Key points
- Comes bundled with modding tools
- Small community
General information
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
SecuROM DRM disc check. Disc check removed from Unreal Anthology version. |
|
|
GOG.com |
|
Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. |
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Steam |
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DLC and expansion packs
Name |
Notes |
|
Expanded Multiplayer (XMP) |
Available for free. Included with Unreal II: The Awakening Special Edition. See Expanded Multiplayer (XMP) for details. |
|
Demos
Essential improvements
Patches
- The latest version available is v1403
The patch is available for the following versions:
- North America (US)
- Europe (UK)
They can be downloaded from the Files section.
Expanded Multiplayer (XMP)
- The expansion cannot be installed with the Steam version
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
Bonus Content
Solaris Base Bonus Map is an additional map created by Matthias Worch.
Unreal Editor
Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.
Version 3 of the editor comes bundled with all versions of Unreal 2.
It can be found in the Systems folder in the installation folder.
Game data
In-game general settings.
Configuration file(s) location
Save game data location
Video settings
In-game graphics settings.
In-game shadows settings.
Template:Video settings
Set FOV in console[1]
|
- Go to
<path-to-game>\System\
- Open
user.ini .
- Change
bCheatsEnabled=false to bCheatsEnabled=true .
- Open the console in-game (~).
- Enter
SetFOV 100 (replace with the desired FOV).
- Optionally, use the Cutscene FOV Fix to fix FOV during cutscenes.
|
Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
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Network
- Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade)
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
UDP |
7777, 7778, 27900, 28900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues fixed
Steam Screenshot Fix
Edit user.ini[citation needed]
|
- By default F12 changes your contrast, if you're trying to take a screenshot with Steam's default key, it will undesirably change the contrast.
- Go to
<path-to-game>\system
- Open
user.ini
- Change
F12=BumpContrast to F12=
|
Long Load Screens
Disable Vsync/remove frame cap[citation needed]
|
- Load Screens are tied to frame rate. If the frame rate is capped, either by V-Sync or a frame rate limiter software, loading times will be artificially increased. The lower the cap, the slower the load screens (eg. V-Sync at 60Hz will result in longer loading times than V-Sync at 120Hz).
|
Windows 10 D3DERR_DEVICELOST
Edit Unreal2.ini[citation needed]
|
- Go to
<path-to-game>\system
- Open
Unreal2.ini
- Change
ReduceMouseLag=True to ReduceMouseLag=False
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Run the game at screen refresh rate
- The in-game refresh rate option can only go up to 85 Hz.
Set fullscreen refresh rate[citation needed]
|
- Go to
<path-to-game>\system .
- Open
Unreal2.ini .
- Find this line:
DesiredRefreshRate=60 .
- Change the value to set your monitors refresh rate. For example 120 or 144.
Notes
- Modifying any video options will undo the custom refresh rate.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Shader Model support |
1.1 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
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Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 1.0 GHz AMD Athlon 733 MHz |
Intel Pentium III 1.2 GHz AMD Athlon 1.2 GHz |
System memory (RAM) |
256 MB |
384 MB |
Hard disk drive (HDD) |
3 GB | |
Video card (GPU) |
Nvidia GeForce2 MX 32 MB of VRAM DirectX 8.1 compatible
| Nvidia GeForce3 ATI Radeon 8500 64 MB of VRAM |
Notes
References