Difference between revisions of "Cyberdimension Neptunia: 4 Goddesses Online"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) m (Added MobyGames) |
m (updated template usage) |
||
Line 23: | Line 23: | ||
'''Key points''' | '''Key points''' | ||
− | {{--}} A port of the console version, with most of the bugs intact, and with really strange quirks that aren't present in other games that use [[Engine: | + | {{--}} A port of the console version, with most of the bugs intact, and with really strange quirks that aren't present in other games that use [[Engine:Unreal Engine 4|Unreal Engine 4]], alongside limited graphics and control rebinding options. |
{{ii}} Using a controller is highly recommended, due to the strange hardcoded keyboard bindings. | {{ii}} Using a controller is highly recommended, due to the strange hardcoded keyboard bindings. | ||
Line 75: | Line 75: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 87: | Line 87: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = By using the "Hex Edit Bars" fix for [ | + | |ultrawidescreen notes = By using the "Hex Edit Bars" fix for [[Little Nightmares]], you can get ultrawide displays working, albeit with HUD scaling issues (Like the HUD being too big and feeling cropped. [https://www.wsgf.org/dr/little-nightmares/en WSGF Entry can be found here] |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 97: | Line 97: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = You can use the [[ | + | |anisotropic notes = You can use the [[Nvidia Control Panel]] or [[AMD Catalyst Control Center]] to force Anisotropic Filtering, or by consulting [[#Anisotropic Filtering|Anisotropic Filtering]] |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Settings go from 1-4, and seem to use [[Engine:Unreal Engine 4|Unreal Engine 4's]] [[TAA|TemporalAA]] implementation. | |antialiasing notes = Settings go from 1-4, and seem to use [[Engine:Unreal Engine 4|Unreal Engine 4's]] [[TAA|TemporalAA]] implementation. | ||
Line 127: | Line 127: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = Key rebindings are hardcoded (You can't edit them in any INI files, because they don't exist), and the key rebinding menu doesn't work for most keys | |key remap notes = Key rebindings are hardcoded (You can't edit them in any INI files, because they don't exist), and the key rebinding menu doesn't work for most keys | ||
Line 169: | Line 169: | ||
|tracked motion prompts = false | |tracked motion prompts = false | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
− | |other controllers notes = | + | |other controllers notes = |
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 191: | Line 191: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Sliders for BGM, SE, Action Voice, System Voice, and Movies exist | |separate volume notes = Sliders for BGM, SE, Action Voice, System Voice, and Movies exist |
Revision as of 09:53, 23 May 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Tamsoft | |
Publishers | |
Idea Factory International | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 27, 2018 |
Key points
- A port of the console version, with most of the bugs intact, and with really strange quirks that aren't present in other games that use Unreal Engine 4, alongside limited graphics and control rebinding options.
- Using a controller is highly recommended, due to the strange hardcoded keyboard bindings.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | Deluxe Bundle also available. | |||
Humble Store | Deluxe Bundle also available. | |||
Steam |
Essential improvements
Skip intro videos
Skip intro logos[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CyberdimensionNeptunia4GoddessesOnline\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/632350/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CyberdimensionNeptunia4GoddessesOnline\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/632350/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | By using the "Hex Edit Bars" fix for Little Nightmares, you can get ultrawide displays working, albeit with HUD scaling issues (Like the HUD being too big and feeling cropped. WSGF Entry can be found here | ||
4K Ultra HD | |||
Field of view (FOV) | Using the "FOV" fix on the WSGF entry listed above will distort and shrink the world map and lobby map. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | You can use the Nvidia Control Panel or AMD Catalyst Control Center to force Anisotropic Filtering, or by consulting Anisotropic Filtering | ||
Anti-aliasing (AA) | Settings go from 1-4, and seem to use Unreal Engine 4's TemporalAA implementation. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
High frame rate
Instructions[citation needed] |
---|
|
Anisotropic Filtering
Instructions[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key rebindings are hardcoded (You can't edit them in any INI files, because they don't exist), and the key rebinding menu doesn't work for most keys | |
Mouse acceleration | ||
Mouse sensitivity | Only three settings under "Speed" in the ETC menu, Slow, Normal, and Fast | |
Mouse input in menus | All menus support mouse input, however, they do lack keyboard support. | |
Mouse Y-axis inversion | Options for Inverted Vert. and Horiz., however, both mouse and controller share the same option | |
Controller | ||
Controller support | XInput and DualShock 4 | |
Full controller support | ||
Controller remapping | Basic controller rebinding, won't let you change anything that is bound to the d-pad, left analog stick, or right analog stick, alongside actions like chat, skills, and opening skill sets. | |
Controller sensitivity | Only three settings under "Speed" in the ETC menu, Slow, Normal, and Fast | |
Controller Y-axis inversion | Options for Inverted Vert. and Horiz., however, both mouse and controller share the same option |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | Although you can hotplug controllers, you need a controller connected at startup. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SE, Action Voice, System Voice, and Movies exist | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Mode name(s) not recognised, see the editing guide for supported modes. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | No latency compensation, which results in rubber-banding | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 (64-bit) | 10 (64-bit) |
Processor (CPU) | Intel Core i7-3770 | |
System memory (RAM) | 8 GB | 10 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 or comparable DirectX 11 compatible | Nvidia GeForce GTX 960 or comparable |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/632350/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (632350) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.