Difference between revisions of "System Shock (2023)"
From PCGamingWiki, the wiki about fixing PC games
(Correct engine information + add middleware from demo) |
(Fill in info from 2023 demo) |
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Line 98: | Line 98: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref name="demo"/> |
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Adjustable slider: 65 to 120 degrees.<ref name="demo"/> |
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = <ref name="demo"/> |
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = '''Exclusive fullscreen''' also available.<ref name="demo"/> |
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = [[SSAA]] up to 200% through the '''Resolution scaling''' option. |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = DLSS 2 |
− | |upscaling notes = | + | |upscaling notes = <ref name="demo"/> |
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = On/Off toggle.<ref name="demo"/> |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = <ref name="demo"/> |
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = <ref name="demo"/> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 129: | Line 129: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = <ref name="demo"/> |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Separately adjustable for Realspace ('''Hacker look''') and Cyberspace ('''Avatar look''').<ref name="demo"/> |
− | |mouse menu = | + | |mouse menu = true |
− | |mouse menu notes = | + | |mouse menu notes = <ref name="demo"/> |
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Separately adjustable for Realspace ('''Hacker''') and Cyberspace ('''Avatar''').<ref name="demo"/> |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 145: | Line 145: | ||
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = <ref name="demo"/> |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Separately adjustable for Realspace ('''Hacker look''') and Cyberspace ('''Avatar look''').<ref name="demo"/> |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Separately adjustable for Realspace ('''Hacker''') and Cyberspace ('''Avatar''').<ref name="demo"/> |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 193: | Line 193: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Separate volume sliders for '''master''', '''music''', '''speech''', '''effects''', '''environment''' and '''UI'''.<ref name="demo"/> |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = On/Off toggle.<ref name="demo"/> |
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
Line 320: | Line 320: | ||
{{API | {{API | ||
|direct3d versions = 11 | |direct3d versions = 11 | ||
− | |direct3d notes = | + | |direct3d notes = <ref name="demo"/> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 339: | Line 339: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = |
Revision as of 18:51, 10 February 2023
Cover image missing, please upload it | |
Developers | |
---|---|
Nightdive Studios | |
Publishers | |
Prime Matter | |
Engines | |
Unreal Engine 4[Note 1] | |
Pre-alpha and 2020-2022 demo only | Unity 5[Note 2] |
Release dates | |
Windows | March 2023 |
macOS (OS X) | TBA[4] |
Linux | TBA[4] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Immersive sim, Shooter |
Themes | Cyberpunk, Horror, Sci-fi, Space |
Series | System Shock |
System Shock | |
---|---|
System Shock | 1994 |
System Shock 2 | 1999 |
System Shock: Enhanced Edition | 2015 |
System Shock (2023) | 2023 |
System Shock 2 Enhanced Edition | TBA |
System Shock 3 | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store (unavailable) | ||||
GOG.com (unavailable) | ||||
Humble Store (unavailable) | ||||
Steam (unavailable) |
- A pre-alpha demo was released for Windows and Linux. It was removed from official digital distribution after the switch to Unreal Engine as it no longer represented the final product.
- A newer demo using Unreal Engine 4 was released in 2020 on GOG.com and Steam, followed by its availability on Epic Games Store in 2021.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 3] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/482400/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | [1] | ||
Field of view (FOV) | Adjustable slider: 65 to 120 degrees.[1] | ||
Windowed | [1] | ||
Borderless fullscreen windowed | Exclusive fullscreen also available.[1] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | SSAA up to 200% through the Resolution scaling option. | ||
High-fidelity upscaling | DLSS 2.0 [1] |
||
Vertical sync (Vsync) | On/Off toggle.[1] | ||
60 FPS and 120+ FPS | [1] [1] |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [1] | |
Mouse acceleration | ||
Mouse sensitivity | Separately adjustable for Realspace (Hacker look) and Cyberspace (Avatar look).[1] | |
Mouse input in menus | [1] | |
Mouse Y-axis inversion | Separately adjustable for Realspace (Hacker) and Cyberspace (Avatar).[1] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | [1] | |
Controller sensitivity | Separately adjustable for Realspace (Hacker look) and Cyberspace (Avatar look).[1] | |
Controller Y-axis inversion | Separately adjustable for Realspace (Hacker) and Cyberspace (Avatar).[1] |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume sliders for master, music, speech, effects, environment and UI.[1] | |
Surround sound | ||
Subtitles | On/Off toggle.[1] | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Portuguese | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX, APEX | PhysX v3.4.0.0, APEX v1.4.0.0 |
Audio | XAudio | v2.9 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5-2400 AMD FX-8320 |
Intel Core i7-3770 AMD FX-8350 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 670 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0[1][2]
- ↑ Unity engine build: 5.4.0f3[3]
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/482400/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (482400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Verified by User:Mrtnptrs on 2023-02-10
- Checked with 2023 demo build from February 10, 2023.
- ↑ System Shock – System Shock is reborn. - last accessed on 2017-03-02
- ↑ Verified by User:Vetle on 2018-03-19
- ↑ 4.0 4.1 System Shock by Nightdive Studios — Kickstarter