Heroes of Newerth
Developers | |
---|---|
S2 Games | |
Publishers | |
S2 Games | |
Garena | |
Ntreev Soft | |
Engines | |
K2 engine | |
Release dates | |
Windows | May 12, 2010 |
macOS (OS X) | May 12, 2010 |
Linux | May 12, 2010 |
Warnings
- This game requires a constant internet connection for all game modes.
General information
- The game services were shut down on 20 June 2022.
- The game is not online only, and can be played through various means still.
- Official forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website (unavailable) | Free to play. |
Essential improvements
Honserver Login screen patch
- removes the login screen, allowing for the game to be played offline or via direct connection/LAN.
- this conflicts with the community ran private server, which requires login.
Kongor online
- Community ran replacement for Online services. Allows for alternative to LAN and direct connection based play.
Using Kongor Online |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Bar Colors setting |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 10 | |||
Online play | 10 |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Vsync doesn't work even though it's enabled in the game
If you have more than one display attached and Vsync isn't working on the monitor that you're using for the game:
Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use "Intel TearFree" when using multiple displays without an opengl compositor.
Solution 2: Use an OpenGL window compositor (e.g. kwin) and enable "OpenGL" with vsync. May not work for all display drivers if multiple displays are attached and enabled.
K2 - Fatal Error: ARB_vertex_buffer_object not available
If the glxinfo command from the mesa-utils package reports that ARB_vertex_buffer_object is supported then override the OpenGL detection by doing as follows:
nano ~/.Heroes\ of\ Newerth/game/startup.cfg
Change this line:
SetSave "vid_checkOpenGLVersion" "true"
To this line:
SetSave "vid_checkOpenGLVersion" "false"
./hon-x86_64: cannot execute binary file
Try running ./hon-x86
instead (or vice-versa).
Segmentation fault while trying to start the game
Possible Cause: Library incompatibility with distribution.
Enter the libs-x86 (for 32-bit) folder inside of the HoN folder
cd ./HoN/libs-x86
mv ./libstdc++.so.6 ./libstdc++.so.6.old
mv ./libgcc_s.so.1 ./libgcc_s.so.1.old
Make sure you have libstdc++ and libgcc installed from your Linux distribution.
If you are using the hon-x86_64 executable, you will need to do the above to the game's 64-bit libs folder instead of the game's libs-x86 folder. If you continue to have problems, keep replacing libraries with your own distro's libraries and make sure that the executable isn't missing any libraries that it needs by running "ldd ./hon-x86" or "ldd ./hon-x86_64" as appropriate for your architecture.
Bright flickering heroes in backround at login screen
Cause: Video card or video card drivers can't handle the lighting
Solution 1: Go into the graphics options and turn off dynamic lights
Solution 2: Disable background effects
Game stuck at "loading assets"
Cause: Corrupt Game files (often due to failed patch installation or permissions issues).
Solution: Download Heroes of Newerth from heroesofnewerth.com and reinstall.
Preventative measure: Make sure user has write permissions for all files and folders for the game (chmod -R +w ./HoN)
Update fails while downloading patch
Cause: Internet connectivity problems
Solution: Verify your Internet connectivity and try the patch download again.
Check your Heroes of Newerth Console Log. It may look something like this:
^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't connect to server Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material Net: [Updater] Retrying request, attempt 5 Net: [Updater] Starting download on game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material ^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/med.model.zip: Couldn't connect to server Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/med.model Net: [Updater] Retrying request, attempt 2 ^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't connect to server Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material Net: [Updater] Retries exhausted, update failed.
Connectivity Problems from Mainland China
Problem: The patcher downloads files from different file servers, one of these file servers appears to be blocked by the government in Mainland China. Any direct connections to this server from inside Mainland China immediately terminate with "Read Error: (Connection reset by peer) in headers" with TCP connections and packets getting dropped mid-route. This causes the game to be playable on the Australian servers, but all patch downloads to fail.
Using a VPN: Most VPN traffic is automatically identified and dropped before it is allowed to leave mainland China. OpenVPN has worked in the past, but as of 2013, connections to outside of China via OpenVPN are identified and dropped, so it no longer works.
Using a SOCKS Proxy + SSH Tunnel: In order to download your patch files, you can set up a SOCKS connection through an SSH Tunnel to a PC in another country. Although the game doesn't support SOCKS connections, you can use an application such as "redsocks" to push all TCP connections through the SOCKS connection, whether the application directly supports SOCKS connections or not. I have found that this allows patches to download successfully, and after that, I terminate the Tunnel and can play Heroes of Newerth on the Australian servers without any problems. A guide to pushing TCP traffic through SOCKS is available here: https://dtbaker.net/random-linux-posts/redirect-all-traffic-through-transparent-socks5-proxy-in-linux/ and I've confirmed that this setup works well for Heroes of Newerth while downloading patches from inside Mainland China.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.0 | |
Glide | 1.20 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista, 7 | XP, 7 |
Processor (CPU) | Intel Pentium 4 2.8 GHz Intel Core 2 2.0 GHz AMD 2400+ |
Intel Core 2 2.4 GHz Intel Core i3 2.4 GHz Intel Core i5 2.2 GHz Intel Core i7 2.2 GHz AMD 3500+ |
System memory (RAM) | 1.5 GB | 2 GB (XP) 3 GB (7) |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 5 ATI 9800 GMA 950 128 MB of VRAM | Nvidia GeForce 7800+ AMD Radeon X1900+ 256 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.5 | |
Processor (CPU) | Intel | Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1.5 GB | 3 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 7300 Nvidia Quadro FX 4500 AMD Radeon X1600 128 MB of VRAM | Nvidia GeForce 7800+ AMD Radeon X1900+ 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel Pentium 4 2.2 GHz | Intel Core 2 Duo 2.0 GHz AMD 3500+ |
System memory (RAM) | 1.5 GB | 2 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | AMD 2400+ 128 MB of VRAM | Nvidia GeForce 7800+ AMD Radeon X1900+ 256 MB of VRAM |