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Difference between revisions of "Azure Striker Gunvolt"

From PCGamingWiki, the wiki about fixing PC games
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Line 49: Line 49:
  
 
{{DLC|
 
{{DLC|
{{DLC/row| AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK | The game's original soundtrack plus a bonus track. | Windows }}
+
{{DLC/row| AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK | The game's original soundtrack. Contains 42 pieces of music in MP3 format. | Windows }}
{{DLC/row| AZURE PHOSPHORESCENCE | Extra vocal tracks based from the game. | Windows }}
+
{{DLC/row| AZURE PHOSPHORESCENCE | Extra vocal tracks from the game. Contains 8 pieces of music in MP3 format. | Windows }}
 
}}
 
}}
  
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = n/a
 
|fov                        = n/a
Line 122: Line 122:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{++}} Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port.
 
{{++}} Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port.
{{--}} Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 does not include the higher quality art assets from the Switch version.
+
{{--}} Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 also does not include the higher quality art assets from the Switch version.
  
 
==Input==
 
==Input==
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|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = limited
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Game recognizes DualShock 4 controllers as generic DirectInput controllers. Use [[Controller:DualShock 4#DS4Windows|DS4Windows]] or [[Store:Steam#Steam Input|Steam Input]] as a workaround.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2020-08-22|comment=}}</ref>
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Bluetooth, wired
|dualshock 4 modes notes  =  
+
|dualshock 4 modes notes  = V2 controller tested.
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = Xbox, Nintendo
+
|button prompts            = Xbox
 
|button prompts notes      =  
 
|button prompts notes      =  
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = false
 
|haptic feedback          = false
|haptic feedback notes    =  
+
|haptic feedback notes    = Lacks vibration feedback features from the console versions.
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = false
|surround sound notes    =  
+
|surround sound notes    = Audio is stero.
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          = Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled.
 
|subtitles notes          = Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled.
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{{L10n|content=
 
{{L10n|content=
 
{{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}}
 
{{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}}
{{--}} If Japanese voices aren't selected, almost all cutscene dialogue are cut out.
+
{{--}} Most localization options besides '''English (Japanese Voice Mode)''', '''Japanese''', '''Korean''', and '''Traditional Chinese''' are missing nearly all of cutscene dialogue and voice-overs similarly to the 3DS version (pre-v1.3).<ref>{{Refurl|url=http://inticreates.com/azure-striker-gunvolt-verison-1-3-adds-japanese-voice-mode/|title=AZURE STRIKER GUNVOLT VER. 1.3 PATCH ADDS JAPANESE VOICE MODE TO 3DS DIGITAL VERSION - Inti Creates|date=2020-08-22|snippet=For those of you who are not familiar with Japanese Voice Mode, this was a mode that we created for Azure Striker Gunvolt 1 that adds in content that was regrettably removed from the initial release of the 3DS version of the game. Not only does this patch restore the voices to each and every one of the characters, but the entire game has been re-localized to better match with the addition of these voices.}}</ref>
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
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  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = '''English''' and '''English (Japanese Voice Mode)''' uses different text localizations and the former is missing most of the cutscene dialogue. The latter option is recommended.
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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{{L10n/switch
 
{{L10n/switch
 
  |language  = German
 
  |language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
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  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Audio can only be used with Japanese or English texts.
+
  |notes    = Fully-voiced cutscene dialogue are only available in '''English (Japanese Voice Mode)''', '''Japanese''', '''Korean''', and '''Traditional Chinese'''.
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
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==Issues fixed==
 
==Issues fixed==
===Very low frame-rate===
+
===Very low framerate===
{{ii}} This should have been dealt with update Build 756226<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61150991248916251|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226)|date=December 10, 2016}}</ref> and Build 760608.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61151526951875250|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608)|date=December 10, 2016}}</ref> Developer suggests turning off V-sync if the issue remains.
+
{{ii}} This should have been dealt with update Build 756226<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61150991248916251|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226)|date=December 10, 2016}}</ref> and Build 760608.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61151526951875250|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608)|date=December 10, 2016}}</ref> Developer suggests turning off Vsync if the issue remains. Alternatively, force Vsync externally from your GPU's respective control panel instead.
  
 
===Game process running in background after closing the game===
 
===Game process running in background after closing the game===

Revision as of 19:58, 22 August 2020

Azure Striker Gunvolt
Azure Striker Gunvolt cover
Developers
Inti Creates
Release dates
Windows August 28, 2015
Taxonomy
Monetization DLC
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Anime
Themes Cyberpunk, Sci-fi, Supernatural
Series GUNVOLT
Azure Striker Gunvolt guide on StrategyWiki
Azure Striker Gunvolt on MobyGames
Azure Striker Gunvolt on Wikipedia
GUNVOLT
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015
Mighty Gunvolt Burst 2019
Gunvolt Chronicles: Luminous Avenger iX 2019
Azure Striker Gunvolt 2 2020
Gunvolt Chronicles: Luminous Avenger iX 2 2022
Azure Striker Gunvolt 3 2022
Gunvolt Records Cychronicle 2024

Warnings

This game requires an internet connection on launch.

Key points

Esc instantly closes the game in fullscreen; a prompt appears in windowed mode to confirm exiting the game.
Used to be mostly a direct port from the 3DS version which brought in some odd design decisions. See Widescreen resolution and Input settings for more information.
Build 2765014 has brought some improvements from the Nintendo Switch port, including 16:9 widescreen and 60 FPS.[1]
Game does not work in Steam Offline Mode.[2][3][4]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Game does not work with Steam in offline mode.
Windows
All versions require Steam DRM.

DLC and expansion packs

Name Notes
AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK The game's original soundtrack. Contains 42 pieces of music in MP3 format.
Windows
AZURE PHOSPHORESCENCE Extra vocal tracks from the game. Contains 8 pieces of music in MP3 format.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\save\gv_config.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\save\*.bin[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Launcher graphics settings.
Launcher graphics settings.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
2D game.
Windowed
1024x576, 1280x720 or 1920x1080 only.
Borderless fullscreen windowed
Use Borderless Gaming. The launcher window will be stretched, however the game window will confine itself to the selected resolution.[5]
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
In-game V-sync however may cause frame-rate issues. See Very low frame-rate.
60 FPS
Frame rate cap has been raised to 60 FPS as of Build 2765014.
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port.
Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 also does not include the higher quality art assets from the Switch version.

Input

In-game general settings.
In-game general settings.
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
Xbox/Nintendo button prompts are always shown with keyboard prompts for special skills only.
Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.[6]

Keyboard and mouse State Notes
Remapping
Added with Build 795287.[7] Buttons are bound into controller buttons. Skill activation keys are bound to F1-F4 and cannot be remapped.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
The screen is no longer clickable due to the game being resigned for a single screen.
Mouse Y-axis inversion
Controller
Controller support
DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller.
Full controller support
Quitting the game requires Esc or Alt+F4.
Controller remapping
Both launcher (bind controller buttons into Xbox 360 controller buttons) and in-game (change buttons in game action).
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Prompts however do not reflect on remapped bindings configured from the launcher.
Impulse Trigger vibration
PlayStation controllers
Game recognizes DualShock 4 controllers as generic DirectInput controllers. Use DS4Windows or Steam Input as a workaround.[8]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wireless (Bluetooth), Wired
V2 controller tested.
Generic/other controllers
Button prompts
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Lacks vibration feedback features from the console versions.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Audio is stero.
Subtitles
Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled.
Closed captions
Mute on focus lost

Localizations

Launcher language settings.
Launcher language settings.
Most localization options besides English (Japanese Voice Mode), Japanese, Korean, and Traditional Chinese are missing nearly all of cutscene dialogue and voice-overs similarly to the 3DS version (pre-v1.3).[9]
Language UI Audio Sub Notes
English
English and English (Japanese Voice Mode) uses different text localizations and the former is missing most of the cutscene dialogue. The latter option is recommended.
French
Italian
German
Korean
Spanish
Japanese
Fully-voiced cutscene dialogue are only available in English (Japanese Voice Mode), Japanese, Korean, and Traditional Chinese.
Portuguese
Russian
Traditional Chinese

Issues unresolved

Game does not launch in Steam Offline Mode

The game will run in the background but will not actually play or even show the configuration launcher if the game is being played when Steam is set of Offline. This issue has not been officially fixed.

Issues fixed

Very low framerate

This should have been dealt with update Build 756226[10] and Build 760608.[11] Developer suggests turning off Vsync if the issue remains. Alternatively, force Vsync externally from your GPU's respective control panel instead.

Game process running in background after closing the game

The game would remain running in the background despite closing the game down. This issue should be addressed with Build 2770885.[12]

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP, 7, 8, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce
512 MB of VRAM
DirectX 9.0c compatible
Other Microsoft Xbox 360 Controller


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Update (Build 2765014) - last accessed on May 12, 2018
  2. Fix Azure Striker Gunvolt - Steam Community Discussions - last accessed on 2019-12-01
  3. Game does not start even in Online mode - Steam Community Discussions - last accessed on 2019-12-01
  4. Verified by User:AmethystViper on 2019-12-01
    Tested Steam Offline Mode with Build 2814291 and the game's process runs in the background, but the game does not actually play, much less opens the configuration launcher, after running the game in Steam while set to offline.
  5. Verified by User:AmethystViper on Decemember 10, 2016
    Tested Borderless Gaming on the game, and despite the initial launcher being stretched, the game window rendered properly running in the native desktop resolution.
  6. Verified by User:AmethystViper on January 30, 2017
    Although its possible to swap A and B buttons for better menu controls, not all modes and menus will work with the changes made in the configuration launcher nor changes from in-game Options.
  7. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Steam Ver. September Update (Build 795287) - last accessed on December 10, 2016
  8. Verified by User:AmethystViper on 2020-08-22
  9. AZURE STRIKER GUNVOLT VER. 1.3 PATCH ADDS JAPANESE VOICE MODE TO 3DS DIGITAL VERSION - Inti Creates - last accessed on 2020-08-22
    "For those of you who are not familiar with Japanese Voice Mode, this was a mode that we created for Azure Striker Gunvolt 1 that adds in content that was regrettably removed from the initial release of the 3DS version of the game. Not only does this patch restore the voices to each and every one of the characters, but the entire game has been re-localized to better match with the addition of these voices."
  10. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
  11. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016
  12. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 2770885) - last accessed on May 14, 2018