Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Mighty Gunvolt

From PCGamingWiki, the wiki about fixing PC games
Mighty Gunvolt
Mighty Gunvolt cover
Developers
Inti Creates
Release dates
Windows September 29, 2015
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Anime, Pixel art
Themes Cyberpunk, Sci-fi, Supernatural
Series GUNVOLT
Mighty Gunvolt guide on StrategyWiki
Mighty Gunvolt on MobyGames
Mighty Gunvolt on Wikipedia
GUNVOLT
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015
Mighty Gunvolt Burst 2019
Gunvolt Chronicles: Luminous Avenger iX 2019
Azure Striker Gunvolt 2 2020
Gunvolt Chronicles: Luminous Avenger iX 2 2022
Azure Striker Gunvolt 3 2022

Mighty Gunvolt is a pixel art action platform game developed by Inti Creates. It is a spin-off of the Azure Striker Gunvolt series.

The game was originally developed for the Nintendo 3DS as downloadable eShop title, as well as a free bonus game for owners of Azure Striker Gunvolt for a limited time. It was later ported to the PlayStation 4 (only in Japan under the name Gal*Gunvolt) and PC through Steam in 2015, with the latter also receiving a similar free bonus treatment from the 3DS version. The PC version includes the DLC Stage Pack from the 3DS version built-in similarly to the PlayStation 4 version,[1] however, the PC version is a sub-par port of the game with no options outside of controller rebinding and basic display settings. The game does not support keyboard remapping whatsoever, favors DirectInput controllers over XInput, and also forces bilinear scaling when played on resolutions higher than the default 960x540.

The PC version of Mighty Gunvolt has issues with its Vsync implementation that causes input lag due to its 63 FPS cap and the game having issues with AMD graphics card users that causes enemies to be invisible. No patches were released to addressed these issues.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.
Free to owners of Azure Striker Gunvolt before September 28, 2015 and Mighty No. 9 Kickstarter backers.[2][3]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\save\mgv_config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/394600/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\save\*.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/394600/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.
Example of game running with 1920x1080. Whole screen is used, game itself is within 1024x960 5:3 aspect ratio window. Game is upscaled from lower resolution with Bilinear interpolation making image look blurry. On the left side, mockup how Nearest neighbor would look like.
Example of game running with 1920x1080. Whole screen is used, game itself is within 1024x960 5:3 aspect ratio window. Game is upscaled from lower resolution with Bilinear interpolation making image look blurry. On the left side, mockup how Nearest neighbor would look like.

Graphics feature State Notes
Widescreen resolution
Desktop resolution always used. Anamorphic using bilinear scaling from 960x540.
Default mode is 16:9 with game on center with 5:3 aspect-ratio. Pressing shoulder buttons at the same time scales image to screen height and stretches game to 4:3 aspect ratio. Use Integer Scaler (freeware) or Lossless Scaling (v1.3.3 demo) while running the game at 960x540 in Windowed mode as a workaround.[4]
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Introduces severe input lag on 60Hz monitors. See Input lag.
60 FPS
120+ FPS
Frame rate is capped at 63 FPS. Game speed is tied to frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Esc instantly closes the game.
Controller settings.
Controller settings.

Keyboard and mouse State Notes
Remapping
Told in the manual.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Quitting requires Esc. Rebinding requires keyboard to finish.
Controller remapping
Keys are bound to an imaginary Xbox 360 controller.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Only used in controller rebinding and gameplay instructions in the border.
Impulse Trigger vibration
PlayStation controllers
Through DirectInput support.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Button prompts
Only used in controller rebinding and gameplay instructions in the border.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese

Issues unresolved

Invisible enemies on AMD video cards

The PC version has a bug where enemies appear completely invisible during gameply on AMD video cards.[5]

Issues fixed

Input lag

Game's own V-sync introduces severe input lag with 60 Hz monitors.[6][7]
Disable Vsync from GPU control panel[citation needed]

Notes

With this option, screen tearing is clearly visible because of game's 63 FPS cap.
Force Vsync externally[citation needed]
  1. Force Vsync from GPU control panel.
  2. Put pre-rendered frames value lowest possible.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP, 7, 8.1
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 512 MB
Video card (GPU) Nvidia GeForce
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Controller XInput


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/394600/ in addition to or instead of this directory. The app ID (394600) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. MIGHTY GUNVOLT Official Website - "※The DLC stage pack from the 3DS version of Mighty Gunvolt, which includes the Factory, Bio Lab, Highway, and Gym stages, will be automatically included with game."
  2. Steam Community - last accessed on May 2023
  3. http://gunvolt.com/en/steam/ - "Steam Version Launch Promotion: Until 9/28/2015, everyone who purchases Azure Striker Gunvolt will receive a copy of Mighty Gunvolt as a free download!"
  4. Verified by User:AmethystViper on 2020-11-19
  5. Invisible/Gltiched Enemies (AMD Related?) :: Mighty Gunvolt General Discussion - last accessed on May 2023
  6. A few issues for the devs. :: Mighty Gunvolt General Discussion - Post #7
  7. Laggy Controls :: Mighty Gunvolt General Discussion - Posts #16 & #17