Unmechanical

From PCGamingWiki, the wiki about fixing PC games
Unmechanical
Unmechanical cover
Developers
Talawa Games
Publishers
Teotl Studios
Engines
Unreal Engine 3
Release dates
Windows August 9, 2012
macOS (OS X) November 24, 2015[1]
Linux November 24, 2015[1]
Unmechanical at Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Unmechanical\UDKGame\Config\
macOS (OS X)
Linux ~/.local/share/TeotlStudios/Unmechanical/UDKGame/Config/
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Unmechanical\SavedElements\
macOS (OS X)
Linux ~/.local/share/TeotlStudios/Unmechanical/SavedElements/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

General settings.
General settings.

Field of view (FOV)[edit]

Edit UDKInput.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Find the [Engine.PlayerInput] section.
  4. Add Bindings=(Name="X",Command="FOV xxx") to the end of the section. Replace xxx with the desired FOV.
  5. Press X in-game to change the FOV.

Anisotropic filtering (AF)[edit]

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Change MaxAnisotropy from the default 4 to 16
  4. Save the changes.

Anti-aliasing (AA)[edit]

Enable MSAA using Nvidia Profile Inspector[citation needed]
  1. Download and run NVIDIA Profile Inspector.
  2. Search for "UDK (Unreal Development Kit) based games" in the profiles list.
  3. Set Antialiasing compatibility to 0x080100C5
  4. Set Antialiasing - Mode to Override any application setting
  5. Set Antialiasing - Setting to 8xQ [8x Multisampling] (or choose 2x or 4x Multisampling).
  6. Click Apply to save the changes.

Vertical sync (Vsync)[edit]

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Change UseVsync from the default true to false
  4. Save the changes.

High frame rate[edit]

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKEngine.ini.
  3. Change bSmoothFrameRate from TRUE to FALSE or raise MaxSmoothedFrameRate value.
  4. Save the changes.

Notes

For more information, see the Unreal Engine 3 page.

Input settings[edit]

Remapping[edit]

Edit DefaultInput.ini[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultInput.ini.
  3. Find the ; Game Keyboard/Mouse Bindings section.
  4. Edit the lines starting with .Bindings= listed below the ; Primary default bindings line.
  5. Save the changes.

Controller remapping[edit]

Edit DefaultInput.ini[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultInput.ini.
  3. Find the ; Game Controller Bindings section.
  4. Edit the lines starting with .Bindings= listed below the ; Primaray default bindings line.
  5. Save the changes.

Controller Y-axis inversion[edit]

Edit UDKInput.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Find Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
  4. Change Speed=1.0 to Speed=-1.0
  5. Save the changes.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Danish
Dutch
Finnish
French
German
Hungarian
Italian
Polish
Russian
Spanish
Swedish
Turkish

Issues unresolved[edit]

Crashes on Intel HD graphics[edit]

There is an issue where the game crashes, or does not display correctly on Intel HD Graphics Family of graphics cards, even though their specifications meet the game requirements. Developers are currently working on a solution for this problem.

Issues fixed[edit]

Failed to create the D3D9 Device[edit]

Instructions[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultEngine.ini.
  3. Change the ResX= and ResY= lines to the desired resolution.
  4. Go to the configuration file(s) location.
  5. Delete UDKEngine.ini

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

System requirements[edit]

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) 2.0+ GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Shader model 3.0 support

References