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Vividstasis

From PCGamingWiki, the wiki about fixing PC games
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Vivid/stasis
Vivid/stasis cover
Developers
Team Vividstasis
Publishers
Hajimeli
SKY HOUR WORKS
Engines
GameMaker 2023
Release dates
Windows Early access[1]
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Pacing Real-time
Controls Direct control
Genres Music/rhythm, Visual novel
Art styles Cartoon, Anime
Themes Contemporary, LGBTQ, Supernatural

Vivid/stasis (stylized vivid/stasis) is a real-time singleplayer music/rhythm visual novel developed by Team Vividstasis and published by Hajimeli and SKY HOUR WORKS.

The game was released into early access on March 7th, 2023. Version 2.2.0 (July 31st 2023) added Chapter 2, version 2.4.0 (November 11th 2023) added Final Landing, a unique menu to unlock new songs. Version 3.0 is slated for March 8th 2024 and will add Chapter 3.

The game is on version 2.8265.3 as of January 23rd 2024, containing 2 story chapters. Story completion is planned for mid-2025.

General Information

Steam Community Discussions
Official Discord Server

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free after creating a steam_appid.txt file containing its Steam ID number 2093940 in <path-to-game>
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\VIVIDSTASIS\system
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2093940/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\VIVIDSTASIS\profile
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2093940/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
FPS Target setting goes up to 240. Setting is only applied during gameplay, menus are capped at 60.
High dynamic range display (HDR)
Color blind mode
Unnecessary for rhythm gameplay; puzzles, however, may suffer in readability with reduced color perception.

Input

Default keyboard controls.
Default keyboard controls.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Apparent work-in-progress: as of version 2.8365.3, the mouse cannot be used to advance the title screen, only working to select a mode from the main menu, and no further elements from there f.ex. song or story episode selection.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Game requires keyboard input for puzzle solutions.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Game has no character movement.
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music Volume (rhythm gameplay), BGM Volume (menus and visual novel sections), Sound Effect Volume & Note Sound Volume. All volumes go from 0-100 in increments of 5, or 1 by holding Shift.
Surround sound
Subtitles
All dialogue between characters is text-only.
Closed captions
Plot-important sounds are described in the visual novel sections' text crawl.
Mute on focus lost
Royalty free audio
Features many copyrighted tracks not original to the game, by various artists.

Localizations

Language UI Audio Sub Notes
English
Only some rhythm gameplay tracks contain spoken words, visual novel sections are text-only.

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU)
System memory (RAM) 4 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. vivid/stasis - Steam store page - last accessed on 2019-07-31