Difference between revisions of "System Shock (2023)"
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Vert-}} by default. Requires an .ini edit for {{Term|hor+}} gameplay. [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{ii}} By default the game is {{term|pillarbox}}ed to a 16:9 aspect ratio. | ||
+ | |||
+ | {{Fixbox|description= Navigate to to the Configuration file(s) location. Locate Engine.ini and add the following lines. | ||
+ | |||
+ | [/Script/Engine.LocalPlayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | ||
+ | |||
+ | Save the file and mark it as read only under properties.}} | ||
==Input settings== | ==Input settings== |
Revision as of 07:31, 26 February 2021
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Developers | |
---|---|
Nightdive Studios | |
Engines | |
Unreal Engine 4[1] | |
Pre-alpha/demo only | Unity 5[Note 1] |
Release dates | |
Windows | TBA |
macOS (OS X) | TBA[3] |
Linux | TBA[3] |
System Shock | |
---|---|
System Shock | 1994 |
System Shock 2 | 1999 |
System Shock: Enhanced Edition | 2015 |
System Shock (2023) | 2023 |
System Shock 2 Enhanced Edition | TBA |
System Shock 3 | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
- A pre-alpha demo was released for Windows and Linux. It was removed from official digital distribution after the switch to Unreal Engine as it no longer represented the final product.
- A newer demo using Unreal Engine 4 was released in 2020 on GOG and Steam, followed by its availability on Epic Games Store in 2021.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SystemReShock\Saved\Config\WindowsNoEditor |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SystemReShock\Saved\SaveGames\QuickSave |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- by default. Requires an .ini edit for Hor+ gameplay. Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Ultra-widescreen
- By default the game is pillarboxed to a 16:9 aspect ratio.
Navigate to to the Configuration file(s) location. Locate Engine.ini and add the following lines.
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Save the file and mark it as read only under properties. |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-2400 AMD FX-8320 |
Intel Core i7-3770 AMD FX-8350 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 670 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 5.4.0f3[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/482400/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (482400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ System Shock – System Shock is reborn. - last accessed on 2017-03-02
- ↑ Verified by User:Vetle on 2018-03-19
- ↑ 3.0 3.1 System Shock by Nightdive Studios — Kickstarter