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Difference between revisions of "Antichamber"

From PCGamingWiki, the wiki about fixing PC games
m (→‎VR support: updated template usage)
m (General maintenance with AutoWikiBrowser in Bot mode)
 
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Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Antichamber cover.jpg
+
|cover        = Antichamber cover.svg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Alexander Bruce}}
 
{{Infobox game/row/developer|Alexander Bruce}}
{{Infobox game/row/osxporter|Minority}}
+
{{Infobox game/row/porter|Minority|OS X}}
{{Infobox game/row/linporter|Minority}}
+
{{Infobox game/row/porter|Minority|Linux}}
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
Line 12: Line 12:
 
{{Infobox game/row/date|OS X|February 18, 2014}}
 
{{Infobox game/row/date|OS X|February 18, 2014}}
 
{{Infobox game/row/date|Linux|February 18, 2014}}
 
{{Infobox game/row/date|Linux|February 18, 2014}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|antichamber|82}}
 +
{{Infobox game/row/reception|IGDB|antichamber|83}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Puzzle, Metroidvania }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 219890
 
|steam appid  = 219890
|gogcom page  =  
+
|steam appid side =
 +
|gogcom id    =
 +
|gogcom id side =
 +
|official site= http://www.antichamber-game.com/
 +
|hltb        = 510
 +
|strategywiki =
 +
|mobygames    = antichamber
 
|wikipedia    = Antichamber
 
|wikipedia    = Antichamber
 
|winehq      = 14913
 
|winehq      = 14913
 +
|license      = commercial
 
}}
 
}}
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Developer has released his own '[http://steamcommunity.com/app/219890/discussions/0/864958451425168004/ Issues and temporary workarounds]' guide
+
{{ii}} Developer has released his own '[https://steamcommunity.com/app/219890/discussions/0/864958451425168004/ Issues and temporary workarounds]' guide
{{--}} Only supports one save at a time.<ref name="FAQ">[http://steamcommunity.com/app/219890/discussions/0/864958451427610439/ Antichamber FAQ - Steam Community Discussions for Antichamber]</ref>
+
{{--}} Only supports one save at a time.<ref name="FAQ">[https://steamcommunity.com/app/219890/discussions/0/864958451427610439/ Antichamber FAQ - Steam Community Discussions for Antichamber]</ref>
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.antichamber-game.com/ Antichamber Website]
+
{{mm}} [https://steamcommunity.com/app/219890/discussions/ Steam Community Discussions]
{{mm}} [http://steamcommunity.com/app/219890/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/219890/discussions/0/864958451427610439/ Antichamber FAQ by Developer] on Steam Community Discussions page for Antichamber
{{mm}} [http://steamcommunity.com/app/219890/discussions/0/864958451427610439/ Antichamber FAQ by Developer] on Steam Community Discussions page for Antichamber
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Humble | antichamber | DRM-free |  | Steam | Windows, OS X, Linux }}
 
{{Availability/row| Humble | antichamber | DRM-free |  | Steam | Windows, OS X, Linux }}
{{Availability/row| Steam | 219890 | Steam |  |  | Windows, OS X, Linux}}
+
{{Availability/row| Steam | 219890 | DRM-free |  |  | Windows, OS X, Linux}}
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip Unreal Engine video===
 
===Skip Unreal Engine video===
{{Fixbox|1=
+
{{Fixbox|description=Delete or rename movie file|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Rename or delete movie file}}
 
 
# Go to <code>{{P|game}}/UDKGame/Movies/</code>
 
# Go to <code>{{P|game}}/UDKGame/Movies/</code>
# Rename or delete <code>UE3_logo.bik</code>
+
# Delete or rename <code>UE3_logo.bik</code>.
  
 +
'''Notes'''
 
{{ii}} Editing the configs to not load UE3_logo does not work.
 
{{ii}} Editing the configs to not load UE3_logo does not work.
 
}}
 
}}
  
 
==Game data==
 
==Game data==
===Configuration files location===
+
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\UDKGame\Config\}}
+
{{Game data/config|Windows|{{p|game}}\UDKGame\Config\}}
{{Game data/row|OS X|{{p|game}}/Antichamber.app/Contents/Resources/UDKGame/Config/}}
+
{{Game data/config|OS X|{{p|game}}/Antichamber.app/Contents/Resources/UDKGame/Config/}}
{{Game data/row|Linux|{{P|xdgdatahome}}/AlexanderBruce/Antichamber/UDKGame/Config/}}
+
{{Game data/config|Linux|{{P|xdgdatahome}}/AlexanderBruce/Antichamber/UDKGame/Config/}}
 
}}
 
}}
 
{{XDG|true}}
 
{{XDG|true}}
Line 54: Line 76:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\Binaries\Win32\}}
+
{{Game data/saves|Windows|{{p|game}}\Binaries\Win32\SavedGame.bin}}
{{Game data/row|OS X|~/Library/Application Support/Unreal Tournament 3/}}
+
{{Game data/saves|OS X|{{p|osxhome}}/Library/Application Support/Unreal Tournament 3/}}
{{Game data/row|Linux|{{P|xdgdatahome}}/AlexanderBruce/Antichamber/}}
+
{{Game data/saves|Linux|{{P|xdgdatahome}}/AlexanderBruce/Antichamber/SavedGame.bin}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Antichamber - Settings.jpg|Video settings.}}
 
{{Image|Antichamber - Settings.jpg|Video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/antichamber/en
+
|wsgf link                  = https://www.wsgf.org/dr/antichamber/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
 
|ultrawidescreen wsgf award = incomplete
 
|ultrawidescreen wsgf award = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
|widescreen resolution      = true
+
|widescreen resolution      = limited
 
|widescreen resolution notes= Some resolutions not listed; see [[#Widescreen resolution|Widescreen resolution]].
 
|widescreen resolution notes= Some resolutions not listed; see [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
Line 83: Line 113:
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Custom launch resolutions can be set inside an ini file; see [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = Input <code>fov X</code>, <code>X</code> being a number, in the console to change your FOV.
 
|fov notes                  = Input <code>fov X</code>, <code>X</code> being a number, in the console to change your FOV.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = false
 
|anisotropic                = false
|anisotropic notes          =  
+
|anisotropic notes          = Textures are nearly nonexistent most of the time though.
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Game physics will malfunction at high frame rates, do not recommend exceeding 60, see [[#High frame rate|High frame rate]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 108: Line 143:
 
{{--}} Many common resolutions are not available on the options menu.
 
{{--}} Many common resolutions are not available on the options menu.
  
{{Fixbox|1=
+
{{Fixbox|description=Edit DefaultEngine.ini|ref=<ref name="Issues">[https://steamcommunity.com/app/219890/discussions/0/864958451425168004/ Issues and temporary workarounds - Steam Community Discussions for Antichamber]</ref>|fix=
{{Fixbox/fix|Edit DefaultInput.ini|ref=<ref name="Issues">[http://steamcommunity.com/app/219890/discussions/0/864958451425168004/ Issues and temporary workarounds - Steam Community Discussions for Antichamber]</ref>}}
+
# Go to the [[#Game data|configuration files location]].  
# Go to [[#Configuration files location|configuration files location]].  
+
# Open <code>DefaultEngine.ini</code>
# Open <code>UDKInput.ini</code>
+
# Search for <code>[SystemSettings]</code> and Change ResX (width), ResY (height) and FullScreen values to the desired resolution values.  
# Search for <code>ConsoleKey</code> and delete the following lines: <pre>ConsoleKey=None&#10;TypeKey=None</pre> You can also change the <code>ConsoleKey</code> to anything you want. Just replace <code>None</code> with what you'd like it to be.
 
# Load the game and press {{key|~}} or {{key|Tab}}
 
# Type <code>setres 2560x1440</code> or another resolution.
 
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{--}} Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly. (aka stuttering)
+
{{--}} Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly (aka stuttering).
 +
{{--}} Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS).
  
{{Fixbox|1=
+
{{Fixbox|description=Change frame rate smoothing|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Change frame rate smoothing}}
+
# Go to the [[#Game data|configuration files location]].  
# Go to [[#Configuration files location|configuration files location]].  
+
# Open <code>UDKEngine.ini</code>.
# Open the <code>UDKEngine.ini</code> with a text editor.
 
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save file.
 
# Save file.
Line 129: Line 161:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = hackable
 
|key remap                = hackable
 
|key remap notes          = See [[#Remapping|Remapping]].
 
|key remap notes          = See [[#Remapping|Remapping]].
Line 141: Line 173:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = false
+
|touchscreen              = false
|controller support notes  =  
+
|touchscreen notes        =
|full controller          = unknown
+
|controller support        = true
 +
|controller support notes  = [[Controller:Steam Controller|Steam Controller]] Only
 +
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = unknown
 
|controller remap          = unknown
Line 151: Line 185:
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = false
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = false
 +
|steam input api notes    = Official [[Controller:Steam Controller|Steam Controller]] bindings only.
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = true
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
 
===[[Glossary:Remapping|Remapping]]===
 
===[[Glossary:Remapping|Remapping]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit UDKInput.ini|ref=<ref name="FAQ" />|fix=
{{Fixbox/fix|Edit UDKInput.ini|ref=<ref name="FAQ" />}}
+
# Go to the [[#Game data|configuration files location]].  
# Go to [[#Configuration files location|configuration files location]].  
+
# Open <code>UDKInput.ini</code>.
# Open the <code>UDKInput.ini</code>.
 
 
# Under the <code>[Engine.PlayerInput]</code> section find <code>Bindings=(Name="W",Command="GBA_MoveForward"</code>.
 
# Under the <code>[Engine.PlayerInput]</code> section find <code>Bindings=(Name="W",Command="GBA_MoveForward"</code>.
 
# Change it and the <code>Binding=...</code> commands near it with your preferred input keys by changing <code>Name="[Key]"</code>.
 
# Change it and the <code>Binding=...</code> commands near it with your preferred input keys by changing <code>Name="[Key]"</code>.
Line 183: Line 244:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = true
+
|surround sound          = false
|surround sound notes    =  
+
|surround sound notes    = 2.0 Stereo
 
|subtitles                = n/a
 
|subtitles                = n/a
|subtitles notes          =  
+
|subtitles notes          = No speech.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 196: Line 257:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 202: Line 265:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
 
  |audio    = n/a
 
  |audio    = n/a
  |subtitles = yes
+
  |subtitles = n/a
 
  |notes    =  
 
  |notes    =  
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = [https://www.zoneofgames.ru/games/antichamber/files/4968.html Fan translation by ZoG Forum Team]
 +
|fan      = true
 
}}
 
}}
 
}}
 
}}
Line 220: Line 291:
 
|nvidia 3d vision            = false
 
|nvidia 3d vision            = false
 
|nvidia 3d vision notes      =  
 
|nvidia 3d vision notes      =  
 +
|vorpx                      = true
 +
|vorpx modes                = G3D
 +
|vorpx notes                = Official supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|tridef 3d                  = true
 
|tridef 3d                  = true
 
|tridef 3d notes            =  
 
|tridef 3d notes            =  
Line 228: Line 302:
 
|oculus rift                =  
 
|oculus rift                =  
 
|oculus rift notes          =  
 
|oculus rift notes          =  
|tracked motion controllers  =  
+
|osvr                        =  
|tracked motion controllers notes=  
+
|osvr notes                 =  
 
|keyboard-mouse              =  
 
|keyboard-mouse              =  
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
Line 238: Line 312:
 
|trackir                    =  
 
|trackir                    =  
 
|trackir notes              =  
 
|trackir notes              =  
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 
|play area seated            =  
 
|play area seated            =  
 
|play area seated notes      =  
 
|play area seated notes      =  
Line 252: Line 328:
 
==Issues fixed==
 
==Issues fixed==
 
===Crashes at Unreal logo===
 
===Crashes at Unreal logo===
{{Fixbox|1=
+
{{Fixbox|description=Update PhysX|ref=<ref name="Issues" />|fix=
{{Fixbox/fix|Update PhysX|ref=<ref name="Issues" />}}
+
Install the latest [http://www.nvidia.com/object/physx_system_software.html Nvidia PhysX System Software].
Install the latest [http://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software].
 
 
}}
 
}}
  
Line 264: Line 339:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 +
|wing                  =
 +
|wing notes            =
 
|opengl versions        = 2.0
 
|opengl versions        = 2.0
 
|opengl notes          = OS X and Linux only.
 
|opengl notes          = OS X and Linux only.
Line 272: Line 349:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  = 3
 
|shader model versions  = 3
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = true
+
|windows 32-bit exe    = true
|64-bit executable notes= OS X and Linux only.{{CN|date=August 2015}}
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  
Line 288: Line 381:
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = SDL2
|input notes      =  
+
|input notes      = OS X and Linux only.
 
|cutscenes        = Bink Video
 
|cutscenes        = Bink Video
 
|cutscenes notes  =  
 
|cutscenes notes  =  

Latest revision as of 17:15, 4 May 2023

Antichamber
Antichamber cover
Developers
Alexander Bruce
macOS (OS X) Minority
Linux Minority
Engines
Unreal Engine 3
Release dates
Windows January 31, 2013
macOS (OS X) February 18, 2014
Linux February 18, 2014
Reception
Metacritic 82
IGDB 83
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Puzzle, Metroidvania
Art styles Stylized
Antichamber on HowLongToBeat
Antichamber on IGDB
Antichamber on MobyGames
Antichamber on Wikipedia

Key points

Developer has released his own 'Issues and temporary workarounds' guide
Only supports one save at a time.[1]

General information

Steam Community Discussions
Antichamber FAQ by Developer on Steam Community Discussions page for Antichamber

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
macOS (OS X)
Linux

Essential improvements

Skip Unreal Engine video

Delete or rename movie file[citation needed]
  1. Go to <path-to-game>/UDKGame/Movies/
  2. Delete or rename UE3_logo.bik.

Notes

Editing the configs to not load UE3_logo does not work.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\UDKGame\Config\[Note 1]
macOS (OS X) <path-to-game>/Antichamber.app/Contents/Resources/UDKGame/Config/
Linux $XDG_DATA_HOME/AlexanderBruce/Antichamber/UDKGame/Config/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\Binaries\Win32\SavedGame.bin[Note 1]
macOS (OS X) $HOME/Library/Application Support/Unreal Tournament 3/
Linux $XDG_DATA_HOME/AlexanderBruce/Antichamber/SavedGame.bin

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Some resolutions not listed; see Widescreen resolution.
Multi-monitor
Works, if res(+fov) is changed in console.
Ultra-widescreen
4K Ultra HD
Custom launch resolutions can be set inside an ini file; see Widescreen resolution.
Field of view (FOV)
Input fov X, X being a number, in the console to change your FOV.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Textures are nearly nonexistent most of the time though.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
Game physics will malfunction at high frame rates, do not recommend exceeding 60, see High frame rate.
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Many common resolutions are not available on the options menu.
Edit DefaultEngine.ini[2]
  1. Go to the configuration files location.
  2. Open DefaultEngine.ini
  3. Search for [SystemSettings] and Change ResX (width), ResY (height) and FullScreen values to the desired resolution values.

High frame rate

Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly (aka stuttering).
Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS).
Change frame rate smoothing[citation needed]
  1. Go to the configuration files location.
  2. Open UDKEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.

Input

Remapping

Edit UDKInput.ini[1]
  1. Go to the configuration files location.
  2. Open UDKInput.ini.
  3. Under the [Engine.PlayerInput] section find Bindings=(Name="W",Command="GBA_MoveForward".
  4. Change it and the Binding=... commands near it with your preferred input keys by changing Name="[Key]".

The following commands are used:

  • GBA_Jump
  • GBA_MoveForward
  • GBA_Backward
  • GBA_StrafeLeft
  • GBA_StrafeRight
  • GBA_Jump
  • GBA_Fire
  • GBA_AltFire
  • StartTriFire

Audio

Audio feature State Notes
Separate volume controls
Surround sound
2.0 Stereo
Subtitles
No speech.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by ZoG Forum Team

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D
Official supported game, see official vorpx game list.

Issues unresolved

Crash when drawing loops or cubes

From the developer: "I am aware that the algorithm for this can go a bit crazy and cause the game to crash if you try to do it with large or dense structures."[2]

Issues fixed

Update PhysX[2]

Install the latest Nvidia PhysX System Software.

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 OS X and Linux only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX
Input SDL2 OS X and Linux only.
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2, Vista, 7
Processor (CPU) 2.0+ GHz or better
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce 8000 series or higher
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References