Engine:Id Tech 1
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
id Software | |
First release date | |
1993 | |
Predecessor | |
Wolfenstein 3D engine | |
Successor | |
Quake engine | |
Other information
Source ports
- A more exhaustive list is available on Wikipedia and a set of comparison tables is available on DoomWiki.org.
- Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name | Description | |
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ZDoom | Renderers available: Software. Limit-removing source port that has features such as high resolutions and all-new editing features for modders. No longer maintained by the original developer.[1] |
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GZDoom | Renderers available: Software, OpenGL. Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. |
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QZDoom | Renderers available: Direct3D, OpenGL. An experimental branch of GZDoom to test new stable features. |
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Zandronum | Renderers available: Software, OpenGL. Based off modified ZDoom code. Use this source port to play online, as it significantly overhauls the netcode from ZDoom. |
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Odamex | Renderers available: Software. Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. |
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PrBoom | Renderers available: Software, OpenGL. Limit-removing source port based off Boom that aims to preserve the feel of vanilla Doom while adding modern editing features. Includes an OpenGL renderer and supports high resolutions. |
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PrBoom+ | Renderers available: Software, OpenGL. Based off PrBoom. Extends the port with more features. |
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Chocolate Doom | Renderers available: Software. Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. |
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Doom Retro | Renderers available: Software (with acceleration), Direct3D, OpenGL. Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. |
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Competition Doom | Renderers available: Software. Source port based off Chocolate Doom used for speedrunning. |
Launchers
Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.
Name | System | Notes |
---|---|---|
SSG Launcher | Windows, Mac OS X, Linux | The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker. |
ZDL | Windows | A simple, but powerful launcher. |
RocketLauncher | Windows, Linux | Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it. |
Doom Launcher | Windows | Features automatic mod download from /idgames database. |
- ↑ ZDoom • View topic - ZDoom is Dead. Long live ZDoom. - last accessed on May 5, 2017