Difference between revisions of "James Bond 007: Nightfire"
From PCGamingWiki, the wiki about fixing PC games
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|wikipedia = James Bond 007: Nightfire | |wikipedia = James Bond 007: Nightfire | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{ii}} [http://community.pcgamingwiki.com/files/file/559-james-bond-007-nightfire-unofficial-patch/ Patch 5.80+] automatically calculates the ideal FOV based on the resolution. | {{ii}} [http://community.pcgamingwiki.com/files/file/559-james-bond-007-nightfire-unofficial-patch/ Patch 5.80+] automatically calculates the ideal FOV based on the resolution. | ||
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{{Fixbox/fix|Set a custom FOV in config.cfg}} | {{Fixbox/fix|Set a custom FOV in config.cfg}} | ||
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===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
{{ii}} Vsync doesn't work if the game is running in windowed mode. | {{ii}} Vsync doesn't work if the game is running in windowed mode. | ||
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{{Fixbox/fix|Set in Patch 5.8 settings}} | {{Fixbox/fix|Set in Patch 5.8 settings}} | ||
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===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
{{ii}} By default, running the game will enable the ''Enhance Pointer Precision'' setting in Windows. | {{ii}} By default, running the game will enable the ''Enhance Pointer Precision'' setting in Windows. | ||
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{{Fixbox/fix|Set in Patch 5.8 settings}} | {{Fixbox/fix|Set in Patch 5.8 settings}} | ||
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===[[Controller|Controller support]]=== | ===[[Controller|Controller support]]=== | ||
{{ii}} This enables XInput controller support for 360 controllers and other devices. | {{ii}} This enables XInput controller support for 360 controllers and other devices. | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Set in Patch 5.8 settings}} | {{Fixbox/fix|Set in Patch 5.8 settings}} | ||
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# Create a shortcut to '''Bond.exe'''. | # Create a shortcut to '''Bond.exe'''. | ||
# Right click on the shortcut and select '''Properties'''. | # Right click on the shortcut and select '''Properties'''. | ||
− | # Append <code>+console 1</code> to the end of the target | + | # Append <code>+console 1</code> to the end of the target (e.g. <code>"C:\Program Files\EA GAMES\Nightfire\Bond.exe" +console 1</code>). |
# Run the game using this shortcut and load a map. | # Run the game using this shortcut and load a map. | ||
# The console can be opened by pressing {{key|~}}. | # The console can be opened by pressing {{key|~}}. |
Revision as of 10:20, 25 June 2016
Template:Infobox game/row/osxporter
Developers | |
---|---|
Gearbox Software | |
Publishers | |
Electronic Arts | |
Engines | |
GoldSrc | |
Release dates | |
Windows | November 28, 2002 |
macOS (OS X) | June 21, 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
James Bond 007 | |
---|---|
James Bond 007: A View to a Kill | 1985 |
James Bond 007: Goldfinger | 1986 |
007: Licence to Kill | 1989 |
James Bond 007: The Stealth Affair | 1990 |
The Spy Who Loved Me | 1990 |
James Bond 007: Nightfire | 2002 |
007: Quantum of Solace | 2008 |
GoldenEye: Source (unofficial mod) | 2009 |
James Bond 007: Blood Stone | 2010 |
007 Legends | 2012 |
Key points
- The PC version lacks certain features or content originally present in the console version, due to a difference in engine and developer.
- The GameSpy online server browser stopped working on June 30, 2014 due to GameSpy services being shut down. However, updating to the latest unofficial patch will keep the server browser working after this date.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SafeDisc disc check. |
- This game is not available digitally
- A demo is available
Essential improvements
Patches
- Patch 1.1 - this patch fixes few crashes and minor bugs present in singleplayer portion of the game. It also adds 2 new maps to multiplayer mode.
- Patch 5.8 - adds many new options (such as windowed mode and mouse acceleration), fixes bugs, improves netcode etc.
Skip intro videos
Instructions |
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Instructions |
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Game data
Configuration file(s) location
Save game data location
Video settings
Field of view (FOV)
- Patch 5.80+ automatically calculates the ideal FOV based on the resolution.
Instructions |
---|
Vertical sync (Vsync)
- Vsync doesn't work if the game is running in windowed mode.
Instructions |
---|
High frame rate
- Frame rates higher than 110 may cause sudden death of the player character on some moving platforms. This bug should be fixed on Patch version 5.90
Instructions |
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Input settings
Mouse acceleration
- By default, running the game will enable the Enhance Pointer Precision setting in Windows.
Instructions |
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Controller support
- This enables XInput controller support for 360 controllers and other devices.
Instructions |
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Toggle crouch
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 | GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Use bond_ded.exe (added in the v1.1 Patch). |
|
Self-hosting | ||
Direct IP | "Add IP Address in the browser, or use the connect <ip> command" |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | [Server] 6550 (query), 26015 (host) |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
Enable developer console
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 (2000 for Patch 5.8) | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 500 MHz AMD Athlon 500 MHz |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
System memory (RAM) | 128 MB (256 MB for Patch 5.8) | 256 MB (1 GB for Patch 5.8) |
Hard disk drive (HDD) | 675 MB | 1.4 GB |
Video card (GPU) | Direct 3D compatible 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |