Difference between revisions of "Unreal II: The Awakening"
m (→Video settings: updated template usage) |
m (misc. fixes) |
||
Line 215: | Line 215: | ||
|local play = | |local play = | ||
|local play players = | |local play players = | ||
+ | |local play modes = | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
|lan play players = 32 | |lan play players = 32 | ||
+ | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
|online play players = 32 | |online play players = 32 | ||
+ | |online play modes = | ||
|online play notes = | |online play notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = |
Revision as of 03:12, 9 August 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Legend Entertainment | |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 3, 2003 |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Key points
- Comes bundled with modding tools
- Small community
General information
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SecuROM disc check | |||
GamersGate | ||||
GOG.com | Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | |||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Expanded Multiplayer (XMP) | Available for free. Included with Unreal II: The Awakening Special Edition. See Expanded Multiplayer (XMP) for details. |
Demos
Essential improvements
Patches
- The latest version available is v1403
The patch is available for the following versions:
- North America (US)
- Europe (UK)
They can be downloaded from the Files section.
Expanded Multiplayer (XMP)
- The expansion cannot be installed with the Steam version
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
Bonus Content
Solaris Base Bonus Map is an additional map created by Matthias Worch.
Unreal Editor
Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.
Version 3 of the editor comes bundled with all versions of Unreal 2.
It can be found in the Systems folder in the game's installation folder.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Custom Refresh Rate. The Refresh Rate in Video Options can only go up to 85hz.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
- Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade)
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide can be found here | |
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778, 27900, 28900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Issues fixed
Steam Screenshot Fix
Instructions |
---|
Long Load Screens on Windows 8.1
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 733 MHz |
Intel Pentium III 1.2 GHz AMD Athlon 1.2 GHz |
System memory (RAM) | 256 MB | 384 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce2 MX 32 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce3 ATI Radeon 8500 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)