Difference between revisions of "Layers of Fear 2"
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(Added notes about AA and FPS cap options.) |
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|120 fps = limited | |120 fps = limited | ||
|120 fps notes = Options of 30 FPS, 60 FPS, or '''Not Fixed''' which is a mislabeled 144 FPS limit.<ref>{{Refcheck|user=Radmaxx|date=2023-03-24|comment=Options are t.MaxFPS console commands.}}</ref> Many of the engine configurations like FPS caps set through the options menu are forced many times during certain events (e.g. loading screens) changing them is only possible via reinputting them using [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker Universal Unreal Engine 4 Unlocker]; for example, set FPS limit to 30 in-game and return to game, use "t.MaxFPS #" console command where # is the desired value and reuse it every time game forces the 30 FPS limit.<ref>{{Refcheck|user=Radmaxx|date=2023-03-24|comment=}}</ref> | |120 fps notes = Options of 30 FPS, 60 FPS, or '''Not Fixed''' which is a mislabeled 144 FPS limit.<ref>{{Refcheck|user=Radmaxx|date=2023-03-24|comment=Options are t.MaxFPS console commands.}}</ref> Many of the engine configurations like FPS caps set through the options menu are forced many times during certain events (e.g. loading screens) changing them is only possible via reinputting them using [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker Universal Unreal Engine 4 Unlocker]; for example, set FPS limit to 30 in-game and return to game, use "t.MaxFPS #" console command where # is the desired value and reuse it every time game forces the 30 FPS limit.<ref>{{Refcheck|user=Radmaxx|date=2023-03-24|comment=}}</ref> | ||
+ | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualShock 4 |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = false |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = |
Latest revision as of 09:38, 18 March 2024
Developers | |
---|---|
Bloober Team | |
Publishers | |
Gun Media | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | May 28, 2019 |
Reception | |
Metacritic | 70 |
OpenCritic | 70 |
IGDB | 64 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic |
Themes | Horror |
Series | Layers of Fear |
Layers of Fear | |
---|---|
Layers of Fear | 2016 |
Layers of Fear 2 | 2019 |
Layers of Fear VR | 2019 |
Layers of Fear (2023) | 2023 |
General information
- Official FAQ
- Official troubleshooting guide
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from executable.[2] | |||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOF2\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\LOF2\Saved\SaveGames\<user-id>\PlayerProfile.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1029890/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOF2\Saved\SaveGames\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1029890/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Supported.[3] FOV is Vert-. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Switch off Fullscreen and set monitor's native resolution. |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA or TAA (Mislabeled as TXAA).[4] | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Options of 30 FPS, 60 FPS, or Not Fixed which is a mislabeled 144 FPS limit.[5] Many of the engine configurations like FPS caps set through the options menu are forced many times during certain events (e.g. loading screens) changing them is only possible via reinputting them using Universal Unreal Engine 4 Unlocker; for example, set FPS limit to 30 in-game and return to game, use "t.MaxFPS #" console command where # is the desired value and reuse it every time game forces the 30 FPS limit.[6] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Voice Over | |
Surround sound | 7.0 Surround | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by AR Team, download. | |||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Layers of Fear 2 (DX11) . |
Issues fixed
Game crashes during startup
See Bypass OpenSSL SHA bug on Intel 10th gen and later CPUs.[7] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD A8-7600 3.1 GHz |
Intel Core i5-6500 3.2 GHz AMD Ryzen 5 1600 |
System memory (RAM) | 5 GB | 8 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon R7 265 DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX 590 |
Sound (audio device) | DirectX 11.0 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.21.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1029890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1029890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2021-12-04
- ↑ Verified by User:Future-proof on 2020-10-22
- ↑ Layers of Fear 2 - PC Ultra Quality (3440x1440) - last accessed on May 29, 2019
- ↑ Verified by User:Radmaxx on 2023-03-24
- AA options are standard Unreal Engine 4 functions. No MSAA utilized in the temporal solution.
- ↑ Verified by User:Radmaxx on 2023-03-24
- Options are t.MaxFPS console commands.
- ↑ Verified by User:Radmaxx on 2023-03-24
- ↑ Verified by User:Mastan on 2022-04-03