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Talk:Deus Ex: Human Revolution - Director's Cut

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Better Anti-Aliasing

1
Bizzler (talkcontribs)

I did some testing and found what I think is a better solution than what's currently on the wiki:

Set AA in-game to "FXAA - High," then inject AMD's FidelityFX CAS algorithm (via the latest release of ReShade from reshade.me).

Unlike injected SMAA, CAS doesn't add any significant artifacts to the HUD. The end result also does a better job of eliminating jaggies and temporal aliasing.

Theclaw135 (talkcontribs)

Do Steam keys still activate the Mac version? All the linked storefronts have removed Mac from their listing.

Aemony (talkcontribs)

Probably.

Steam used to have "Steam Play" games which was games where you bought the game once on the platform (or unlocked it using a Steam key) and got it on all supported platforms, meaning Windows, OS X, and Linux. Those games used to be defined separately on the storefront as not all games were Steam Play games.

Nowadays, however, to my knowledge all games on Steam are of this sort -- if you use a Steam key or purchase the Windows version of a game on Steam, you will automatically receive access to any OS X or Linux version that might exist on the platform.

%USERPROFILE%\Documents\my games\Deus Ex HRDC\

5
Chick'n'Duck (talkcontribs)

Has anyone got this folder? I do not. DX HR DC via Steam.

Aemony (talkcontribs)

According to the wiki the save location for the Steam version is the following path:

This is, for example, where my own saves on Steam are located.

Aemony (talkcontribs)

I've made a few changes to the article to highlight that %USERPROFILE%\Documents\My Games\Deus Ex HRDC\ is the location of the save files for the GOG.com copy -- not Steam.

Chick'n'Duck (talkcontribs)

I understand now. I saw a few times, that a game stores its files additionally in userdata for the cloud-support, therefore I expected it here to be the same case.

Aemony (talkcontribs)

Yeah, that folder is a bit special... Basically Steam Cloud has two different methods through which it can function:

  • Steam Auto-Cloud
  • Steam Cloud API

Steam Auto-Cloud means the Steam client syncs files and folders from another location on the computer, both before and after a game have been played. This is the more common mode of operation and means that the game uses a "normal" location to store its saves, e.g. Documents\My Games\<game-name> or elsewhere.

  • For games that use Steam Auto-Cloud, they use the <Steam-folder>/userdata/<user-id>/238010/remote/ folder to hold locally cached copies of the synced files from the cloud -- basically separate copies of the save files of the game that the game itself does not know about nor care about.

The other mode of operations, Steam Cloud API, means that the game directly interfaces with the Steam client and saves/loads files through the Steam client itself, and at no point is the game itself actually creating or reading files anywhere on the disk -- it's all the Steam client's doing.

What Steam Cloud API means, however, is that the files below <Steam-folder>/userdata/<user-id>/238010/remote/ are the local save files. There are no other copies of the files anywhere else on the disk -- those are the only ones.

Occasionally users might confuse these two with one another, and think that the folder <Steam-folder>/userdata/<user-id>/238010/remote/ holds the actual save files that the game makes use of. This is however only true if the game makes use of the Steam Cloud API. For games using Steam Auto-Cloud, the actual save files are stored elsewhere.

It's often possible to identify what type of Steam Cloud a game uses through the SteamDB website:

Chick'n'Duck (talkcontribs)

Except there, Linux is nowhere mentioned. No one ported it to Linux, no one is selling a Linuxversion. Where does this path come from?

Aemony (talkcontribs)

Steam Play (Linux) is an auto-populated row triggered by the inclusion of a Windows release on Steam.

It's the path where the Windows version on Steam would store its files if you were to play the Windows version through Steam Play (Proton) on Linux.

Chick'n'Duck (talkcontribs)

Oh, it is something like Wine. I confused it with Steam OS then.

Morente (talkcontribs)

In my opinion it should be explained further what exactly that custom SweetFX Injector does. When I tried it out it seriously altered and worsened my settings with some options (E.g. DX11 or Tesselation) not being available any more. Anti-Aliasing might have looked better but since everything else (lighting especially) looked worse I didn't notice all that much.

Either we should change the description of that particular entry or throw it out altogether

Aemony (talkcontribs)

Can you take comparison screenshots, perhaps? Based on the included SweetFX_settings file only the SMAA effect is defined as enabled by default -- and SMAA should have little impact on overall image quality (it mostly only smooths the edges a bit).

Mouse acceleration != mouse smoothing

3
Chick'n'Duck (talkcontribs)

This needs to be corrected, as it is a complete non sequitur. 'Mouse acceleration' and 'mouse smoothing' are two entirely different things. It's like answering a question of whether your product contains peanuts with the assertion that there is "no broccoli in our product". --2600:8800:ff09:d00:4c0:63f0:345a:bf5e (talk) 15:29, 29 December 2019 (UTC)

Aemony (talkcontribs)

Sadly a ton of the PC gaming community do not understand the difference, and even amongst PCGW users I often see mouse smoothing taken as the same as mouse acceleration.

A possible improvement would be to add a {{Note}} in that section with more information about the irrelevancy of the quote in that particular context.

Chick'n'Duck (talkcontribs)

I cannot speak for the IP, but I would rather remove the quote, as it is basically redundant. It does not contain any information regarding this issue.

Daft inquisitor (talkcontribs)

Added some notes to the Win 8 crash portion. I initially did use the work-around to disable my built-in graphics card, but that screwed up a lot of other games on my system, so I re-enabled it. After some googling, found the suggestion to add "-nosound" from a Reddit thread, and it worked perfectly for me. Despite the name of the option added, it does not actually disable sound in the game.

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