Difference between revisions of "007: Quantum of Solace"
From PCGamingWiki, the wiki about fixing PC games
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− | {{--}} | + | {{--}} Frame rate is capped at 30 FPS; use [http://community.pcgamingwiki.com/files/file/481-quantum-of-solace-fov-and-fps-unlocker/ Quantum of Solace FOV and FPS unlocker]. |
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− | |high frame rate notes = | + | |high frame rate notes = Capped at 30 FPS; use [http://community.pcgamingwiki.com/files/file/481-quantum-of-solace-fov-and-fps-unlocker/ Quantum of Solace FOV and FPS unlocker] to modify the cap. |
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Revision as of 20:42, 5 January 2015
Template:Infobox game/row/winporter
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Developers | |
---|---|
Treyarch | |
Publishers | |
Activision | |
Engines | |
IW 3.0|IW engine|IW 3.0 | |
Release dates | |
Windows | 2008 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
James Bond 007 | |
---|---|
James Bond 007: A View to a Kill | 1985 |
James Bond 007: Goldfinger | 1986 |
007: Licence to Kill | 1989 |
James Bond 007: The Stealth Affair | 1990 |
The Spy Who Loved Me | 1990 |
James Bond 007: Nightfire | 2002 |
007: Quantum of Solace | 2008 |
GoldenEye: Source (unofficial mod) | 2009 |
James Bond 007: Blood Stone | 2010 |
007 Legends | 2012 |
Key points
- Frame rate is capped at 30 FPS; use Quantum of Solace FOV and FPS unlocker.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- The game is no longer available digitally, most likely due to Activision losing rights to James Bond licence.[1]
- All versions use Games for Windows - LIVE.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10080/pfx/[Note 1] |
- Config file is encrypted and contains save data.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Interface | Scaleform | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP / Vista | |
Processor (CPU) | Pentium 4 - 3.0 GHz AMD Athlon 3200+ |
|
System memory (RAM) | 512MB RAM (XP) / 1GB RAM (Vista) | |
Hard disk drive (HDD) | 8200MB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon 9800 Pro 128 MB RAM of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (10080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.