Difference between revisions of "Portal 2"
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|official site= http://www.thinkwithportals.com/ | |official site= http://www.thinkwithportals.com/ | ||
|strategywiki = Portal 2 | |strategywiki = Portal 2 | ||
− | |mobygames = | + | |mobygames = 51233 |
|wikipedia = Portal 2 | |wikipedia = Portal 2 | ||
|winehq = 12988 | |winehq = 12988 |
Revision as of 23:18, 12 February 2023
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | April 19, 2011 |
macOS (OS X) | April 19, 2011 |
Linux | June 17, 2014 |
Reception | |
Metacritic | 95 |
IGDB | 92 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Realistic |
Themes | Comedy, Sci-fi |
Series | Portal |
⤏ Go to series page | |
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Aperture Desk Job | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Built-in level editor with Steam Workshop support.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | All copies of Portal 2 on PlayStation 3 come with a Steam key (can only be activated on accounts that have logged into Portal 2 on PS3 before). | |||
Steam | Portal Bundle also available. |
- All versions require Steam DRM.
- Soundtrack is available for free as DLC and on the official website.
PlayStation 3
- The PlayStation 3 version includes a single-use product key for Steam.
- Can be linked to a Steam account, which allows cross-platform multiplayer with Steam players, access to your Steam friend list (chat, invites, etc.), Steam Achievements, and Steam Cloud save-games (PlayStation 3 saves are not compatible with other versions).
DLC and expansion packs
Name | Notes | |
---|---|---|
Peer Review | Free, included in latest update. Requires completion of the original co-op missions.[2] | |
Roll cage | Pre-order only | |
Paint job | Pre-order only | |
Antenna topper | Pre-order only | |
Sixense MotionPack | The official DLC is incompatible with current builds of the game, and is now unavailable. To play, use the Sixense MotionPack DLC Preservation Mod. |
Essential improvements
Skip intro videos
Use -novid command line argument[3]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\portal2\cfg\[Note 1] <path-to-game>\portal2_dlc2\cfg\[Note 1] <path-to-game>\update\cfg\[Note 1] |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Steam | <path-to-game>\portal2\SAVE\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Hor+ | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Crosshair scales poorly with resolution larger than 1280 pixels wide, making them too small in very high resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 8x MSAA. Nvidia users can acheive OGSSAA hybrid modes combined with TrSSAA using flag 0x000000C0 .[4] |
||
Vertical sync (Vsync) | Double and triple buffered. | ||
60 FPS and 120+ FPS | Capped at 300 FPS. Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- HBAO also available with flag
0x00000014
.
Field of view (FOV)
Enter console commands[5] |
---|
|
Disable motion blur
Use the +mat_motion_blur_percent_of_screen_max 0 command line argument[6]
|
---|
Disable bloom
Use the +mat_disable_bloom 1 command line argument[6]
|
---|
Run at monitor's refresh rate
Use the -refresh command line argument, followed by the desired refresh rate.[citation needed]
|
---|
Cap frame rate
Use the +fps_max command line argument, followed by the desired frame rate.[citation needed]
|
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Perpetual Testing Initiative level select menu is buggy but workable. | |
Full controller support | To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the Portal2\Bin folder. SDL This works for any Source engine based game. |
|
Controller remapping | ||
Controller sensitivity | Has separate sliders for horizontal and vertical sensitivity. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Use X1nput[7] |
PlayStation controllers | Officially supported via Steam Input. | |
---|---|---|
PlayStation button prompts | Both DualShock 4 and DualSense prompts. | |
Light bar support | Static, Blue or Orange depending on last active portal | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Tracked motion controllers | Sixense controllers with the Portal 2 Sixense Perceptual Pack | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | Both Switch Pro Controller and Generic Gamepads are supported through Steam Input. | |
---|---|---|
Button prompts | No generic DirectInput-type prompt, types of button prompts shown the the game depends on Steam Input settings.[8] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround[9] The option for the 7.1 surround sound might be missing, type snd_surround_speakers 7 to fix this issues. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Open console and type snd_mute_losefocus 0 to Disable, snd_mute_losefocus 1 to Enable | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | Added in latest updates. | |||
Romanian | ||||
Russian | For unknown reasons, the localization has the effect of breaking phrases or overlapping one phrase with another. To fix this, follow the instructions | |||
Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
Disable in-game voice chat
- Disables in-game voice chat to allow using other voice chat services instead.
Disable voice chat[citation needed] |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Two player split-screen |
||
LAN play | 2 | Co-op Use sv_lan command. |
||
Online play | 33 | Co-op Supports crossplay with PS3. You can play with up to 33 players with the Portal 2: Multiplayer Mod. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and enter connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478, 4379-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
Split-screen without bezels
- Portal 2 split-screen mode was meant to be played on a single 16:9 screen only. If you have a different setup then, the image could not entirely fit the monitor(s).
Edit split-screen aspect-ratio[10] |
---|
Notes
|
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Portal 2 for better support. | |||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed
"Portal 2 Failed to create D3D device" error
Install DirectX 9.0c[citation needed] |
---|
|
Flickering white grainy graphical artifacts on some surfaces
- In seemingly rare cases on some specific surfaces, textures can show flickering white grainy graphical artifacts.[11][12][13][14][15]
Use -vulkan command line argument[13][16]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Use -vulkan Command line argument.[18] Works via DXVK translation layer.[19] |
|
Shader Model support | 2, 3 |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos, in-game movies, and movies applied to surfaces. |
Multiplayer | Steamworks |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View the relevant Valve Developer wiki page for further information and a list of useful Source engine command line arguments.
Mods
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Pentium 4 3.0 GHz AMD Athlon 64 X2 |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon X800 Nvidia GeForce 7600 Intel HD Graphics 2000 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0b support |
|
Sound (audio device) | DirectX 9.0c compatible |
- Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.7 | |
Processor (CPU) | Intel Core Duo 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 2400 Nvidia GeForce 8600M Intel HD Graphics 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 2600/3600 Nvidia GeForce 8600/9600 GT OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL compatible | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ News - Portal 2 Perpetual Testing Initiative Begins May 8
- ↑ https://gaming.stackexchange.com/questions/32061/how-do-i-actually-start-the-peer-review-dlc-on-portal-2
- ↑ Verified by User:Mine18 on 2022-12-23
- ↑ https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9559666&postcount=3606
- ↑ Permanent FOV in Portal 2 and Change Portal Gun Position - YouTube
- ↑ 6.0 6.1 https://steamcommunity.com/app/620/discussions/0/133258593395350927/
- ↑ X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game
- ↑ Verified by User:Fudgesiclesxd on 2022-08-13
- ↑ Portal 2 EAX sound fix for sublime sound - Steam Users' Forums (retrieved)
- ↑ Widescreen gaming blog post on Eyefinity in Left 4 Dead 1
- ↑ Camera bug and weird flickering - Youtube - last accessed on 2022-12-21
- ↑ 12.0 12.1 Verified by User:Mrtnptrs on 2022-12-21
- Tested on first few levels of the game and especially the beginning of Chapter 2. Could only reproduce it at the Chapter 2 beginning room. Saw it on the texture where the laser pointed at and also on the black tiles near the walls close to the exit door of the Chapter 2 level. Tested with latest Nvidia GPU drivers and thus while using dedicated GPU.
- ↑ 13.0 13.1 13.2 [Portal 2] Security camera's lens and behavior bug #391 - ValveSoftware/portal2 - GitHub - last accessed on 2022-12-21
- ↑ Portal 2 artifacts in recent drivers #310 - ValveSoftware/portal2 - GitHub - last accessed on 2022-12-21
- ↑ 15.0 15.1 [Portal 2] Graphical artifacts with Nvidia #315 - ValveSoftware/portal2 - GitHub - last accessed on 2022-12-21
- ↑ Verified by User:Mrtnptrs on 2022-12-21
- Setting the game to use the DXVK layer through the
-Vulkan
argument indeed fixes the flickering issue.
- Setting the game to use the DXVK layer through the
- ↑ 17.0 17.1 Verified by User:Mastan on 2021-02-19
- ↑ https://store.steampowered.com/oldnews/81067
- ↑ https://www.reddit.com/r/linux_gaming/comments/ln426q/a_big_portal_2_update_has_been_released_which/gnynoe1?utm_source=share&utm_medium=web2x&context=3