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Heavy Bullets

From PCGamingWiki, the wiki about fixing PC games
Heavy Bullets
Heavy Bullets cover
Developers
Terri Vellmann
Publishers
Devolver Digital
Engines
Unity 4[Note 1]
Release dates
Windows September 18, 2014
macOS (OS X) September 18, 2014
Linux September 18, 2014
Taxonomy
Monetization One-time game purchase
Heavy Bullets on MobyGames
Heavy Bullets on Wikipedia

Key points

Version 1.00 introduced a micro-stutter issue, which gets worse as the game progresses. The developer is aware of the problem, but no fix has been issued since it was first reported in 2014.[2]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\TerriVellmann\HEAVY BULLETS
macOS (OS X)
Linux $HOME/.config/unity3d/TerriVellmann/HEAVY BULLETS
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows HKEY_CURRENT_USER\Software\TerriVellmann\HEAVY BULLETS
macOS (OS X)
Linux $HOME/.config/unity3d/TerriVellmann/HEAVY BULLETS

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
max 120°.
Windowed
Set in Options or toggle with Alt+ Enter.
Borderless fullscreen windowed
Fullscreen mode is borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Settings allow for FXAA, NFAA, SSAA, or NLAA
Vertical sync (Vsync)
Fps cap options do nothing while Vsync is enabled. Vsync=on always follows monitor Hz.
60 FPS and 120+ FPS
Turn off Vsync and fps cap options to unlock framerate.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Input options
Input options

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller input does not work, not even in menus, unless bound in input settings. If the controller inputs are not bound, mouse/keyboard are required to navigate the menus to bind the controller inputs again.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Input settings allow bindings from any source, per action.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Everything is text-based.
Closed captions
Mute on focus lost
Mouse movement is still active when focus changes.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

VR support

Devices State Notes
Tobii Eye Tracking

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. Unity engine build: 4.5.4p3[1]

References

  1. Verified by User:Vetle on 2017-05-25
  2. Steam Community - last accessed on 26 May 2023