Difference between revisions of "Alan Wake II"
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{{Infobox game | {{Infobox game | ||
|cover = Alan Wake 2 cover.png | |cover = Alan Wake 2 cover.png | ||
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{{Infobox game/row/date|Windows|October 27, 2023}} | {{Infobox game/row/date|Windows|October 27, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|alan-wake-ii| | + | {{Infobox game/row/reception|Metacritic|alan-wake-ii|89}} |
− | {{Infobox game/row/reception|OpenCritic|alan-wake- | + | {{Infobox game/row/reception|OpenCritic|15022/alan-wake-2|89}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|alan-wake-ii|88}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | DLC, One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Cosmetic }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
{{Infobox game/row/taxonomy/genres | Survival horror }} | {{Infobox game/row/taxonomy/genres | Survival horror }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Detective/mystery, Horror }} |
{{Infobox game/row/taxonomy/series | Alan Wake }} | {{Infobox game/row/taxonomy/series | Alan Wake }} | ||
|steam appid = | |steam appid = | ||
Line 32: | Line 31: | ||
|gogcom id side = | |gogcom id side = | ||
|official site= | |official site= | ||
− | |hltb = | + | |hltb = 101237 |
|igdb = alan-wake-ii | |igdb = alan-wake-ii | ||
− | |mobygames = | + | |mobygames = 210927 |
|strategywiki = | |strategywiki = | ||
− | |wikipedia = Alan Wake | + | |wikipedia = Alan Wake 2 |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 51: | Line 50: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | alan-wake-2 | | + | {{Availability/row| Epic Games Store | alan-wake-2 | DRM-free* | {{store link|Epic Games Store|alan-wake-2--deluxe-edition|Deluxe Edition}} also available. DRM-free when launched using the {{Code|-EpicPortal}} command line argument.{{Note|Using this argument will prevent controllers and skipping cutscenes from working, and will use a {{Folder|\Default-Epic-User\}} save folder instead.<ref>{{Refcheck|user=Future-proof|date=2023-10-30}}</ref><ref>{{Refcheck|user=Aemony|date=2023-10-30|comment=Verified using a first run of the game.}}</ref>}} | | Windows }} |
{{Availability/row| GMG | alan-wake-2-epic-pc | Epic Games Store | {{store link|GMG|alan-wake-2-deluxe-edition-epic-pc|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| GMG | alan-wake-2-epic-pc | Epic Games Store | {{store link|GMG|alan-wake-2-deluxe-edition-epic-pc|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Humble | alan-wake2 | Epic Games Store | {{store link|Humble|alan-wake2-deluxe|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Humble | alan-wake2 | Epic Games Store | {{store link|Humble|alan-wake2-deluxe|Deluxe Edition}} also available. | | Windows }} | ||
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===Version differences=== | ===Version differences=== | ||
− | {{mm}} '''Epic Games Store''' versions purchased before October 27, | + | {{mm}} '''Epic Games Store''' versions purchased before October 27, 2023 includes the Alan Wake Outfit & "Alan's Messenger Bag" Backbling for [[Fortnite]]. |
+ | {{ii}} The '''Deluxe Edition''' includes the base game, the Expansion Pass, containing the Night Springs and Lake House Expansions, as well as the Nordic Shotgun Skin for Saga; the Crimson Windbreak and Lantern Charm for Saga, and the Celebrity Suit and Parliament Shotgun Skin for Alan. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = Several cosmetic add-ons, as well as an Expansion Pass containing additional story content is available for purchase. | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = Alan Wake II requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = Additional cosmetic costumes, weapon skins and charms can be purchased. | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row | Deluxe Upgrade | Includes all additional content available in the "'''Deluxe Edition'''" for owners of the Standard Edition. | Windows }} | ||
+ | {{DLC/row | Expansion Pass | Contains two major story expansions, as well as a Nordic Shotgun Skin for Saga.<br>Included in the "'''Deluxe Edition'''". | Windows }} | ||
+ | {{DLC/row | Crimson Windbreaker | Contains an additional outfit for Saga.<br>Included in the "'''Deluxe Edition'''". | Windows }} | ||
+ | {{DLC/row | Celebrity Suit | Contains an additional outfit for Alan.<br>Included in the "'''Deluxe Edition'''". | Windows }} | ||
+ | {{DLC/row | Parliament Shotgun Skin | Contains an alternate shotgun skin for Alan.<br>Included in the "'''Deluxe Edition'''". | Windows }} | ||
+ | {{DLC/row | Lantern Charm | Contains a cosmetic charm for Saga, as well as an additional battery for Saga's flashlight.<br>Included in the "'''Deluxe Edition'''". | Windows }} | ||
+ | }} | ||
+ | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|localappdata}} | + | {{Game data/config|Windows|{{P|localappdata}}\Remedy\AlanWake2\renderer.ini}}}} |
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|localappdata}}\Remedy\AlanWake2\{{P|uid}}\}} |
}} | }} | ||
+ | {{ii}} The save path will use {{Folder|\Default-Epic-User\}} instead of {{Folder|\{{p|uid}}\}} if using {{Code|-EpicPortal}} to launch the game. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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==Video== | ==Video== | ||
+ | {{Image|AlanWake2Graphics.png|Graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= 4:3 is also supported. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Cutscenes and {{Term|FMV}}s are {{Term|pillarboxed}} 16:9. See [[#Ultra-widescreen|Ultra-widescreen]]. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Rendering resolutions up to 8K are supported. |
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = There's a FOV multiplier in the settings. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive fullscreen also available. |
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = Referred to as "Texture Filtering" with a Low, Medium, and High setting. |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = [[DLAA]] and [[FSR]] 2 Native. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable anti-aliasing. |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = DLSS 3.5 | + | |upscaling tech = DLSS 3.5, FSR 2 |
− | |upscaling notes = | + | |upscaling notes = '''DLSS Frame Generation''' and '''DLSS Ray Reconstruction''' available.<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/|title=NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More|date=2023-08-29}}</ref> |
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = As a toggle. |
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = | + | |60 fps notes = Pre-rendered cinematics are rendered from a 30 fps source.<ref>{{Refurl|url=https://www.youtube.com/watch?v=t-3PkRbeO8A|title=Digital Foundry - Alan Wake 2 PC Re-Tested: Massive Perf Boost on GTX 10-Series 'Pascal' GPUs|date=2024-03-10}}</ref> |
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = true | |hdr = true | ||
+ | |hdr notes = The game uses the Windows 11 HDR calibration data. | ||
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = Features path tracing<ref>{{Refurl|url=https://www.youtube.com/watch?v=HwGbQwoMCxM|title=Alan Wake 2 4K NVIDIA DLSS 3.5 World Premiere|date=2023-08-29}}</ref> | + | |ray tracing notes = Features both software and hardware ray and path tracing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=HwGbQwoMCxM|title=Alan Wake 2 4K NVIDIA DLSS 3.5 World Premiere|date=2023-08-29}}</ref>. Path tracing includes 1-3 ray bounces and RTAO on the last hit.<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/alan-wake-2-dlss-3-5-full-ray-tracing-out-this-week/|title=Alan Wake 2 - Technical Insight on RT implementation|date=2023-10-24}}</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Set ultrawide cutscene restraints|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/17hko8v/alan_wake_2_ultrawide_cutscenes_fix/|title=Alan Wake 2 - Ultrawide Cutscenes Fix | ||
+ | |date=2023-10-28}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|renderer.ini}} with a text editor. | ||
+ | # Change <code>"m_bUnlockAspectRatio": false</code>, to <code>"m_bUnlockAspectRatio": true</code> | ||
+ | # Save the file and close it | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Edit the configuration file to disable TAA|ref=<ref name="RefcheckFayaine">{{Refcheck|user=Fayaine|date=2023-10-28|comment=}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|renderer.ini}} with a text editor. | ||
+ | # Edit the following line as follows: <code>"m_eSSAAMethod": 0</code> | ||
+ | # To disable the leftover sharpening filter, edit the following line as follows: <code>"m_fSSAASharpening": 0.0</code> | ||
+ | # Save the file and close it | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:High dynamic range (HDR)|High dynamic range (HDR)]]=== | ||
+ | {{Fixbox|description=Set custom HDR nit peak|ref=<ref name="RefcheckFayaine"/>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location.]] | ||
+ | # Open {{file|renderer.ini}} in a text editor. | ||
+ | # Edit <code>"m_fHDRMaxOutputNitsOverride": -1.0</code> to the desired value. | ||
+ | # Save the file and close it. | ||
+ | }} | ||
+ | {{Fixbox|description=Enable 16-bit HDR swapchain for increased quality||fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|renderer.ini}} with a text editor. | ||
+ | # Edit <code>"m_bPreferScRGBHdr": false</code> to <code>"m_bPreferScRGBHdr": true</code> for 16-bit output. | ||
+ | # Save the file and close it. | ||
+ | }} | ||
+ | |||
+ | ===Post-processing effects=== | ||
+ | {{Fixbox|description=Edit the configuration file to disable effects|ref=|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|renderer.ini}} with a text editor. | ||
+ | # To disable depth of field, edit the following line as follows: <code>"m_bDepthOfField": false</code>. | ||
+ | # To disable lens distortion, edit the following line as follows: <code>"m_bLensDistortion": false</code>. | ||
+ | # To disable vignette, edit the following line as follows: <code>"m_bVignette": false</code>. | ||
+ | # Save the changes. | ||
+ | }} | ||
+ | |||
+ | ===Internal rendering resolution=== | ||
+ | {{ii}} The game offers only a handful of internal resolutions. | ||
+ | |||
+ | {{Fixbox|description=Set custom internal resolution|ref=<ref name="Lyxenmodz">{{Refcheck|user=Lyxenmodz|date=2023-10-29|comment=}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|renderer.ini}} with a text editor. | ||
+ | # Change the numeric value in field: <code>"m_iRenderResolutionX":</code> for resolution width eg. <code>1600</code>. | ||
+ | # Change the numeric value in field: <code>"m_iRenderResolutionY":</code> for resolution height eg. <code>900</code>. | ||
+ | # Save the changes. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Make sure to maintain your preferred aspect ratio. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | |||
+ | {{Fixbox|description=Modify with hex editor|ref=<ref>{{Refcheck|user=MonkeyCrumpets|date=2023-12-22}}</ref>|fix= | ||
+ | # Open {{file|AlanWake2.exe}} with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # Find (CTRL+F) and replace {{code|00 00 00 00 00 00 6E 40}} (240 FPS) with one of the following, | ||
+ | #* <code>00 00 00 00 00 00 3E 40</code> for 30 FPS. | ||
+ | #* <code>00 00 00 00 00 00 4E 40</code> for 60 FPS. | ||
+ | #* <code>00 00 00 00 00 00 5E 40</code> for 120 FPS. | ||
+ | #* <code>00 00 00 00 00 80 76 40</code> for 360 FPS. | ||
+ | #* <code>00 00 00 00 00 00 7E 40</code> for 480 FPS. | ||
+ | #* <code>00 00 00 00 00 80 86 40</code> for 720 FPS. | ||
+ | #* <code>00 00 00 00 00 00 8E 40</code> for 960 FPS. | ||
+ | # Save the changes. | ||
+ | {{ii}} If using DLSS Frame Generation, this should be set to half the desired output frame rate. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|AlanWake2Gameplay.png|Gameplay settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = As a slider from 0 to 100. Has separate options for general/horizontal/vertical sensitivity. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= As a slider from 0 to 100. Has separate options for general/horizontal/vertical sensitivity. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
Line 158: | Line 273: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS4, DS, DSE |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = limited |
− | | | + | |dualsense adaptive trigger support notes = Wired connection only. |
+ | |dualsense haptics support = limited | ||
+ | |dualsense haptics support notes = Wired connection only. | ||
+ | |playstation connection modes = Wired, Wireless | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 174: | Line 294: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
|steam hook input = unknown | |steam hook input = unknown | ||
Line 191: | Line 311: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | AlanWake2Rebinds.png|Controls settings | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|AlanWake2Audio.png|Audio settings}} | ||
+ | {{Image|AlanWake2Interface.png|Interface settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Master, Music, Sound Effects, Dialogue volume sliders. Options for Bass Reduction, Mono Audio and Hyperacusis Filters are also available. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Supports Dolby Atmos and DTSX. |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Accessibility options for Speaker Name in Subtitles, Subtitles Background, Small/Normal/Large Subtitle Sizes, and Signage Subtitles are available. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
Line 206: | Line 331: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
− | |royalty free audio notes = | + | |royalty free audio notes = All music tracks are DMCA-free.<ref>{{Refurl|url=https://www.gamespot.com/articles/the-alan-wake-2-soundtrack-was-custom-made-to-expand-the-lore/1100-6518216/|title=The Alan Wake 2 Soundtrack Was Custom-Made To Expand The Lore|date=2023-10-28}}</ref> |
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 341: | Line 466: | ||
|ref = | |ref = | ||
}} | }} | ||
+ | {{--}} Subtitles in pre-rendered cutscenes for all languages are out of sync | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Error on first startup=== | ||
+ | {{Fixbox|description=Close overlay software before starting|ref=<ref>{{Refcheck|user=Fayaine|date=2023-10-28|comment=Tested myself as i am using MSI Afterburner.}}</ref>|fix= | ||
+ | # Disable overlay software such as MSI Afterburner, Special K or similar. | ||
+ | # Open the game and login into the Epic Game Store Account and link it. | ||
+ | # Use the overlay software as usual. | ||
+ | '''Notes''' | ||
+ | {{ii}} Only required once. Afterwards the overlay software can be used even on startup. | ||
+ | }} | ||
+ | |||
+ | ===Game does not start on Linux (Wine/Proton)=== | ||
+ | {{Fixbox|description=Install dependencies with Winetricks|ref=<ref>{{Refurl|url=https://old.reddit.com/r/linux_gaming/comments/17j86ka/gaming_on_linux_ep117_alan_wake_2_linux_vs/k71xz6b/|title=r/linux_gaming - NothingProof's comment on Gaming on Linux EP#117: Alan Wake 2 - Linux vs Windows - 3700X 6600XT|date=2023-11-12}}</ref>|fix= | ||
+ | # Using Winetricks, select the default wineprefix and then install a Windows DLL or component. | ||
+ | # Install '''vcrun2022''', '''d3dcompiler_43''', and '''d3dcompiler_47'''. | ||
+ | '''Notes''' | ||
+ | {{ii}} Using a client like the Heroic Games Launcher, you can access Winetricks via the settings page for the game. | ||
+ | }} | ||
+ | |||
+ | ===Missing textures on Linux (Wine/Proton)=== | ||
+ | {{Fixbox|description=(AMD) Use a newer version of Mesa|ref=<ref>{{Refurl|url=https://github.com/HansKristian-Work/vkd3d-proton/issues/1754|title=GitHub - vkd3d-proton - Alan Wake II - Textures are missing|date=2023-11-12}}</ref>|fix= | ||
+ | '''Notes''' | ||
+ | {{ii}} Update to a newer version of Mesa past 23.2.1 containing [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25659 merge request patch 25659]. This may require either building from source or using a package like mesa-git. | ||
+ | }} | ||
+ | |||
+ | ===Stuttering every few seconds on Linux (Wine/Proton)=== | ||
+ | {{Fixbox|description=(AMD) Set environment variable to zero out video memory|ref=<ref>{{Refurl|url=https://old.reddit.com/r/linux_gaming/comments/17styka/does_anybody_know_why_alan_wake_2_stutters_every/k8sqv4i/|title=r/linux_gaming - Cryio comments on Does anybody know why Alan Wake 2 stutters every few seconds?|date=2023-11-12}}</ref>|fix= | ||
+ | '''Notes''' | ||
+ | {{ii}} Add the environment variable '''RADV_ZERO_VRAM=false''', either in Heroic Games Launcher under the Settings menu and Advanced tab, or as a launch option on Steam as '''RADV_ZERO_VRAM=false %command%'''. | ||
+ | }} | ||
+ | {{Fixbox|description=Lower in-game render resolution|ref=<ref>{{Refurl|url=https://old.reddit.com/r/linux_gaming/comments/17styka/does_anybody_know_why_alan_wake_2_stutters_every/k8u0bol/|title=r/linux_gaming - DariusLMoore comments on Does anybody know why Alan Wake 2 stutters every few seconds?|date=2023-11-12}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Game stuttering when DLSS Frame Generation is on=== | ||
+ | {{Fixbox|description=Turn off RivaTuner Statistics Server framerate limiter. If framerate limiting is needed, use Nvidia Control Panel global/program "max frame rate" settings instead.|fix= | ||
+ | }} | ||
+ | |||
==Other information== | ==Other information== | ||
Line 347: | Line 510: | ||
{{API | {{API | ||
|direct3d versions = 12 | |direct3d versions = 12 | ||
− | |direct3d notes = | + | |direct3d notes = Requires DX12 FL 12_0 / Shader Model 6.5 to start. Mesh Shaders required for best performance. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 371: | Line 534: | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows arm app = unknown | |windows arm app = unknown | ||
− | |windows exe notes = | + | |windows exe notes = Currently, a compatible AVX2 CPU like Intel Haswell or Ryzen 1000 is required to start. Maybe it could be compatible with older CPUs after an update like Uncharted and other Sony games, which have two executables according to the target CPU. This can be verified using the Intel Software Development Emulator (Intel SDE) to emulate a CPU from the Haswell architecture on a CPU such as Intel Core 3000 or AMD FX or earlier. |
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
Line 386: | Line 549: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Physx 3.4 |
− | |physics notes = | + | |physics notes = PhysX3_x64.dll in install directory |
− | |audio = | + | |audio = Wwise |
− | |audio notes = | + | |audio notes = Wwise logo shown in startup screens |
|interface = Coherent Gameface | |interface = Coherent Gameface | ||
− | |interface notes = | + | |interface notes = Startup screen for Coherent, and dll files in install directory |
|input = | |input = | ||
|input notes = | |input notes = | ||
Line 406: | Line 569: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 10 | + | |minOS = 10 |
|minCPU = Intel i5-7600K | |minCPU = Intel i5-7600K | ||
|minCPU2 = AMD equivalent | |minCPU2 = AMD equivalent | ||
Line 417: | Line 580: | ||
|minother = Only GPUs with DirectX Ultimate level 12_2 are supported<ref>{{Refurl|url=https://webcache.googleusercontent.com/search?q=cache:https://twitter.com/newincpp/status/1715742105019031976|title=Tweet by the developer regarding supported GPUs|date=2023-10-23}}</ref> | |minother = Only GPUs with DirectX Ultimate level 12_2 are supported<ref>{{Refurl|url=https://webcache.googleusercontent.com/search?q=cache:https://twitter.com/newincpp/status/1715742105019031976|title=Tweet by the developer regarding supported GPUs|date=2023-10-23}}</ref> | ||
− | |recOS = | + | |recOS = 11 |
|recCPU = Ryzen 7 3700X | |recCPU = Ryzen 7 3700X | ||
|recCPU2 = Intel equivalent | |recCPU2 = Intel equivalent | ||
− | |recRAM = | + | |recRAM = |
− | |recHD = | + | |recHD = |
− | |recGPU = Radeon RX | + | |recGPU = Radeon RX 6700 XT |
− | |recGPU2 = GeForce RTX | + | |recGPU2 = GeForce RTX 3070 |
− | |recVRAM = | + | |recVRAM = 8 GB |
|notes = | |notes = | ||
}} | }} |
Revision as of 21:30, 10 March 2024
Developers | |
---|---|
Remedy Entertainment | |
Publishers | |
Epic Games Publishing | |
Engines | |
Northlight | |
Release dates | |
Windows | October 27, 2023 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 88 |
Taxonomy | |
Monetization | DLC, One-time game purchase |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic |
Themes | Detective/mystery, Horror |
Series | Alan Wake |
Alan Wake | |
---|---|
Alan Wake | 2012 |
Alan Wake's American Nightmare | 2012 |
Alan Wake Remastered | 2021 |
Alan Wake II | 2023 |
Alan Wake II is a singleplayer third-person survival horror game in the Alan Wake series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition also available. DRM-free when launched using the -EpicPortal command line argument.[Note 1] |
|||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. |
Version differences
- Epic Games Store versions purchased before October 27, 2023 includes the Alan Wake Outfit & "Alan's Messenger Bag" Backbling for Fortnite.
- The Deluxe Edition includes the base game, the Expansion Pass, containing the Night Springs and Lake House Expansions, as well as the Nordic Shotgun Skin for Saga; the Crimson Windbreak and Lantern Charm for Saga, and the Celebrity Suit and Parliament Shotgun Skin for Alan.
Monetization
Type | Notes |
---|---|
DLC | Several cosmetic add-ons, as well as an Expansion Pass containing additional story content is available for purchase. |
One-time game purchase | Alan Wake II requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Additional cosmetic costumes, weapon skins and charms can be purchased. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Deluxe Upgrade | Includes all additional content available in the "Deluxe Edition" for owners of the Standard Edition. | |
Expansion Pass | Contains two major story expansions, as well as a Nordic Shotgun Skin for Saga. Included in the "Deluxe Edition". |
|
Crimson Windbreaker | Contains an additional outfit for Saga. Included in the "Deluxe Edition". |
|
Celebrity Suit | Contains an additional outfit for Alan. Included in the "Deluxe Edition". |
|
Parliament Shotgun Skin | Contains an alternate shotgun skin for Alan. Included in the "Deluxe Edition". |
|
Lantern Charm | Contains a cosmetic charm for Saga, as well as an additional battery for Saga's flashlight. Included in the "Deluxe Edition". |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Remedy\AlanWake2\renderer.ini |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Remedy\AlanWake2\<user-id>\ |
- The save path will use
\Default-Epic-User\
instead of\<user-id>\
if using-EpicPortal
to launch the game.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 is also supported. | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes and FMVs are pillarboxed 16:9. See Ultra-widescreen. | ||
4K Ultra HD | Rendering resolutions up to 8K are supported. | ||
Field of view (FOV) | There's a FOV multiplier in the settings. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Referred to as "Texture Filtering" with a Low, Medium, and High setting. | ||
Anti-aliasing (AA) | DLAA and FSR 2 Native. See Anti-aliasing (AA) to disable anti-aliasing. | ||
High-fidelity upscaling | DLSS 3.5, FSR 2.0 DLSS Frame Generation and DLSS Ray Reconstruction available.[3] |
||
Vertical sync (Vsync) | As a toggle. | ||
60 FPS and 120+ FPS | Pre-rendered cinematics are rendered from a 30 fps source.[4] | ||
High dynamic range display (HDR) | The game uses the Windows 11 HDR calibration data. | ||
Ray tracing (RT) | Features both software and hardware ray and path tracing.[5]. Path tracing includes 1-3 ray bounces and RTAO on the last hit.[6] |
Ultra-widescreen
Set ultrawide cutscene restraints[7] |
---|
|
Anti-aliasing (AA)
Edit the configuration file to disable TAA[8] |
---|
|
High dynamic range (HDR)
Set custom HDR nit peak[8] |
---|
|
Enable 16-bit HDR swapchain for increased quality |
---|
|
Post-processing effects
Edit the configuration file to disable effects |
---|
|
Internal rendering resolution
- The game offers only a handful of internal resolutions.
Set custom internal resolution[9] |
---|
Notes
|
High frame rate
Modify with hex editor[10] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider from 0 to 100. Has separate options for general/horizontal/vertical sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | As a slider from 0 to 100. Has separate options for general/horizontal/vertical sensitivity. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Wired connection only. | |
DualSense haptic feedback support | Wired connection only. | |
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Sound Effects, Dialogue volume sliders. Options for Bass Reduction, Mono Audio and Hyperacusis Filters are also available. | |
Surround sound | Supports Dolby Atmos and DTSX. | |
Subtitles | Accessibility options for Speaker Name in Subtitles, Subtitles Background, Small/Normal/Large Subtitle Sizes, and Signage Subtitles are available. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | All music tracks are DMCA-free.[11] |
Localizations
- Subtitles in pre-rendered cutscenes for all languages are out of sync
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Ukrainian |
Issues fixed
Error on first startup
Close overlay software before starting[12] |
---|
Notes
|
Game does not start on Linux (Wine/Proton)
Install dependencies with Winetricks[13] |
---|
Notes
|
Missing textures on Linux (Wine/Proton)
(AMD) Use a newer version of Mesa[14] |
---|
Notes
|
Stuttering every few seconds on Linux (Wine/Proton)
(AMD) Set environment variable to zero out video memory[15] |
---|
Notes
|
Lower in-game render resolution[16] |
---|
Game stuttering when DLSS Frame Generation is on
Turn off RivaTuner Statistics Server framerate limiter. If framerate limiting is needed, use Nvidia Control Panel global/program "max frame rate" settings instead. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | Requires DX12 FL 12_0 / Shader Model 6.5 to start. Mesh Shaders required for best performance. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Currently, a compatible AVX2 CPU like Intel Haswell or Ryzen 1000 is required to start. Maybe it could be compatible with older CPUs after an update like Uncharted and other Sony games, which have two executables according to the target CPU. This can be verified using the Intel Software Development Emulator (Intel SDE) to emulate a CPU from the Haswell architecture on a CPU such as Intel Core 3000 or AMD FX or earlier. |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Physx 3.4 | PhysX3_x64.dll in install directory |
Audio | Wwise | Wwise logo shown in startup screens |
Interface | Coherent Gameface | Startup screen for Coherent, and dll files in install directory |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel i5-7600K AMD equivalent |
Ryzen 7 3700X Intel equivalent |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 90 GB SSD | |
Video card (GPU) | Radeon RX 6600 GeForce RTX 2060 6 GB of VRAM DirectX 12.2 compatible | Radeon RX 6700 XT GeForce RTX 3070 8 GB of VRAM |
Other | Only GPUs with DirectX Ultimate level 12_2 are supported[17] |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Future-proof on 2023-10-30
- ↑ Verified by User:Aemony on 2023-10-30
- Verified using a first run of the game.
- ↑ NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More - last accessed on 2023-08-29
- ↑ Digital Foundry - Alan Wake 2 PC Re-Tested: Massive Perf Boost on GTX 10-Series 'Pascal' GPUs - last accessed on 2024-03-10
- ↑ Alan Wake 2 4K NVIDIA DLSS 3.5 World Premiere - last accessed on 2023-08-29
- ↑ Alan Wake 2 - Technical Insight on RT implementation - last accessed on 2023-10-24
- ↑ Alan Wake 2 - Ultrawide Cutscenes Fix - last accessed on 2023-10-28
- ↑ 8.0 8.1 Verified by User:Fayaine on 2023-10-28
- ↑ Verified by User:Lyxenmodz on 2023-10-29
- ↑ Verified by User:MonkeyCrumpets on 2023-12-22
- ↑ The Alan Wake 2 Soundtrack Was Custom-Made To Expand The Lore - last accessed on 2023-10-28
- ↑ Verified by User:Fayaine on 2023-10-28
- Tested myself as i am using MSI Afterburner.
- ↑ r/linux_gaming - NothingProof's comment on Gaming on Linux EP#117: Alan Wake 2 - Linux vs Windows - 3700X 6600XT - last accessed on 2023-11-12
- ↑ GitHub - vkd3d-proton - Alan Wake II - Textures are missing - last accessed on 2023-11-12
- ↑ r/linux_gaming - Cryio comments on Does anybody know why Alan Wake 2 stutters every few seconds? - last accessed on 2023-11-12
- ↑ r/linux_gaming - DariusLMoore comments on Does anybody know why Alan Wake 2 stutters every few seconds? - last accessed on 2023-11-12
- ↑ Tweet by the developer regarding supported GPUs - last accessed on 2023-10-23