Difference between revisions of "Engine:Id Tech 1"
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(→Source ports: Adding Crispy Doom to the list of source ports.) |
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{{Source ports table/row| PrBoom | url=http://prboom.sourceforge.net/ | Renderers available: '''Software, OpenGL'''.<br />Limit-removing source port based off Boom that aims to preserve the feel of vanilla Doom while adding modern editing features. Includes an OpenGL renderer and supports high resolutions. | Windows, OS X, Linux }} | {{Source ports table/row| PrBoom | url=http://prboom.sourceforge.net/ | Renderers available: '''Software, OpenGL'''.<br />Limit-removing source port based off Boom that aims to preserve the feel of vanilla Doom while adding modern editing features. Includes an OpenGL renderer and supports high resolutions. | Windows, OS X, Linux }} | ||
{{Source ports table/row| PrBoom+ | url=http://prboom-plus.sourceforge.net/ | Renderers available: '''Software, OpenGL'''.<br />Based off PrBoom. Extends the port with more features. | Windows, OS X, Linux }} | {{Source ports table/row| PrBoom+ | url=http://prboom-plus.sourceforge.net/ | Renderers available: '''Software, OpenGL'''.<br />Based off PrBoom. Extends the port with more features. | Windows, OS X, Linux }} | ||
− | {{Source ports table/row| Chocolate Doom | url=http://www.chocolate-doom.org/wiki/index.php/Main_Page | Renderers available: '''Software'''.<br /> | + | {{Source ports table/row| Chocolate Doom | url=http://www.chocolate-doom.org/wiki/index.php/Main_Page | Renderers available: '''Software'''.<br />A source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. | Windows, OS X, Linux }} |
+ | {{Source ports table/row| Crispy Doom | url=https://github.com/fabiangreffrath/crispy-doom | Renderers available: '''Software'''.<br />A limit-rising and enhanced resolution off-shoot of Chocolate Doom with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Doom features. | Windows }} | ||
{{Source ports table/row| Doom Retro | url=https://github.com/bradharding/doomretro/wiki | Renderers available: '''Software (with acceleration), Direct3D, OpenGL'''.<br /> Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Windows }} | {{Source ports table/row| Doom Retro | url=https://github.com/bradharding/doomretro/wiki | Renderers available: '''Software (with acceleration), Direct3D, OpenGL'''.<br /> Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Windows }} | ||
{{Source ports table/row| Competition Doom | url=https://www.chocolate-doom.org/wiki/index.php/CnDoom | Renderers available: '''Software'''.<br /> Source port based off Chocolate Doom used for speedrunning. | Windows, Linux }} | {{Source ports table/row| Competition Doom | url=https://www.chocolate-doom.org/wiki/index.php/CnDoom | Renderers available: '''Software'''.<br /> Source port based off Chocolate Doom used for speedrunning. | Windows, Linux }} |
Revision as of 10:16, 5 January 2019
Developers | |
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id Software | |
First release date | |
1993 | |
Predecessor | |
Wolfenstein 3D engine | |
Successor | |
Quake engine | |
Other information
Source ports
- A more exhaustive list is available on Wikipedia and a set of comparison tables is available on DoomWiki.org.
- Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name | Description | |
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ZDoom | Renderers available: Software. Limit-removing source port that has features such as high resolutions and all-new editing features for modders. No longer maintained by the original developer.[1] |
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GZDoom | Renderers available: Software, OpenGL. Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. |
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QZDoom | Renderers available: Direct3D, OpenGL. An experimental branch of GZDoom to test new stable features. |
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Zandronum | Renderers available: Software, OpenGL. Based off modified ZDoom code. Use this source port to play online, as it significantly overhauls the netcode from ZDoom. |
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Odamex | Renderers available: Software. Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. |
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PrBoom | Renderers available: Software, OpenGL. Limit-removing source port based off Boom that aims to preserve the feel of vanilla Doom while adding modern editing features. Includes an OpenGL renderer and supports high resolutions. |
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PrBoom+ | Renderers available: Software, OpenGL. Based off PrBoom. Extends the port with more features. |
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Chocolate Doom | Renderers available: Software. A source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. |
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Crispy Doom | Renderers available: Software. A limit-rising and enhanced resolution off-shoot of Chocolate Doom with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Doom features. |
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Doom Retro | Renderers available: Software (with acceleration), Direct3D, OpenGL. Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. |
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Competition Doom | Renderers available: Software. Source port based off Chocolate Doom used for speedrunning. |
Launchers
Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.
Name | System | Notes |
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SSG Launcher | Windows, Mac OS X, Linux | The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker. |
ZDL | Windows | A simple, but powerful launcher. |
RocketLauncher | Windows, Linux | Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it. |
Doom Launcher | Windows | Features automatic mod download from /idgames database. |
Command line parameters
- A list of command line parameters for vanilla Doom can be found on [The Doom Wiki https://doomwiki.org/wiki/Parameter]. Additional command line parameters for ZDoom and derivatives can be found on the ZDoom Wiki.
Editing utilities
- A comprehensive list of editing utilities can be found on [The Doom Wiki https://doomwiki.org/wiki/Editing_utility].
References
- ↑ ZDoom • View topic - ZDoom is Dead. Long live ZDoom. - last accessed on May 5, 2017