Difference between revisions of "DiRT 3"
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{{Fixbox/fix|Replace files|ref=<ref>[http://skipgameintro.altervista.org/skip-intro-dirt-3/ Skip Intro Dirt 3 | SkipGameIntro]</ref>}} | {{Fixbox/fix|Replace files|ref=<ref>[http://skipgameintro.altervista.org/skip-intro-dirt-3/ Skip Intro Dirt 3 | SkipGameIntro]</ref>}} | ||
− | # Download [ | + | # Download [https://community.pcgamingwiki.com/files/file/750-dirt-3-intro-skip/ this archive]. |
# Extract it to the installation folder and replace the existing files. | # Extract it to the installation folder and replace the existing files. | ||
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===Utilities=== | ===Utilities=== | ||
− | [ | + | [https://community.pcgamingwiki.com/files/file/417-dirt3fovchange/ Dirt3FovChange] allows the modification of the field of view of DiRT 3's in-game cameras.<ref name="nogrip">[http://www.nogripracing.com/forum/showpost.php?p=1382564&postcount=18 NoGripRacing Forums - View Single Post - Changing FOV]</ref> It serves as a frontend for another program called '''binXml''' whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.<ref>[http://ego-engine.wikispaces.com/BinXML BinXml page on ego-engine.wikispaces.com]</ref> Dirt3FovChange was originally posted as an archive containing binXml [http://www.Nogripracing.com/forum/showpost.php?p=1382564&postcount=18 here]. See [[#Field of view (FOV)|Field of view (FOV)]]. |
{{ii}} Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.<ref>[http://www.nogripracing.com/forum/showpost.php?p=1381435&postcount=9 Dengo's post about other EGO-based games]</ref> This can be further substantiated by the fact that binXml was originally designed to handle [[Race Driver: Grid|GRID's]] own encrypted xml files. | {{ii}} Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.<ref>[http://www.nogripracing.com/forum/showpost.php?p=1381435&postcount=9 Dengo's post about other EGO-based games]</ref> This can be further substantiated by the fact that binXml was originally designed to handle [[Race Driver: Grid|GRID's]] own encrypted xml files. | ||
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The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named <code>cameras.xml</code>. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <code>{{p|game}}\cars\models</code>. | The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named <code>cameras.xml</code>. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <code>{{p|game}}\cars\models</code>. | ||
− | These files can be batch edited using [ | + | These files can be batch edited using [https://community.pcgamingwiki.com/files/file/417-dirt3fovchange/ Dirt3FovChange] although DLC cars may prove problematic as their data is reportedly stored in a different location. |
Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state. | Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state. | ||
Revision as of 02:19, 7 May 2017
Developers | |
---|---|
Codemasters | |
Publishers | |
Codemasters | |
OS X | Feral Interactive |
Engines | |
EGO 2.0|EGO|EGO 2.0 | |
Release dates | |
Windows | May 24, 2011 |
macOS (OS X) | January 29, 2015 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Colin McRae Rally | 1998 |
Colin McRae Rally 2.0 | 2000 |
Colin McRae Rally 3 | 2003 |
Colin McRae Rally 04 | 2004 |
Colin McRae Rally 2005 | 2004 |
Colin McRae: DiRT | 2007 |
Colin McRae: DiRT 2 | 2009 |
DiRT 3 | 2011 |
DiRT Showdown | 2012 |
Colin McRae Rally (2014) | 2014 |
DiRT Rally | 2015 |
DiRT 4 | 2017 |
DiRT Rally 2.0 | 2019 |
DIRT 5 | 2020 |
Key points
- The game features full keyboard support but an Xbox 360 Controller is recommended.
- Owners of GFWL version on Steam get Complete Edition for free as a separate library entry.
- Benchmark included.
General information
- Steam Community Discussions (Complete Edition)
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM PA and Games for Windows - LIVE DRM. | |||
Amazon.com | ||||
Incorrect store name. See here for available options. |
- All non-Steam Windows versions require Games for Windows - LIVE DRM.
- Retail product keys activate on Steam.[1]
- Mac App Store version does not support online multiplayer.[2]
Essential improvements
Skip intro videos
Instructions |
---|
Install Rapture3D for 3-dimensional sound (on headphones)
- Unlike Colin McRae: DiRT 2, Rapture3D is not included by default.
Instructions |
---|
Utilities
Dirt3FovChange allows the modification of the field of view of DiRT 3's in-game cameras.[3] It serves as a frontend for another program called binXml whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.[4] Dirt3FovChange was originally posted as an archive containing binXml here. See Field of view (FOV).
- Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.[5] This can be further substantiated by the fact that binXml was originally designed to handle GRID's own encrypted xml files.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/44320/pfx/[Note 1] |
- Some other non user-specific configuration files are stored with the game data. See the Field of view (FOV) section for more information.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/44320/pfx/[Note 1] |
- Saves are not compatible between the Steam and Games for Windows - LIVE versions.
- Steam saved game data location appears to be a placeholder and remains empty; look for files in the My Games folder
Replay data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/44320/pfx/[Note 1] |
- Regardless of where the game is installed, it will attempt to use the %PROGRAMDATA% area to store the in-game replays. The game will work with a Windows NTFS junction point, allowing the folder to be mapped to alternate locations/drives.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Complete Edition only. |
Video settings
Field of view (FOV)
The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named cameras.xml
. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <path-to-game>\cars\models
.
These files can be batch edited using Dirt3FovChange although DLC cars may prove problematic as their data is reportedly stored in a different location. Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.
Notes about this fix:
- This method is reliable and stable: modifications can be made on-the-fly, while in a race.
How-to
Instructions |
---|
Result
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- The Games for Windows - LIVE version requires a Microsoft account for online play (optional for offline play).
- The Mac App Store version does not support online multiplayer.[2]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Split-screen. | ||
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | ||||
TriDef 3D |
Devices | |||
---|---|---|---|
TrackIR |
Issues fixed
Black/Green screen after selecting QCSAA
- This can happen on Maxwell-based GPUs such as GTX 750 Ti and GTX 900 series
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Force DirectX 9
Instructions |
---|
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | Rapture3D can be installed and used optionally. |
Cutscenes | Bink Video | |
Multiplayer | Games for Windows - LIVE, Steamworks |
Disable the narration
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | AMD Athlon 64 X2 2.8 GHz Intel Pentium D 2.8 GHz |
AMD Phenom II Intel Core i7 |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | ATI Radeon HD 2000 Nvidia GeForce 8000 Series 256 MB of VRAM DirectX 11 compatible | AMD Radeon HD 6000 Series 1 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX Compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9.5 | 10.10.2 |
Processor (CPU) | Intel 2.0 GHz | Intel 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | AMD Radeon HD 4670 Nvidia GeForce GT 120 Intel HD 4000 256 MB of VRAM | AMD Radeon HD 6970 Nvidia GeForce GTX 650 Intel Iris Pro 1 GB of VRAM |
- The game is optimised for AMD/ATI graphics cards.
Notes
- ↑ 1.0 1.1 1.2 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/44320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (44320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ DiRT 3 Complete Edition Available Now [Free upgrade for existing DiRT 3 owners] :: DiRT 3 Complete Edition General Discussions
- ↑ 2.0 2.1 Released! DiRT™ 3® Complete Edition pulls its best stunt yet. | Feral News
- ↑ NoGripRacing Forums - View Single Post - Changing FOV
- ↑ BinXml page on ego-engine.wikispaces.com
- ↑ Dengo's post about other EGO-based games