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Difference between revisions of "Alan Wake II"

From PCGamingWiki, the wiki about fixing PC games
(Cleaned up the availability by moving the startup error to "Issues Fixed", Cleaned up Video section by moving fixed to their corresponding sections, Additional info for input, Adjusted Systemrequirements to be more in line with "recommended")
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Alan Wake 2 cover.png
 
|cover        = Alan Wake 2 cover.png
Line 11: Line 10:
 
{{Infobox game/row/date|Windows|October 27, 2023}}
 
{{Infobox game/row/date|Windows|October 27, 2023}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|alan-wake-ii|rating}}
+
{{Infobox game/row/reception|Metacritic|alan-wake-ii|92}}
{{Infobox game/row/reception|OpenCritic|alan-wake-ii|rating}}
+
{{Infobox game/row/reception|OpenCritic|15022/alan-wake-2|89}}
{{Infobox game/row/reception|IGDB|link|rating}}
+
{{Infobox game/row/reception|IGDB|alan-wake-ii|88}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
Line 51: Line 50:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | alan-wake-2 | unknown | {{store link|Epic Games Store|alan-wake-2--deluxe-edition|Deluxe Edition}} also available. On first launch received error message saying game could not connect to servers to activate, and to turn off any 3rd party overlays. Turning off afterburner fixed this. Afterburner works after first launch<br>Not purchasable in the Russia and Belarus. |  | Windows }}
+
{{Availability/row| Epic Games Store | alan-wake-2 | Epic Games Store | {{store link|Epic Games Store|alan-wake-2--deluxe-edition|Deluxe Edition}} also available. <br>Not available in Russia or Belarus. |  | Windows }}
 
{{Availability/row| GMG | alan-wake-2-epic-pc | Epic Games Store | {{store link|GMG|alan-wake-2-deluxe-edition-epic-pc|Deluxe Edition}} also available.  |  | Windows }}
 
{{Availability/row| GMG | alan-wake-2-epic-pc | Epic Games Store | {{store link|GMG|alan-wake-2-deluxe-edition-epic-pc|Deluxe Edition}} also available.  |  | Windows }}
 
{{Availability/row| Humble | alan-wake2 | Epic Games Store | {{store link|Humble|alan-wake2-deluxe|Deluxe Edition}} also available.  |  | Windows }}
 
{{Availability/row| Humble | alan-wake2 | Epic Games Store | {{store link|Humble|alan-wake2-deluxe|Deluxe Edition}} also available.  |  | Windows }}
Line 66: Line 65:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|localappdata}}\Remedy\AlanWake2}}}}
+
{{Game data/saves|Windows|{{P|localappdata}}\Remedy\AlanWake2\{{P|uid}}\}}}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
Line 98: Line 97:
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = Cutscene and FMV displays at 16:9.
+
|ultrawidescreen notes      = Cutscene and {{Term|FMV}} are {{Term|letterboxed}} at 16:9. See See [[#Ultrawidescreen|Ultrawidescreen]] for a fix.
Use the m_bUnlockAspectRatio flag to unconstrain cutscenes aspect ratios.
 
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = rendering resolutions up to 8k are supported.
+
|4k ultra hd notes          = Rendering resolutions up to 8K are supported.
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = m_fFieldOfViewMultiplier sets the FOV multiplier value, defaults at 1. Can be modified in the renderer.ini file located at %LOCALAPPDATA%\Remedy\AlanWake2. Go into graphics option menu then exit out of it for the FOV to take effect. FOV will go back to default value whenever you load a save game. The game is designed to be played with the default FOV.
+
|fov notes                  = See [[#FOV|for more information.]]
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Exclusive fullscreen also available.
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = listed as "texture filtering" with a low, medium, and high settting
+
|anisotropic notes          = Referred to as "Texture Filtering" with a Low, Medium, and High settting.
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = [[FSR 2]] or [[DLSS]] on supported cards. Can be utilized as anti-aliasing if set to native resolution (FSRAA/[[DLAA]]) in the Render Resolution option. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable anti-aliasing.
+
|antialiasing notes        = [[DLAA]] and [[FSR]] 2 Native. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable anti-aliasing.
 
|upscaling                  = true
 
|upscaling                  = true
 
|upscaling tech            = DLSS 3.5, FSR 2
 
|upscaling tech            = DLSS 3.5, FSR 2
|upscaling notes            = Features DLSS frame generation and ray reconstruction<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/|title=NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More|date=2023-08-29}}</ref>
+
|upscaling notes            = '''DLSS Frame Generation''' and '''DLSS Ray Reconstruction''' available.<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/|title=NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More|date=2023-08-29}}</ref>
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = off by default
+
|vsync notes                = As a toggle.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 122: Line 120:
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  = The game uses the Windows 11 HDR calibration data. Windows 10 users can override the peak brightness calibration with the m_fHDRMaxOutputNitsOverride renderer config setting. Set m_bPreferScRGBHdr to true for 16bit output.
+
|hdr notes                  = The game uses the Windows 11 HDR calibration data.
 
|ray tracing                = true
 
|ray tracing                = true
|ray tracing notes          = Features path tracing<ref>{{Refurl|url=https://www.youtube.com/watch?v=HwGbQwoMCxM|title=Alan Wake 2 4K NVIDIA DLSS 3.5 World Premiere|date=2023-08-29}}</ref>
+
|ray tracing notes          = Features both software and hardware ray and path tracing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=HwGbQwoMCxM|title=Alan Wake 2 4K NVIDIA DLSS 3.5 World Premiere|date=2023-08-29}}</ref>
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 +
===Ultrawidescreen===
 +
{{Fixbox|description=Set ultrawide cutscene restraints|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/17hko8v/alan_wake_2_ultrawide_cutscenes_fix/|title=Alan Wake 2 - Ultrawide Cutscenes Fix
 +
|date=2023-10-28}}</ref>|fix=
 +
# Navigate to the [[#Game data|configuration file(s) location.]]
 +
# Open the <code>renderer.ini</code> file in a notepad.
 +
# Change <code>"m_bUnlockAspectRatio": false</code>, to <code>"m_bUnlockAspectRatio": true</code>
 +
# Save the file and close it
 +
}}
 +
 +
===FOV===
 +
{{Fixbox|description=Set custom FOV|ref=<ref>{{Refcheck|user=Rogerl777|date=2023-10-28|comment=}}</ref>|fix=
 +
# Navigate to the [[#Game data|configuration file(s) location.]]
 +
# Open the <code>renderer.ini</code> file in a notepad.
 +
# Change <code>"m_fFieldOfViewMultiplier": 1.0</code> to the desired value.
 +
# Save the file and close it
 +
# Go into graphics option menu then exit out of it to take effect.
 +
{{ii}} The FOV will go back to default value whenever you load a save game.
 +
}}
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Edit the configuration file to disable TAA
+
{{Fixbox|description=Edit the configuration file to disable TAA|ref=<ref>{{Refcheck|user=Fayaine|date=2023-10-28|comment=}}</ref>|fix=
 
# Navigate to the [[#Game data|configuration file(s) location.]]
 
# Navigate to the [[#Game data|configuration file(s) location.]]
 
# Open the <code>renderer.ini</code> file in a notepad.
 
# Open the <code>renderer.ini</code> file in a notepad.
# Edit the following line as follows and save the changes:
+
# Edit the following line as follows: <code>"m_eSSAAMethod": 0</code>
<code>"m_eSSAAMethod": 0</code>
+
# Save the file and close it
{{ii}}To disable the leftover sharpening filter, edit the following line as follows: <code>"m_fSSAASharpening": 0.0</code>
+
{{ii}} To disable the leftover sharpening filter, edit the following line as follows: <code>"m_fSSAASharpening": 0.0</code>
 +
}}
 +
 
 +
===HDR===
 +
{{Fixbox|description=Set custom HDR nit peak|ref=<ref>{{Refcheck|user=Fayaine|date=2023-10-28|comment=Comment (optional)}}</ref>|fix=
 +
# Navigate to the [[#Game data|configuration file(s) location.]]
 +
# Open the <code>renderer.ini</code> file in a notepad.
 +
# Edit <code>"m_bPreferScRGBHdr": -1.0</code> to the desired value.
 +
# Optional : Edit <code>"m_bPreferScRGBHdr": false</code> to <code>"m_bPreferScRGBHdr": true</code> for 16bit output.
 +
# Save the file and close it
 
}}
 
}}
  
Line 143: Line 168:
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = As a slider from 0 to 100. Separate options for general/horizontal/vertical sensitivity.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 160: Line 185:
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= As a slider from 0 to 100. Separate options for general/horizontal/vertical sensitivity.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
Line 170: Line 195:
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
|dualshock 4 notes        = Haptic feedback and adaptive triggers are supported. But as usual - only in USB-C wired connection.<ref>{{Refurl|url=https://twitter.com/RiotRMD/status/1716160830478127179|title=DualSense support|date=2023-10-25}}</ref>
+
|dualshock 4 notes        = Haptic feedback and adaptive triggers are supported when connected wired.
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired, Bluetooth, V2, DualSense, DualSense Edge
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
Line 185: Line 210:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
 
|steam hook input          = unknown
 
|steam hook input          = unknown
Line 206: Line 231:
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = "Master volume", Music volume, Sound effects volume, Dialogue volume, Bass reduction, Mono audio, Hyperacusis filter (audio filter that decreases frequencies above 1kHz, for users who experience discomfort from high frequency sounds)
+
|separate volume notes    = Master, Music, Sound Effects, Dialogue volume sliders. Bass Reduction, Mono Audio and Hyperacusis Filters.
|surround sound            = unknown
+
|surround sound            = true
 
|surround sound notes      = Supports Dolby Atmos
 
|surround sound notes      = Supports Dolby Atmos
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = show speaker name, subtitles background option, 3 sizes, and subtitles for "signage" when looking at certain in game items
+
|subtitles notes          = Speaker Name in Subtitles, Subtitles Background, Small Normal and Large Subtitle Sizes, Signage Subtitles.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost        = false
 
|mute on focus lost        = false
Line 353: Line 378:
 
}}
 
}}
 
{{--}} Subtitles for all languages ​​are out of sync
 
{{--}} Subtitles for all languages ​​are out of sync
 +
}}
 +
 +
==Issues fixed==
 +
{{Fixbox|description=Error on first Startup|ref=<ref>{{Refcheck|user=Fayaine|date=2023-10-28|comment=Tested myself as i am using MSI Afterburner.}}</ref>|fix=
 +
# Disable overlay software such as MSI Afterburner, Special K or similar.
 +
# Open the game and login into the Epic Game Store Account and link it.
 +
# Use the overlay software as usual.
 +
{{ii}} Only required once. Afterwards the overlay software can be used even on startup.
 
}}
 
}}
  
Line 403: Line 436:
 
|audio notes      = Wwise logo shown in startup screens
 
|audio notes      = Wwise logo shown in startup screens
 
|interface        = Coherent Gameface
 
|interface        = Coherent Gameface
|interface notes  = startup screen for Coherent, and dll files in install directory
+
|interface notes  = Startup screen for Coherent, and dll files in install directory
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
Line 418: Line 451:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 10/11
+
|minOS    = 10
 
|minCPU  = Intel i5-7600K
 
|minCPU  = Intel i5-7600K
 
|minCPU2  = AMD equivalent
 
|minCPU2  = AMD equivalent
Line 429: Line 462:
 
|minother = Only GPUs with DirectX Ultimate level 12_2 are supported<ref>{{Refurl|url=https://webcache.googleusercontent.com/search?q=cache:https://twitter.com/newincpp/status/1715742105019031976|title=Tweet by the developer regarding supported GPUs|date=2023-10-23}}</ref>
 
|minother = Only GPUs with DirectX Ultimate level 12_2 are supported<ref>{{Refurl|url=https://webcache.googleusercontent.com/search?q=cache:https://twitter.com/newincpp/status/1715742105019031976|title=Tweet by the developer regarding supported GPUs|date=2023-10-23}}</ref>
  
|recOS    = 10/11
+
|recOS    = 11
 
|recCPU  = Ryzen 7 3700X
 
|recCPU  = Ryzen 7 3700X
 
|recCPU2  = Intel equivalent
 
|recCPU2  = Intel equivalent
|recRAM  = 16 GB
+
|recRAM  =  
|recHD    = 90 GB SSD
+
|recHD    =  
|recGPU  = Radeon RX 7800 XT
+
|recGPU  = Radeon RX 6700 XT
|recGPU2  = GeForce RTX 4070
+
|recGPU2  = GeForce RTX 3070
|recVRAM  = 12 GB
+
|recVRAM  = 8 GB
 
|notes    =
 
|notes    =
 
}}
 
}}

Revision as of 06:02, 28 October 2023

Alan Wake II
Alan Wake II cover
Developers
Remedy Entertainment
Publishers
Epic Games Publishing
Engines
Northlight
Release dates
Windows October 27, 2023
Reception
Metacritic 92
OpenCritic 89
IGDB 88
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Survival horror
Series Alan Wake
Alan Wake II on IGDB
Alan Wake II on MobyGames
Alan Wake II on Wikipedia
Alan Wake
Alan Wake 2012
Alan Wake's American Nightmare 2012
Alan Wake Remastered 2021
Alan Wake II 2023

Alan Wake II is a singleplayer third-person survival horror game in the Alan Wake series.

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Deluxe Edition also available.
Not available in Russia or Belarus.
Windows
Green Man Gaming
Epic Games Launcher
Deluxe Edition also available.
Windows
Humble Store
Epic Games Launcher
Deluxe Edition also available.
Windows

Version differences

Epic Games Store versions purchased before October 27, 2024 included the Alan Wake Outfit & "Alan's Messenger Bag" Backbling for Fortnite.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Remedy\AlanWake2\renderer.ini

Save game data location

System Location
Windows %LOCALAPPDATA%\Remedy\AlanWake2\<user-id>\

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Graphics feature State Notes
Widescreen resolution
4:3 is also supported.
Multi-monitor
Ultra-widescreen
Cutscene and FMV are letterboxed at 16:9. See See Ultrawidescreen for a fix.
4K Ultra HD
Rendering resolutions up to 8K are supported.
Field of view (FOV)
See for more information.
Windowed
Borderless fullscreen windowed
Exclusive fullscreen also available.
Anisotropic filtering (AF)
Referred to as "Texture Filtering" with a Low, Medium, and High settting.
Anti-aliasing (AA)
DLAA and FSR 2 Native. See Anti-aliasing (AA) to disable anti-aliasing.
High-fidelity upscaling
DLSS 3.5, FSR 2.0
DLSS Frame Generation and DLSS Ray Reconstruction available.[1]
Vertical sync (Vsync)
As a toggle.
60 FPS and 120+ FPS
High dynamic range display (HDR)
The game uses the Windows 11 HDR calibration data.
Ray tracing (RT)
Features both software and hardware ray and path tracing.[2]

Ultrawidescreen

Set ultrawide cutscene restraints[3]
  1. Navigate to the configuration file(s) location.
  2. Open the renderer.ini file in a notepad.
  3. Change "m_bUnlockAspectRatio": false, to "m_bUnlockAspectRatio": true
  4. Save the file and close it

FOV

Set custom FOV[4]
  1. Navigate to the configuration file(s) location.
  2. Open the renderer.ini file in a notepad.
  3. Change "m_fFieldOfViewMultiplier": 1.0 to the desired value.
  4. Save the file and close it
  5. Go into graphics option menu then exit out of it to take effect.
The FOV will go back to default value whenever you load a save game.

Anti-aliasing (AA)

Edit the configuration file to disable TAA[5]
  1. Navigate to the configuration file(s) location.
  2. Open the renderer.ini file in a notepad.
  3. Edit the following line as follows: "m_eSSAAMethod": 0
  4. Save the file and close it
To disable the leftover sharpening filter, edit the following line as follows: "m_fSSAASharpening": 0.0

HDR

Set custom HDR nit peak[6]
  1. Navigate to the configuration file(s) location.
  2. Open the renderer.ini file in a notepad.
  3. Edit "m_bPreferScRGBHdr": -1.0 to the desired value.
  4. Optional : Edit "m_bPreferScRGBHdr": false to "m_bPreferScRGBHdr": true for 16bit output.
  5. Save the file and close it

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
As a slider from 0 to 100. Separate options for general/horizontal/vertical sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
As a slider from 0 to 100. Separate options for general/horizontal/vertical sensitivity.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Haptic feedback and adaptive triggers are supported when connected wired.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth),
,
,

Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Master, Music, Sound Effects, Dialogue volume sliders. Bass Reduction, Mono Audio and Hyperacusis Filters.
Surround sound
Supports Dolby Atmos
Subtitles
Speaker Name in Subtitles, Subtitles Background, Small Normal and Large Subtitle Sizes, Signage Subtitles.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Subtitles for all languages ​​are out of sync
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Ukrainian

Issues fixed

Error on first Startup[7]
  1. Disable overlay software such as MSI Afterburner, Special K or similar.
  2. Open the game and login into the Epic Game Store Account and link it.
  3. Use the overlay software as usual.
Only required once. Afterwards the overlay software can be used even on startup.

Other information

API

Technical specs Supported Notes
Direct3D 12 DirectX Ultimate feature level 12_2 required.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Physx 3.4 PhysX3_x64.dll in install directory
Audio Wwise Wwise logo shown in startup screens
Interface Coherent Gameface Startup screen for Coherent, and dll files in install directory

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel i5-7600K
AMD equivalent
System memory (RAM) 16 GB
Hard disk drive (HDD) 90 GB SSD
Video card (GPU) Radeon RX 6600
GeForce RTX 2060
6 GB of VRAM
DirectX 12.2 compatible
Other Only GPUs with DirectX Ultimate level 12_2 are supported[8]
A 64-bit operating system is required.


References

  1. NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More - last accessed on 2023-08-29
  2. Alan Wake 2 4K NVIDIA DLSS 3.5 World Premiere - last accessed on 2023-08-29
  3. Alan Wake 2 - Ultrawide Cutscenes Fix - last accessed on 2023-10-28
  4. Verified by User:Rogerl777 on 2023-10-28
  5. Verified by User:Fayaine on 2023-10-28
  6. Verified by User:Fayaine on 2023-10-28
  7. Verified by User:Fayaine on 2023-10-28
    Tested myself as i am using MSI Afterburner.
  8. Tweet by the developer regarding supported GPUs - last accessed on 2023-10-23