Difference between revisions of "Heavy Bullets"
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{{Infobox game/row/date|OS X|September 18, 2014}} | {{Infobox game/row/date|OS X|September 18, 2014}} | ||
{{Infobox game/row/date|Linux|September 18, 2014}} | {{Infobox game/row/date|Linux|September 18, 2014}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 297120 | |steam appid = 297120 | ||
|gogcom id = | |gogcom id = | ||
Line 18: | Line 31: | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | |official site= http://www.heavybullets.com | ||
}} | }} | ||
'''Key points''' | '''Key points''' | ||
− | {{--}} Version 1.00 introduced a micro-stutter issue, which gets worse as the game progresses. The developer is aware of the problem, but no fix has been issued since it was first reported in 2014.<ref>https://steamcommunity.com/app/297120/discussions/0/540741858790464420/</ref> | + | {{--}} Version 1.00 introduced a micro-stutter issue, which gets worse as the game progresses. The developer is aware of the problem, but no fix has been issued since it was first reported in 2014.<ref>{{Refurl|url=https://steamcommunity.com/app/297120/discussions/0/540741858790464420/|title=Steam Community|date=26 May 2023}}</ref> |
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://steamcommunity.com/app/297120/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/297120/discussions/ Steam Community Discussions] | ||
Line 39: | Line 52: | ||
{{Game data/config|Windows|{{p|hkcu}}\Software\TerriVellmann\HEAVY BULLETS}} | {{Game data/config|Windows|{{p|hkcu}}\Software\TerriVellmann\HEAVY BULLETS}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
− | {{Game data/config|Linux| | + | {{Game data/config|Linux|{{p|linuxhome}}/.config/unity3d/TerriVellmann/HEAVY BULLETS}} |
}} | }} | ||
{{XDG|unknown}} | {{XDG|unknown}} | ||
Line 47: | Line 60: | ||
{{Game data/saves|Windows|{{p|hkcu}}\Software\TerriVellmann\HEAVY BULLETS}} | {{Game data/saves|Windows|{{p|hkcu}}\Software\TerriVellmann\HEAVY BULLETS}} | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
− | {{Game data/saves|Linux| | + | {{Game data/saves|Linux|{{p|linuxhome}}/.config/unity3d/TerriVellmann/HEAVY BULLETS}} |
}} | }} | ||
Line 69: | Line 82: | ||
==Video== | ==Video== | ||
− | {{Image| | + | {{Image|HEAVY BULLETS settings.png|General settings.}} |
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/heavy-bullets/en | |wsgf link = https://www.wsgf.org/dr/heavy-bullets/en | ||
Line 93: | Line 106: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Settings allow for FXAA, NFAA, SSAA, or NLAA |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Fps cap options do nothing while Vsync is enabled. Vsync=on always follows monitor Hz. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Turn off Vsync and fps cap options to unlock framerate. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 107: | Line 123: | ||
==Input== | ==Input== | ||
+ | {{Image|HEAVY BULLETS input options.png|Input options}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 122: | Line 139: | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Controller input does not work, not even in menus, unless bound in input settings. If the controller inputs are not bound, mouse/keyboard are required to navigate the menus to bind the controller inputs again. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 156: | Line 173: | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
− | |simultaneous input notes = | + | |simultaneous input notes = Input settings allow bindings from any source, per action. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 183: | Line 200: | ||
|mute on focus lost notes = Mouse movement is still active when focus changes. | |mute on focus lost notes = Mouse movement is still active when focus changes. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 262: | Line 281: | ||
|windows 32-bit exe = unknown | |windows 32-bit exe = unknown | ||
|windows 64-bit exe = unknown | |windows 64-bit exe = unknown | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |mac os x powerpc app = unknown |
− | |macos 64-bit app | + | |macos intel 32-bit app = unknown |
+ | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 01:36, 28 May 2023
Developers | |
---|---|
Terri Vellmann | |
Publishers | |
Devolver Digital | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | September 18, 2014 |
macOS (OS X) | September 18, 2014 |
Linux | September 18, 2014 |
Taxonomy | |
Monetization | One-time game purchase |
Key points
- Version 1.00 introduced a micro-stutter issue, which gets worse as the game progresses. The developer is aware of the problem, but no fix has been issued since it was first reported in 2014.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
itch.io | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\TerriVellmann\HEAVY BULLETS |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/TerriVellmann/HEAVY BULLETS |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\TerriVellmann\HEAVY BULLETS |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/TerriVellmann/HEAVY BULLETS |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | max 120°. | ||
Windowed | Set in Options or toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | Fullscreen mode is borderless. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Settings allow for FXAA, NFAA, SSAA, or NLAA | ||
Vertical sync (Vsync) | Fps cap options do nothing while Vsync is enabled. Vsync=on always follows monitor Hz. | ||
60 FPS and 120+ FPS | Turn off Vsync and fps cap options to unlock framerate. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller input does not work, not even in menus, unless bound in input settings. If the controller inputs are not bound, mouse/keyboard are required to navigate the menus to bind the controller inputs again. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Input settings allow bindings from any source, per action. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | Mouse movement is still active when focus changes. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
Devices | State | Notes | |
---|---|---|---|
Tobii Eye Tracking |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
References
- ↑ Verified by User:Vetle on 2017-05-25
- ↑ Steam Community - last accessed on 26 May 2023