's process runs in the background, but the game does not actually play, much less opens the configuration launcher, after running the game in Steam while set to offline.
- ↑ Verified by User:AmethystViper on Decemember 10, 2016
- Tested Borderless Gaming on the game, and despite the initial launcher being stretched, the game window rendered properly running in the native desktop resolution.
- ↑ Verified by User:AmethystViper on January 30, 2017
- Although its possible to swap A and B buttons for better menu controls, not all modes and menus will work with the changes made in the configuration launcher nor changes from in-game Options.
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Steam Ver. September Update (Build 795287) - last accessed on December 10, 2016
- ↑ Verified by User:AmethystViper on 2020-08-22
- ↑ AZURE STRIKER GUNVOLT VER. 1.3 PATCH ADDS JAPANESE VOICE MODE TO 3DS DIGITAL VERSION - Inti Creates - last accessed on 2020-08-22
- "For those of you who are not familiar with Japanese Voice Mode, this was a mode that we created for Azure Striker Gunvolt 1 that adds in content that was regrettably removed from the initial release of the 3DS version of the game. Not only does this patch restore the voices to each and every one of the characters, but the entire game has been re-localized to better match with the addition of these voices."
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 2770885) - last accessed on May 14, 2018
- ↑ Azure Striker Gunvolt 3rd Monthly Update: Christmas in Gunvolt Land (Build 875622) - Steam Community Announcements - last accessed on 2020-12-23
- ↑ Azure Striker Gunvolt Update (Build 1473245) - Steam Community Announcements - last accessed on 2020-12-23
- ↑ Christmas Mode still work? - Steam Community Discussions - last accessed on 2020-12-23