Difference between revisions of "System Shock"
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|physics = Emetic Dynamics Modeling System | |physics = Emetic Dynamics Modeling System | ||
|physics notes = Developed by Looking Glass's Seamus Blackley.<ref>{{Refsnip|url=https://www.kickstarter.com/projects/1598858095/system-shock/posts/2135868|title=System Shock Kickstarter - April Update|date=April 7, 2018|snippet=The game is mostly written in C, except for the physics library written by Seamus Blackley (EDMS, the Emetic Dynamics Modeling System)}}</ref> | |physics notes = Developed by Looking Glass's Seamus Blackley.<ref>{{Refsnip|url=https://www.kickstarter.com/projects/1598858095/system-shock/posts/2135868|title=System Shock Kickstarter - April Update|date=April 7, 2018|snippet=The game is mostly written in C, except for the physics library written by Seamus Blackley (EDMS, the Emetic Dynamics Modeling System)}}</ref> | ||
− | |audio = Audio Interface Library | + | |audio = Miles Audio Interface Library |
− | |audio notes = Enhanced CD version | + | |audio notes = Original/floppy uses 2.0, Enhanced CD version uses 3.0. |
|interface = | |interface = | ||
|interface notes = | |interface notes = |
Revision as of 02:03, 16 April 2018
Developers | |
---|---|
Looking Glass Technologies | |
Publishers | |
Origin Systems | |
Current | Night Dive Studios |
Engines | |
Underworld engine | |
Release dates | |
DOS | September 22, 1994 |
Mac OS (Classic) | September 22, 1994 |
Windows | September 22, 2015[1] |
System Shock | |
---|---|
System Shock | 1994 |
System Shock 2 | 1999 |
System Shock: Enhanced Edition | 2015 |
System Shock (2023) | 2023 |
System Shock 2 Enhanced Edition | TBA |
System Shock 3 | TBA |
This page is for the original version. For the enhanced version, see System Shock: Enhanced Edition. For the remake, see System Shock (2020).
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- SystemShock.org, the biggest forum about the game.
- SHODANPEDIA - A wiki for the System Shock series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 3.5" floppy version or Enhanced CD Version | |||
GOG.com | Bundled with System Shock: Enhanced Edition. Includes both the floppy and CD versions.[2] | |||
Steam | Bundled with System Shock: Enhanced Edition as Classic Edition. |
Version differences
- The classic Mac OS version was substantially improved during the porting process. It features high-res (640x480 vs DOS's 320x200) menus, fonts & UI elements. It also had 3 studio quality bonus tracks.[3]
Essential improvements
Run in DOSBox
To improve DOSBox performance make the following changes to the DOSBox configuration file:
- Change
output=surface
tooutput=opengl
- Change
memsize=16
tomemsize=32
- Change
core=normal
tocore=dynamic
- Change
aspect=false
toaspect=true
- Change
fullresolution=original
tofullresolution=desktop
Gigaquad's Enhanced log texts mod
- Gigaquad's Enhanced log texts mod matches the audio and text dialogue.
DOS32A
DOS32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of System Shock.
- System Shock has DOS4GW bound to each of its executables. Use the command
sb /r sshock.exe
orcdshock.exe
to replace it.
System Shock Portable/SSPTool
A useful tool for those who don't own Enhanced Edition. Was formerly a community made abandonware package of the full game, though this was later changed to require the user to provide the game data after the game was released on GOG.
- Easy to use configuration utility.
- Provides all the above mods already in the package.
- Has an installer that can easily find cd data.
- Requires Windows, does not work on Mac nor Linux. Config files and mod components can still be used.
- Still not native, unlike the Enhanced Edition. Also included DOSBox components may be out of date.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\CYB.CFG Some data is stored within the save files. |
Mac OS (Classic) | |
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/410700/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DATA |
Mac OS (Classic) | |
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/410700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Voiceovers only available on the Enhanced CD version | |||
French | Voiceovers only available on the Enhanced CD version | |||
German | Voiceovers only available on the Enhanced CD version |
VR support
- The CD version includes support for the VFX-1 headset.[4]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA | Allows MCGA but for low-res cutscenes only. 256 Colors only. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Emetic Dynamics Modeling System | Developed by Looking Glass's Seamus Blackley.[5] |
Audio | Miles Sound System | Original/floppy uses 2.0, Enhanced CD version uses 3.0. |
- Support for the Gravis Ultrasound was removed in the transition to the CD version due to the inclusion of the Miles AIL3 audio library. A patch to re-enable it can be found here.
Enable custom patches with AIL3[citation needed] |
---|
[Ultrasound] PatchDir=SOUND\GRAVIS [Melodic Patches] 73=ssflute 28=ssmutgtr 29=ssodgtr 39=sssynba2 80=sssqrwav 30=ssdisgtr 107=sskoto 84=sscharng 87=ssbasled 109=ssbagpip [Drum Patches] 35=sskick2 36=sskick1 38=sssnar1 |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 or compatible | |
Processor (CPU) | 486DX/33 MHz | 486DX2/66 MHz |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 20 MB | 20 MB |
Video card (GPU) | 256-color VGA | SVGA |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | System 7.1 | |
Processor (CPU) | PowerPC 601 80 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 22 MB | |
Video card (GPU) | 256 Colors |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 (runs in DOSBox) | |
Processor (CPU) | Intel Core i3 1.5 GHz | |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (410700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Release: System Shock - GOG.com
- ↑ SystemShock Enhanced DOS?, GOG Community Discussions for the System Shock series
- ↑ System Shock 1 unique MAC OS OST
- ↑ System Shock on the VFX-1 | Pix's Origin Adventures
- ↑ System Shock Kickstarter - April Update - last accessed on April 7, 2018
- "The game is mostly written in C, except for the physics library written by Seamus Blackley (EDMS, the Emetic Dynamics Modeling System)"
- DOS
- Mac OS
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
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- Invalid template usage (Save game cloud syncing)
- Invalid template usage (API)
- Pages needing references
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)