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Topic on Glossary talk:High dynamic range (HDR)

DXGI for OpenGL and Vulkan on AMD

2
Summary by Aemony

Changes have been implemented.

Sylveon (talkcontribs)

Since 23.7.1, the AMD driver supports using a DXGI swapchain to present games for both Vulkan and OpenGL. The only required condition for this to kick in is to have desktop HDR enabled in Windows. So the "For OpenGL and Vulkan games" paragraph should be edited to mention this as well. I would suggest something like the following:

  • For OpenGL and Vulkan games, some drivers offer the option to present games using these APIs via a DXGI swapchain, which will in many cases allow Auto HDR to kick in (might require the game to be played in windowed or borderless windowed mode).
    • Nvidia owners using driver version 526.61 or newer can set Vulkan/OpenGL present method in the Nvidia Control Panel > Manage 3D Settings page to Prefer layered on DXGI Swapchain. Nvidia Profile Inspector can extend the support even further to games running through DXVK or emulators.[1]
    • AMD owners using driver version 23.7.1 or newer can enable HDR in Windows settings. This will enable the DXGI swapchain present on all OpenGL and Vulkan apps (minus a few excluded apps hardcoded in the driver). Alternatively, enabling OpenGL Triple Buffering in the driver control panel will also cause the driver to present using DXGI.



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Aemony (talkcontribs)

Thanks! I implemented this and made a few other changes to make the sections more accessible.