Difference between revisions of "Azure Striker Gunvolt"
From PCGamingWiki, the wiki about fixing PC games
m |
|||
Line 49: | Line 49: | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK | The game's original soundtrack | + | {{DLC/row| AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK | The game's original soundtrack. Contains 42 pieces of music in MP3 format. | Windows }} |
− | {{DLC/row| AZURE PHOSPHORESCENCE | Extra vocal tracks | + | {{DLC/row| AZURE PHOSPHORESCENCE | Extra vocal tracks from the game. Contains 8 pieces of music in MP3 format. | Windows }} |
}} | }} | ||
Line 92: | Line 92: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = n/a | |fov = n/a | ||
Line 122: | Line 122: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{++}} Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port. | {{++}} Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port. | ||
− | {{--}} Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 does not include the higher quality art assets from the Switch version. | + | {{--}} Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 also does not include the higher quality art assets from the Switch version. |
==Input== | ==Input== | ||
Line 158: | Line 158: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Game recognizes DualShock 4 controllers as generic DirectInput controllers. Use [[Controller:DualShock 4#DS4Windows|DS4Windows]] or [[Store:Steam#Steam Input|Steam Input]] as a workaround.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2020-08-22|comment=}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Bluetooth, wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = V2 controller tested. |
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
Line 174: | Line 174: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |button prompts = Xbox | + | |button prompts = Xbox |
|button prompts notes = | |button prompts notes = | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
− | |haptic feedback notes = | + | |haptic feedback notes = Lacks vibration feedback features from the console versions. |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 198: | Line 198: | ||
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Audio is stero. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled. | |subtitles notes = Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled. | ||
Line 212: | Line 212: | ||
{{L10n|content= | {{L10n|content= | ||
{{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}} | {{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}} | ||
− | {{--}} | + | {{--}} Most localization options besides '''English (Japanese Voice Mode)''', '''Japanese''', '''Korean''', and '''Traditional Chinese''' are missing nearly all of cutscene dialogue and voice-overs similarly to the 3DS version (pre-v1.3).<ref>{{Refurl|url=http://inticreates.com/azure-striker-gunvolt-verison-1-3-adds-japanese-voice-mode/|title=AZURE STRIKER GUNVOLT VER. 1.3 PATCH ADDS JAPANESE VOICE MODE TO 3DS DIGITAL VERSION - Inti Creates|date=2020-08-22|snippet=For those of you who are not familiar with Japanese Voice Mode, this was a mode that we created for Azure Striker Gunvolt 1 that adds in content that was regrettably removed from the initial release of the 3DS version of the game. Not only does this patch restore the voices to each and every one of the characters, but the entire game has been re-localized to better match with the addition of these voices.}}</ref> |
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 218: | Line 218: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = '''English''' and '''English (Japanese Voice Mode)''' uses different text localizations and the former is missing most of the cutscene dialogue. The latter option is recommended. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 236: | Line 236: | ||
{{L10n/switch | {{L10n/switch | ||
|language = German | |language = German | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 253: | Line 260: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Fully-voiced cutscene dialogue are only available in '''English (Japanese Voice Mode)''', '''Japanese''', '''Korean''', and '''Traditional Chinese'''. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 264: | Line 271: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Russian | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 276: | Line 290: | ||
==Issues fixed== | ==Issues fixed== | ||
− | ===Very low | + | ===Very low framerate=== |
− | {{ii}} This should have been dealt with update Build 756226<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61150991248916251|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226)|date=December 10, 2016}}</ref> and Build 760608.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61151526951875250|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608)|date=December 10, 2016}}</ref> Developer suggests turning off | + | {{ii}} This should have been dealt with update Build 756226<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61150991248916251|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226)|date=December 10, 2016}}</ref> and Build 760608.<ref>{{Refurl|url=https://steamcommunity.com/games/388800/announcements/detail/61151526951875250|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608)|date=December 10, 2016}}</ref> Developer suggests turning off Vsync if the issue remains. Alternatively, force Vsync externally from your GPU's respective control panel instead. |
===Game process running in background after closing the game=== | ===Game process running in background after closing the game=== |
Revision as of 19:58, 22 August 2020
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Anime |
Themes | Cyberpunk, Sci-fi, Supernatural |
Series | GUNVOLT |
Warnings
- This game requires an internet connection on launch.
Key points
- Esc instantly closes the game in fullscreen; a prompt appears in windowed mode to confirm exiting the game.
- Used to be mostly a direct port from the 3DS version which brought in some odd design decisions. See Widescreen resolution and Input settings for more information.
- Build 2765014 has brought some improvements from the Nintendo Switch port, including 16:9 widescreen and 60 FPS.[1]
- Game does not work in Steam Offline Mode.[2][3][4]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Game does not work with Steam in offline mode. |
DLC and expansion packs
Name | Notes | |
---|---|---|
AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK | The game's original soundtrack. Contains 42 pieces of music in MP3 format. | |
AZURE PHOSPHORESCENCE | Extra vocal tracks from the game. Contains 8 pieces of music in MP3 format. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\save\gv_config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\*.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 2D game. | ||
Windowed | 1024x576, 1280x720 or 1920x1080 only. | ||
Borderless fullscreen windowed | Use Borderless Gaming. The launcher window will be stretched, however the game window will confine itself to the selected resolution.[5] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | In-game V-sync however may cause frame-rate issues. See Very low frame-rate. | ||
60 FPS | Frame rate cap has been raised to 60 FPS as of Build 2765014. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port.
- Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 also does not include the higher quality art assets from the Switch version.
Input
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
- Xbox/Nintendo button prompts are always shown with keyboard prompts for special skills only.
- Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.[6]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Added with Build 795287.[7] Buttons are bound into controller buttons. Skill activation keys are bound to F1-F4 and cannot be remapped. | |
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | The screen is no longer clickable due to the game being resigned for a single screen. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller. | |
Full controller support | Quitting the game requires Esc or Alt+F4. | |
Controller remapping | Both launcher (bind controller buttons into Xbox 360 controller buttons) and in-game (change buttons in game action). | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts however do not reflect on remapped bindings configured from the launcher. | |
Impulse Trigger vibration |
PlayStation controllers | Game recognizes DualShock 4 controllers as generic DirectInput controllers. Use DS4Windows or Steam Input as a workaround.[8] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth), Wired V2 controller tested. |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | Lacks vibration feedback features from the console versions. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Audio is stero. | |
Subtitles | Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled. | |
Closed captions | ||
Mute on focus lost |
Localizations
- Most localization options besides English (Japanese Voice Mode), Japanese, Korean, and Traditional Chinese are missing nearly all of cutscene dialogue and voice-overs similarly to the 3DS version (pre-v1.3).[9]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English and English (Japanese Voice Mode) uses different text localizations and the former is missing most of the cutscene dialogue. The latter option is recommended. | |||
French | ||||
Italian | ||||
German | ||||
Korean | ||||
Spanish | ||||
Japanese | Fully-voiced cutscene dialogue are only available in English (Japanese Voice Mode), Japanese, Korean, and Traditional Chinese. | |||
Portuguese | ||||
Russian | ||||
Traditional Chinese |
Issues unresolved
Game does not launch in Steam Offline Mode
- The game will run in the background but will not actually play or even show the configuration launcher if the game is being played when Steam is set of Offline. This issue has not been officially fixed.
Issues fixed
Very low framerate
- This should have been dealt with update Build 756226[10] and Build 760608.[11] Developer suggests turning off Vsync if the issue remains. Alternatively, force Vsync externally from your GPU's respective control panel instead.
Game process running in background after closing the game
- The game would remain running in the background despite closing the game down. This issue should be addressed with Build 2770885.[12]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 512 MB of VRAM DirectX 9.0c compatible |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Update (Build 2765014) - last accessed on May 12, 2018
- ↑ Fix Azure Striker Gunvolt - Steam Community Discussions - last accessed on 2019-12-01
- ↑ Game does not start even in Online mode - Steam Community Discussions - last accessed on 2019-12-01
- ↑ Verified by User:AmethystViper on 2019-12-01
- Tested Steam Offline Mode with Build 2814291 and the game's process runs in the background, but the game does not actually play, much less opens the configuration launcher, after running the game in Steam while set to offline.
- ↑ Verified by User:AmethystViper on Decemember 10, 2016
- Tested Borderless Gaming on the game, and despite the initial launcher being stretched, the game window rendered properly running in the native desktop resolution.
- ↑ Verified by User:AmethystViper on January 30, 2017
- Although its possible to swap A and B buttons for better menu controls, not all modes and menus will work with the changes made in the configuration launcher nor changes from in-game Options.
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Steam Ver. September Update (Build 795287) - last accessed on December 10, 2016
- ↑ Verified by User:AmethystViper on 2020-08-22
- ↑ AZURE STRIKER GUNVOLT VER. 1.3 PATCH ADDS JAPANESE VOICE MODE TO 3DS DIGITAL VERSION - Inti Creates - last accessed on 2020-08-22
- "For those of you who are not familiar with Japanese Voice Mode, this was a mode that we created for Azure Striker Gunvolt 1 that adds in content that was regrettably removed from the initial release of the 3DS version of the game. Not only does this patch restore the voices to each and every one of the characters, but the entire game has been re-localized to better match with the addition of these voices."
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 2770885) - last accessed on May 14, 2018