Difference between revisions of "Portal"
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{{Infobox game/row/publisher|Nvidia|Portal with RTX}} | {{Infobox game/row/publisher|Nvidia|Portal with RTX}} | ||
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+ | {{Infobox game/row/engine|Source|Current|name=Source 2013 Singleplayer}} | ||
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{{Infobox game/row/date|Windows|October 9, 2007}} | {{Infobox game/row/date|Windows|October 9, 2007}} |
Revision as of 20:49, 10 July 2023
This page is for the 2007 puzzle-platform game. For the unrelated 1986 game, see Portal (1986).
Developers | |
---|---|
Valve Corporation | |
Portal with RTX | Lightspeed Studios |
Publishers | |
Valve Corporation | |
Russia | Buka Entertainment |
Portal with RTX | Nvidia |
Engines | |
Original | Source 2007 |
Current | Source 2013 Singleplayer |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | May 12, 2010 |
Linux | May 2, 2013 |
Reception | |
Metacritic | 90 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform, Puzzle, Shooter |
Art styles | Realistic |
Themes | Comedy, Sci-fi |
Series | Portal |
⤏ Go to series page | |
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Aperture Desk Job | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Portal is a singleplayer first-person platform, puzzle and shooter game in the Portal series.
General information
- GitHub Issue Tracker for Portal and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | DRM-free when launched directly from the executable with -game portal command line argument.[citation needed]Portal Bundle also available. |
- A demo is available.
- Soundtrack is available for free with purchase here.
- Does not include the 14 bonus levels present in the Xbox 360 arcade version. However, modders ported over the levels, and have released them.[1]
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Portal with RTX | Brings full Vulkan ray tracing support[Note 1], DLSS, DLSS Frame Generation and more detailed models with support for physically based rendering[3] by utilizing NVIDIA’s RTX Remix AI-assisted modding tool. Released on December 8, 2022.[4][5] |
Essential improvements
Skip intro videos
Use -novid command line argument[citation needed]
|
---|
Peixoto's patch
- Has currently no effect on the latest version of Portal.[6]
Forced resolution allows in high resolution without shrinking the HUD\menus. Supersampling anti-aliasing is also possible.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>\portal\cfg\ |
Windows | HKEY_CURRENT_USERSoftware\Valve\Source\portal\Settings |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <path-to-game>\portal\save\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. Settings will sync too, except graphics settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Some text may be too small, see this thread. | ||
Field of view (FOV) | Values between 75° and 110°[7] (up to 120° using fov_desired or via Gamepad UI) horizontal can be set via ingame slider.[8] For higher values use this guide. |
||
Windowed | |||
Borderless fullscreen windowed | For newer versions, update then set to "Run in a window (No Border), otherwise set launch options to -windowed -noborder |
||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 8x MSAA and up to 16x QCSAA. SGSSAA available with flag 0x004010C1 . |
||
High-fidelity upscaling | DLSS 2.5 DLSS and DLSS Frame Generationsupport only when playing Portal with RTX DLC.[4][5] |
||
Vertical sync (Vsync) | Double and triple buffered. | ||
60 FPS and 120+ FPS | Capped at 300 FPS. Frame rate cap can be changed by changing fps_max in the developer console. Framerates of 1000 and above will cause issues without sv_cheats set to 1.[9] |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. | ||
Ray tracing (RT) | Full Ray tracing when playing the game through Portal with RTX DLC.[5] |
- HBAO also available with flags (increasing in strength from left to right)
0x00000014
,0x0000002C
,0x00000006
and0x00000008
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Use Controller UI Mod, (recommended for older version/non-Vulkan cards, optional for Steam Deck/2022 versions) for a console style menu that can be navigated with a controller. Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). Later versions (including the "beta/deck_test" branch) added Steam Input API support and Controller-centric UI (Vulkan supported card required[10], otherwise use the X360 UI mod) designed for both Steam Deck and any Gamepads[Note 2]. Gamepad UI can be enabled with -gamepadui Command line argument. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Supported via Steam Input API. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Supported via Steam Input API. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (Bluetooth) [11] |
Tracked motion controllers |
---|
Generic/other controllers | Both Nintendo Switch Pro Controller and Generic Gamepads are supported via Steam Input API | |
---|---|---|
Button prompts | Nintendo Switch Pro Controller button prompts are supported via Steam Input API |
Additional information | ||
---|---|---|
Button prompts | Use Controller UI Mod (for old version only) to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. Otherwise use Controller-centric UI with Steam Input API. | |
Controller hotplugging | ||
Haptic feedback | Supported via Steam Input API. If using the old version/Legacy XInput mode: you can bring back Controller rumble by download an updated version of the SDL2 runtime binary (choose Runtime Binaries x86) and replace it with the one in <path-to-game>\bin .[12] This works for any Source engine based game. |
|
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Belarusian | Fan translation, Steam Workshop. In testing stage. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | Fan localization by YinSasin (incl. Dubbing, Subtitles, Graphics). Download here | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | Added in latest updates. | |||
Russian | ||||
Spanish | ||||
Swedish | ||||
Turkish | Fan translation. Download here |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | See Oculus Rift. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Novint Falcon |
Oculus Rift
Enable Oculus Rift support[13] |
---|
|
Issues fixed
Missing crosshair
cl_drawcrosshair 1[citation needed] |
---|
|
Portals are rendered incorrectly or lack any effects
Run the game in DirectX 9 or higher[citation needed] |
---|
The game may have defaulted to DirectX 8, causing portals to be rendered without effects. Add |
"Node Graph Out of Date. Rebuilding..." error in Still Alive levels
Download pre-built graphs[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Undocumented officially. Enable Vulkan for base game using -vulkan Command line argument, but enabled by default when playing Portal with RTX DLC.[14] Works via DXVK translation layer.[15][16] Windows[17] and Linux only.[citation needed] |
|
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Input | SDL | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View the relevant Valve Developer wiki page for further information and a list of useful Source engine command line arguments.
Disable the radios from the Portal 2 ARG ("Transmission Received" achievement)
Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. For users who have already completed the game, the update added a radio to find in every single level and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore other than to obtain the achievement itself, the audio that these radios play to alert you to their presence may be distracting. These radios can be disabled with a command.
Disable via console.[18] |
---|
Notes
|
Disable via autoexec.cfg [19]
|
---|
Notes
|
Disable via Steam Deck UI (PC)[20] |
---|
Notes
|
Portal with RTX lower presets
Portal with RTX DLC has very limited options to lower the graphical settings for the added ray tracing features. This results in limited performance on (older) ray tracing capable hardware.
Workaround: add more (unofficial) presets[citation needed] |
---|
Mods
Portal: Still Alive
- Ports over 14 Xbox Live Arcade exclusive bonus test chambers (and "Challenge" versions of them), which were based on Portal: The Flash Version Mappack, over to the PC-version with improved lighting and various improvements.
- Also includes the original Portal: The Flash Version Mappack, made by Hen Mazolski.
- Also includes a mockup of the cut escape ending of the Still Alive bonus chambers. And adds the “GLaDOS Voice Map” by Hen Mazolski.
Quality of Life Mod
- Includes Portal: Still Alive campaign.
- Additionally adds few new models and normal maps for some objects, re-implements a missing Glados voice line, over 70 materials have been given new or unused reflections and the viewmodel and playermodel have received updates as well.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 1.7 GHz AMD Athlon XP 1700+ |
Intel Pentium 4 3.0 GHz AMD Athlon XP 3000+ |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 128 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce 7900 ATI Radeon X1900 256 MB of VRAM DirectX 9 compatible |
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8 series ATI Radeon X1600 Intel HD Graphics 3000 |
Notes
References
- ↑ Portal: Still Alive for PC - last accessed on 17 May 2023
- ↑ Verified by User:Mrtnptrs on 2022-12-08
- Confirmed with content of
hl2.d3d9.log
.
- Confirmed with content of
- ↑ [Read First] Portal with RTX FAQ - Steam Discussion Forum - last accessed on 2022-12-08
- ↑ 4.0 4.1 Portal with RTX | 4K NVIDIA DLSS 3 Comparison Video - YouTube - last accessed on 2022-11-29
- ↑ 5.0 5.1 5.2 Portal with RTX - YouTube - last accessed on 2022-09-20
- ↑ Verified by User:Mrtnptrs on 2022-09-20
- Checked on September 2022 with DX9 version of the game and Peixoto's patch v0.10.8
- ↑ Originally 90° before 2022 patch
- ↑ Field of View - Valve Developer Community - last accessed on 17 May 2023
- ↑ 1000+ fps: tf2 breaks. But turning sv_cheats on fixes it.. for some reason? - YouTube - last accessed on 2022-09-20
- ↑ Verified by User:kr0tchet on 2022-07-08
- The game will crashes if launched without Vulkan supported cards. Users can use the former X360 UI mod (now hotfixed for the 2022 patch) instead.
- ↑ Verified by User:Al2009man on 2022-05-05
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
- ↑ Verified by User:Al2009man on 2022-05-05
- Seems like this method no longer works on Steam Deck branch.
- ↑ "Portal 1 - steampipe beta Active for Rift now!" - Oculus Rift Developer Forums - last accessed on May 2023
- ↑ Portal vs Portal with RTX: tested on 4080, 4090, 3060, 3080, RX 6800 XT - YouTube - last accessed on 2022-12-08
- ↑ NVIDIA RTX Remix: Create & Share #RTXON Mods For Classic Games - last accessed on 2022-12-08
- ↑ Portal Gets A UI Update For The Steam Deck - The Gamer - last accessed on 2022-12-08
- ↑ Verified by User:kr0tchet on 2022-04-03
dxvk_d3d9.dll exists in game directory (Windows only)
- An in game option to toggle these radios exist only in the Steam Deck UI